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  1. #1
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    Default A bridge to sagas

    What are the chances that we could add possible XP rewards to the end lists for certain chains that don't have sagas currently in place. For example, a 5000 XP reward at the end of catacombs would be a nice addition to the list of stuff there. Similarly with Tangleroot, Water Works, etc.

    This would prevent the need to add new saga quest givers, etc, but introduce the mechanic to new players at a lower level. (And give TR's a choice of stuff besides heroic deeds...)

  2. #2
    Community Member Dagolar's Avatar
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    Quote Originally Posted by ranthrock View Post
    What are the chances that we could add possible XP rewards to the end lists for certain chains that don't have sagas currently in place. For example, a 5000 XP reward at the end of catacombs would be a nice addition to the list of stuff there. Similarly with Tangleroot, Water Works, etc.

    This would prevent the need to add new saga quest givers, etc, but introduce the mechanic to new players at a lower level. (And give TR's a choice of stuff besides heroic deeds...)
    Well, as the loot for the chains currently stand, 5000XP'd basically trump any other option on the lists :P

    But OTHERWISE, I'm okay with having every list in the game have a balanced XP reward as an option [much like those handful of lists that guarantee at least a Heroic Deeds].
    Quote Originally Posted by Xeraphim View Post
    Fly? That would break every quest in the game. You would see folks falling from the sky in Korthos and dying. It would be a rain of newbs.
    Quote Originally Posted by Dandonk View Post
    Yeah. It's not "we nuked the city from orbit", it's "the city experienced a brief population drop". Check.

  3. #3
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    Quote Originally Posted by ranthrock View Post
    What are the chances that we could add possible XP rewards to the end lists for certain chains that don't have sagas currently in place. For example, a 5000 XP reward at the end of catacombs would be a nice addition to the list of stuff there. Similarly with Tangleroot, Water Works, etc.

    This would prevent the need to add new saga quest givers, etc, but introduce the mechanic to new players at a lower level. (And give TR's a choice of stuff besides heroic deeds...)
    I think adding a loot reward to the end of a single chain has absolutely nothing to do with sagas. But I'm not opposed to new saga givers and tying some of the older chains together into sagas, I think that would be an awesome idea.
    Turtel, Turtley Wrath, Tortoisse, Waterssong, Victerr Creed, Utahraptor, Velocaraptor, Minddancer, Loggerhead, Matamata, Sulcata, Ticerratops, Sierrann, Hankx, Shartelhane

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