Page 1 of 5 12345 LastLast
Results 1 to 20 of 97
  1. #1
    Community Member
    Join Date
    Jun 2010
    Location
    In the right spot at the right time.
    Posts
    1,064

    Default If you are in same spot as another toon there should be penalties

    -10 to hit for melee

    Concentration check for casters

    Just create a small aura type area for every character.

    More realistic.
    Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.

  2. #2
    The Hatchery kierg10's Avatar
    Join Date
    Aug 2010
    Location
    Toronto ON
    Posts
    1,418

    Default

    Realism should automatically be discounted as a reason.

    I can throw fireballs made out of bat **** and farts.
    Ckarlock Alarm (PDK bard 7 fighter 6 rogue 2) life 17
    Dragonbloodz Power (Drow sorc 20/epic 8) life 6
    Sorinsal (Drow rogue 20/epic 5) life 2
    Quote Originally Posted by Memnir View Post
    What I think is OP is anyone who uses implemented game mechanics, standard game features, or their own skill to be more effective in quests then I am - so I then find the time to post complaints about their use of implemented game mechanics, standard game features, or their own skill thus making me OP on the forums.
    Quote Originally Posted by Bridge_Dweller View Post
    Here's a new flash for the people who have not evolved and still play sponge toons: you serve no purpose. it's rude, but it's the truth. Divines are powerful, have been for a long time. They don't need you. If you need them you add no value to the group.

  3. #3
    Community Member Ungood's Avatar
    Join Date
    Nov 2009
    Posts
    7,154

    Default

    Quote Originally Posted by firemedium_jt View Post
    -10 to hit for melee

    Concentration check for casters

    Just create a small aura type area for every character.

    More realistic.
    because you know, after swimming in sewer sludge, fighting mental battles with mindflayers, standing against a Devil invasion, being tossed into liquidated arcane augmented crystals by a living God of war, navigating a rift between worlds to facing a Goddess of pure evil ... having someone standing next to you should like totally screw up your concentration.

  4. #4
    Community Member
    Join Date
    Jun 2010
    Location
    In the right spot at the right time.
    Posts
    1,064

    Default

    Quote Originally Posted by Ungood View Post
    because you know, after swimming in sewer sludge, fighting mental battles with mindflayers, standing against a Devil invasion, being tossed into liquidated arcane augmented crystals by a living God of war, navigating a rift between worlds to facing a Goddess of pure evil ... having someone standing next to you should like totally screw up your concentration.
    You hit a caster or get hit a spell is ruined. Does not matter what levels you are. Why should a friend be any different if they bump into you.

    5 melees standing in the same spot hacking away and not hitting eachother is stupid. Lets just say you would not hit your buddy, but it should make things harder.
    Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.

  5. #5
    Community Member Ungood's Avatar
    Join Date
    Nov 2009
    Posts
    7,154

    Default

    Quote Originally Posted by firemedium_jt View Post
    You hit a caster or get hit a spell is ruined. Does not matter what levels you are. Why should a friend be any different if they bump into you.

    5 melees standing in the same spot hacking away and not hitting eachother is stupid. Lets just say you would not hit your buddy, but it should make things harder.
    Right, because you know, being able to carry the weight of a medium size truck in my back pack and still not be burdened, 12 sets of weapons and shields that I can swap to in a moments notice, with I might add, only my 'inventory" to hold all this in, which is made up of two separate bags of holding, while also being able to sort through and drink a dozen different potions while in the middle of being covered in Fire, Acid, and struck my electricity, while wearing full plate armor I might add, the guy next to me, should so totally drop my ability to hit a mob, it just makes sense somehow.

  6. #6
    Community Member Satyriasys's Avatar
    Join Date
    May 2013
    Posts
    911

    Default

    Quote Originally Posted by kierg10 View Post
    Realism should automatically be discounted as a reason.

    I can throw fireballs made out of bat **** and farts.
    Which are explosive irl
    Join Date: Nov 2009

  7. #7
    Community Member
    Join Date
    Jun 2010
    Location
    In the right spot at the right time.
    Posts
    1,064

    Default

    Quote Originally Posted by Ungood View Post
    Right, because you know, being able to carry the weight of a medium size truck in my back pack and still not be burdened, 12 sets of weapons and shields that I can swap to in a moments notice, with I might add, only my 'inventory" to hold all this in, which is made up of two separate bags of holding, while also being able to sort through and drink a dozen different potions while in the middle of being covered in Fire, Acid, and struck my electricity, while wearing full plate armor I might add, the guy next to me, should so totally drop my ability to hit a mob, it just makes sense somehow.

    Yeah, you should have 3 sets of weapons quickly. Everything else should have a time penalty. Maybe increase the time on certain gear swaps too.

    -5 to hit or -5 Concentration for every toon in your 5 foot area.

    That should make things interesting. The game needs more dynamics to combat. They can do it. If my healing aura can sense who is in it then they can do these negatives.

    Should revolutionize the game.

    Sorry I want to make the game harder for you. Don't worry. You can adapt.
    Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.

  8. #8
    Community Member Ungood's Avatar
    Join Date
    Nov 2009
    Posts
    7,154

    Default

    Quote Originally Posted by firemedium_jt View Post
    Yeah, you should have 3 sets of weapons quickly. Everything else should have a time penalty. Maybe increase the time on certain gear swaps too.

    -5 to hit or -5 Concentration for every toon in your 5 foot area.

    That should make things interesting. The game needs more dynamics to combat. They can do it. If my healing aura can sense who is in it then they can do these negatives.

    Should revolutionize the game.
    Oh it would Ghostbane it something right proper...

