Being a game, Dungeons & Dragons Online is designed to challenge a player character (and, by extension, the player) with immersive and chaotic dungeon designs, puzzles, hordes of enemies, mini-bosses and dungeon bosses.
When any of these items are multiplied, you get that quest. You know what I mean. That quest that almost killed you the moment you stepped inside. That quest that caused so many deaths in party that the kill count is almost lower than the party death count.
That quest where your own party's silliness often aids you to your own demise.
This is the first of a series of totally slanted and subjective reviews of quests that are remarkably difficult for at-level play, and/or when your party is remarkably untalented.
Read part one, and tune in to later installments on the blog.