  9. #9
    Bwest Fwiends Memnir's Avatar
    Join Date
    Jul 2006
    Location
    ¿
    Posts
    16,607

    Default

    53461

  10. #10
    Community Member Gizeh's Avatar
    Join Date
    Jul 2010
    Posts
    819

    Default

    Quote Originally Posted by firemedium_jt View Post
    -10 to hit for melee

    Concentration check for casters

    Just create a small aura type area for every character.

    More realistic.
    Also have AOE spells hurt friend and foe alike - more realistic.

    Or just remove magic and supernatural creatures from the game - more realistic.

  11. #11
    Community Member
    Join Date
    Jun 2010
    Location
    In the right spot at the right time.
    Posts
    1,064

    Default

    Oh no! It might cause more teamwork? Or more soloing. lol
    Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.

  12. #12
    Community Member Saravis's Avatar
    Join Date
    Feb 2010
    Posts
    1,406

    Default

    Well won't that make Lloth a pleasure to fight.
    *wipes the dripping sarcasm from lips*

  13. #13
    Community Member
    Join Date
    Jun 2010
    Location
    In the right spot at the right time.
    Posts
    1,064

    Default

    Quote Originally Posted by Gizeh View Post
    Also have AOE spells hurt friend and foe alike - more realistic.
    This too.

    Would change the game. I suppose there could be a magical excuse to not hurt friends if too many players would leave the game because of it. Around the time the good area effect spells come they can make some excuse that there is a magical link preventing damage to friends, but unless you are incorporeal standing next to someone should matter.

    What is the big deal with concentration checks and to hit penalties? Don't think you can handle the challenge?
    Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.

  14. #14
    Community Member Myrddinman's Avatar
    Join Date
    Mar 2006
    Location
    Baltimore, Maryland
    Posts
    1,192

    Default

    Quote Originally Posted by Memnir View Post
    Quote Originally Posted by 404error View Post
    there will always be bugs in DDO it will never be bug free at any point in its lifetime.

  15. #15
    Community Member Satyriasys's Avatar
    Join Date
    May 2013
    Posts
    911

    Default

    Quote Originally Posted by Gizeh View Post
    Also have AOE spells hurt friend and foe alike - more realistic.

    Or just remove magic and supernatural creatures from the game - more realistic.
    No it isn't. Magic and creatures ARE realistic in the DDO world. Walking through other people is not. (unless by magic)
    Just because it is a fantasy environment doesn't mean the laws of physics go out the window. I don't see how people constantly fail to understand this.
    Join Date: Nov 2009

  16. #16
    Community Member Gizeh's Avatar
    Join Date
    Jul 2010
    Posts
    819

    Default

    Quote Originally Posted by firemedium_jt View Post
    This too.

    Would change the game. I suppose there could be a magical excuse to not hurt friends if too many players would leave the game because of it. Around the time the good area effect spells come they can make some excuse that there is a magical link preventing damage to friends, but unless you are incorporeal standing next to someone should matter.

    What is the big deal with concentration checks and to hit penalties? Don't think you can handle the challenge?
    Apparently you missed that I wasn't being serious.

    Non-discriminating AOE effects like fireball/wall of fire or (great) cleave, i.e. friendly fire of any kind, would not only open unlimited possibilities of griefing party members, it would also slow down gameplay to almost a standstill, as the cleric who wants to cast cometfall or the fighter who wants to make a whirlwind attack would have to warn everyone and make sure nobody is in the affected area.

    This kind of thing works in a turn-based environment (as proven by my weekly RPG group ), but I doubt it would be in any way beneficial in a real-time combat system.

    The same applies to penalties invoked by standing in the same spot. At most there should be some kind of grid* that prevents two or more creatures from occupying the same spot - at least this way, while making it impossible for player characters to "stack" in one square, defending narrow passages with few characters would become easier ("more realistic").

    *edit: or aura around characters which prevents others from entering the same spot
    Last edited by Gizeh; 10-16-2013 at 11:14 PM.

  17. #17

    Default

    Quote Originally Posted by firemedium_jt View Post
    This too.

    Would change the game. I suppose there could be a magical excuse to not hurt friends if too many players would leave the game because of it. Around the time the good area effect spells come they can make some excuse that there is a magical link preventing damage to friends, but unless you are incorporeal standing next to someone should matter.

    What is the big deal with concentration checks and to hit penalties? Don't think you can handle the challenge?

    Whats the big deal with people without healing amp getting their own curses? you cant handle healing them? its too hard for you?
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  18. #18
    Community Member Soulfurnace's Avatar
    Join Date
    Nov 2012
    Location
    The Land of Oz
    Posts
    1,534

    Default

    What nonsense are you spouting?

    PENALTIES for standing near each other? I suppose the legions of Rome did it wrong? (Or the spartans... but the Romans had more math.)

    Why would arcanes get a penalty standing together? What infernal reason can you devise?

    Also, Lolth. 1 melee, 11 rangers. Gotcha.

  19. #19
    Community Member redoubt's Avatar
    Join Date
    Mar 2006
    Posts
    5,060

    Default

    Quote Originally Posted by Ungood View Post
    because you know, after swimming in sewer sludge, fighting mental battles with mindflayers, standing against a Devil invasion, being tossed into liquidated arcane augmented crystals by a living God of war, navigating a rift between worlds to facing a Goddess of pure evil ... having someone standing next to you should like totally screw up your concentration.
    Thank you for the laugh.

    P.s. I tried to give you a +1 but it appears that too is broken...
    /sigh

  20. #20
    Community Member Charononus's Avatar
    Join Date
    Jun 2010
    Posts
    5,345

    Default

    Reason not to do it? It's a video game designed to be played by many people, adding this in would be a detriment to fun game play in groups. Less fun = less players = less money = no game.

Page 1 of 5 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload