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  1. #1
    Community Member Darkstar1996's Avatar
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    Default Combination or Pure

    Hello

    I am thinking on making a character that I can get too 28 since I just bought expansion. The classes I enjoy the most are Bards, Arti, Druid, Cleric. And mainly for there abillity to cast spells and do damage with a weapon. (Arti is Repeater. Druid is Flame Blades in wolf form, Bard warchanter greatsword, and WF cleric LoB.) Is there any combination for 28 pt that would give me a similar ending of doing good spell damage and weapon damage or no? Or should I just pick one and go pure, if so which one is more noob friendly.

    I'm gussing druid or arti is easier because the spell damage stat I can use for everything with druids flame blades using wis as damage.

    And bard is the worst cause frozen fury and there melee damage drops off at endgame?

    Thanks and plz put anything.
    Turbine Please do the Following and alot of people would come back:
    -Make 1 mega server so at night its still very populated
    -MAKE ALL QUESTS FREE (On Original Game not Expansions so F2p can get to TR3 and be powerful)

  2. #2
    Community Member korsat's Avatar
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    Quote Originally Posted by Darkstar1996 View Post
    Hello

    I am thinking on making a character that I can get too 28 since I just bought expansion. The classes I enjoy the most are Bards, Arti, Druid, Cleric. And mainly for there abillity to cast spells and do damage with a weapon. (Arti is Repeater. Druid is Flame Blades in wolf form, Bard warchanter greatsword, and WF cleric LoB.) Is there any combination for 28 pt that would give me a similar ending of doing good spell damage and weapon damage or no? Or should I just pick one and go pure, if so which one is more noob friendly.

    I'm gussing druid or arti is easier because the spell damage stat I can use for everything with druids flame blades using wis as damage.

    And bard is the worst cause frozen fury and there melee damage drops off at endgame?

    Thanks and plz put anything.
    This is the best spell+weapon dps I found

    http://www.youtube.com/watch?v=oVzvg...ature=youtu.be

    build is in my sign
    Avenlight - Human - 12Fvs/6Monk/2Pal/8Epic
    Avenlight - Human - 17Cleric/2Monk/1Fighter/8Epic
    Korsat - Dwarf - 18Wizard/2Monk/8Epic
    Zendark - Halfelf - 12Monk/6Ranger/2Fighter/8Epic

    Korsat's Build Index

    ROS, Argonessen.

  3. #3
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Darkstar1996 View Post
    Druid is Flame Blades in wolf form
    If you switch to animal form, Flame Blades is treated as just another weapon in terms of carrying over dmg properties; so you no longer use WIS to-hit, but STR.
    Quote Originally Posted by korsat View Post
    This is the best spell+weapon dps I found

    http://www.youtube.com/watch?v=oVzvg...ature=youtu.be
    Impressive, but is that really a realistic build for a 28-pt first-lifer to level with?

  4. #4
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    Quote Originally Posted by Darkstar1996 View Post
    Hello

    I am thinking on making a character that I can get too 28 since I just bought expansion. The classes I enjoy the most are Bards, Arti, Druid, Cleric. And mainly for there abillity to cast spells and do damage with a weapon. (Arti is Repeater. Druid is Flame Blades in wolf form, Bard warchanter greatsword, and WF cleric LoB.) Is there any combination for 28 pt that would give me a similar ending of doing good spell damage and weapon damage or no? Or should I just pick one and go pure, if so which one is more noob friendly.

    I'm gussing druid or arti is easier because the spell damage stat I can use for everything with druids flame blades using wis as damage.

    And bard is the worst cause frozen fury and there melee damage drops off at endgame?

    Thanks and plz put anything.
    some options to consider:

    I prefer druids, so that's what i'll recommend, but Arties are strong as well.

    options:
    druids work well with a monk splash, if you have access to monk.
    if so, consider 17/3 staff wielding season's herald/henshin. you get a nice combination of melee and spells, going into fire elemental form, with cleave and great cleave, you just run in and smack everything.
    build(human):
    15
    10
    15
    8
    16
    8
    melee feats: PA,cleave,great cleave, improved critical, toughness(i'd also consider improved sunder over toughness to decrease fort saves)
    spell feats: max, empower, quicken, sf:evo, gsf evo(can also consider extend or the mental toughness line for spell points and critical.

    Now, without monk, things are a bit more difficult, but an 18/2 druid/fighter can swing greatsword or sword and board and still do well.

    i've found arti builds are best pure unless you do a juggernaut

  5. #5
    Community Member Darkstar1996's Avatar
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    Hmmm... So either way wiz or druid monk haha. But druid would benifit more cause of the spell stat being wis? And also if I go pure arti should I put monk or rogue in for evasion. And I might try both drui monk and wiz monk. I'm just afraid I won't have enough spell points. Also which one is more n00b friendly the wiz or druid build.
    Turbine Please do the Following and alot of people would come back:
    -Make 1 mega server so at night its still very populated
    -MAKE ALL QUESTS FREE (On Original Game not Expansions so F2p can get to TR3 and be powerful)

  6. #6
    Community Member Darkstar1996's Avatar
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    Quote Originally Posted by ArcaneArcher52689 View Post
    some options to consider:

    I prefer druids, so that's what i'll recommend, but Arties are strong as well.

    options:
    druids work well with a monk splash, if you have access to monk.
    if so, consider 17/3 staff wielding season's herald/henshin. you get a nice combination of melee and spells, going into fire elemental form, with cleave and great cleave, you just run in and smack everything.
    build(human):
    15
    10
    15
    8
    16
    8
    melee feats: PA,cleave,great cleave, improved critical, toughness(i'd also consider improved sunder over toughness to decrease fort saves)
    spell feats: max, empower, quicken, sf:evo, gsf evo(can also consider extend or the mental toughness line for spell points and critical.

    Now, without monk, things are a bit more difficult, but an 18/2 druid/fighter can swing greatsword or sword and board and still do well.

    i've found arti builds are best pure unless you do a juggernaut
    What about epic feats?
    Turbine Please do the Following and alot of people would come back:
    -Make 1 mega server so at night its still very populated
    -MAKE ALL QUESTS FREE (On Original Game not Expansions so F2p can get to TR3 and be powerful)

  7. #7
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    Quote Originally Posted by Darkstar1996 View Post
    What about epic feats?
    Depends on what other feats you take.

    Either epic spell focus or epic mental toughness would be good for lvl 21
    lvl 24 I'd check your casting ability and consider either a "great stat" or epic spell pen. Spell pen might not be a big deal for druids, but the t5 word of balance SLA can deal 1000+ damage pretty easily, so it might be worth it.

    26,27,28 will depend on your playstyle and your capped epic destinies.

    you should be able to do any of the 3 primal destinies pretty easily. Same with LD and GMoF. Personally, I found primal avatar to be fun on a druid. +30 universal spell power really makes a difference.

  8. #8
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by ArcaneArcher52689 View Post
    if so, consider 17/3 staff wielding season's herald/henshin
    If you're making a staff build w/out a rog splash for +15% atk speed, you're just shooting yourself in the foot. So then it depends on what's more important: lvl 9 spells (druid 17 / monk 2 / rog 1) or light/dark path feat (16/3/1).

    OP: If you want a "melee+caster DPS" 28-pt build, you basically have two options: pick a caster class where your caster DC stat and melee DPS stat can be the same (e.g., INT-based arty or Drunk w/Stunning Fist); or pick a caster with access to no-save DPS spells, so you don't have to worry about your DCs (e.g., arcane using Force spells, druid using Ice Storm & Creeping Cold, FvS/cleric using light spells). That or accept you'll be kinda lousy at melee or casting, since you're pulling your build in two different directions.

  9. #9
    Community Member Darkstar1996's Avatar
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    Quote Originally Posted by unbongwah View Post
    If you're making a staff build w/out a rog splash for +15% atk speed, you're just shooting yourself in the foot. So then it depends on what's more important: lvl 9 spells (druid 17 / monk 2 / rog 1) or light/dark path feat (16/3/1).

    OP: If you want a "melee+caster DPS" 28-pt build, you basically have two options: pick a caster class where your caster DC stat and melee DPS stat can be the same (e.g., INT-based arty or Drunk w/Stunning Fist); or pick a caster with access to no-save DPS spells, so you don't have to worry about your DCs (e.g., arcane using Force spells, druid using Ice Storm & Creeping Cold, FvS/cleric using light spells). That or accept you'll be kinda lousy at melee or casting, since you're pulling your build in two different directions.
    What spell class has more damage spells with no dc's. And otherwise I'm thinking just do Pure Arti. Just should I add monk or rogue to arti? And can anyone link a melee caster druid build? So drunk with staff and icestorm?
    Turbine Please do the Following and alot of people would come back:
    -Make 1 mega server so at night its still very populated
    -MAKE ALL QUESTS FREE (On Original Game not Expansions so F2p can get to TR3 and be powerful)

  10. #10
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Darkstar1996 View Post
    What spell class has more damage spells with no dc's.
    Definitely arcanes: Magic/Force/Chain Missiles, Melfs Acid, the three major DoTs (Niacs/Eldars/BDB), Ice Storm, Scorching Ray, Acid Fog - and those are just the ones I can think of off the top of my head. And with Eldritch Knight coming along, there ought to be some fun melee/caster hybrids you can come up with. Then the problem becomes a matter of APs & feat shortage; too much to take, not enough to go around.

  11. #11
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    Quote Originally Posted by unbongwah View Post
    If you're making a staff build w/out a rog splash for +15% atk speed, you're just shooting yourself in the foot. So then it depends on what's more important: lvl 9 spells (druid 17 / monk 2 / rog 1) or light/dark path feat (16/3/1).
    Not necessarily true. I had one that i ran right after the release of MOTU that did just fine without the 15% speed boost. And think of it this way, 15% attack speed boost vs. storm of vengeance vs. light buffs. You can choose 2. Personally, from experience, I prefer light buffs and storm of vengeance. It might not be great in Epic Elites, but since we're talking about a first life 28pt build, I didn't think epic elite was a necessary consideration.

  12. #12
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by ArcaneArcher52689 View Post
    15% attack speed boost vs. storm of vengeance vs. light buffs.
    Fine, fine, I'll put it this way: if you're doing a staff build w/out rog splash for +15% atk speed, you're shooting your melee DPS in the foot. Whether you're getting something out of it that's worth more than that is up to you.

    But just to show I'm not here simply to rain on other people's parade, I put together an (almost) F2P druid caster / staff build:
    Code:
    Character Plan by DDO Character Planner Version 04.19.02
    DDO Character Planner Home Page
    
    Level 28 True Neutral Human Female
    (1 Fighter \ 1 Rogue \ 18 Druid \ 8 Epic) 
    Hit Points: 326
    Spell Points: 1530 
    BAB: 14\14\19\24
    Fortitude: 15
    Reflex: 7
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 28)
    Strength             13                    13
    Dexterity             8                     8
    Constitution         14                    14
    Intelligence         12                    12
    Wisdom               17                    27
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               3                    14
    Bluff                -1                     7
    Concentration         4                    33
    Diplomacy            -1                     7
    Disable Device        5                    13
    Haggle               -1                     7
    Heal                  5                    39
    Hide                 -1                     7
    Intimidate           -1                     7
    Jump                  4                    15
    Listen                3                    16
    Move Silently        -1                     7
    Open Lock             3                    11
    Perform              n/a                    n/a
    Repair                1                     9
    Search                5                    13
    Spellcraft            3                    32
    Spot                  7                    31
    Swim                  n/a                   n/a
    Tumble                0                    11
    Use Magic Device      3                    30
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Cleave
    Feat: (Selected) Power Attack
    
    
    Level 2 (Druid)
    
    
    Level 3 (Druid)
    Feat: (Selected) Maximize Spell
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    
    
    Level 4 (Druid)
    Ability Raise: WIS
    
    
    Level 5 (Druid)
    
    
    Level 6 (Fighter)
    Feat: (Selected) Empower Spell
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 7 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Bear
    
    
    Level 8 (Druid)
    Ability Raise: WIS
    
    
    Level 9 (Druid)
    Feat: (Selected) Heighten Spell
    
    
    Level 10 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    
    
    Level 11 (Druid)
    
    
    Level 12 (Druid)
    Ability Raise: WIS
    Feat: (Selected) Quicken Spell
    
    
    Level 13 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear
    
    
    Level 14 (Druid)
    
    
    Level 15 (Druid)
    Feat: (Selected) Spell Focus: Evocation
    Feat: (Druid Wild Shape) Wild Shape: Water Elemental
    
    
    Level 16 (Druid)
    Ability Raise: WIS
    
    
    Level 17 (Druid)
    
    
    Level 18 (Druid)
    Feat: (Selected) Greater Spell Focus: Evocation
    
    
    Level 19 (Druid)
    
    
    Level 20 (Druid)
    Ability Raise: WIS
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Wisdom (Rank 1)
    Enhancement: Human - Action Surge: Wisdom (Rank 1)
    Enhancement: Human - Action Surge: Wisdom (Rank 2)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Season's Herald (Drd) - Seasoned (Rank 1)
    Enhancement: Season's Herald (Drd) - Time (Rank 1)
    Enhancement: Season's Herald (Drd) - Tide (Rank 1)
    Enhancement: Season's Herald (Drd) - Sunburst (Rank 1)
    Enhancement: Season's Herald (Drd) - Storm of Vengeance (Rank 1)
    Enhancement: Season's Herald (Drd) - Beguile (Rank 1)
    Enhancement: Season's Herald (Drd) - Beguile (Rank 2)
    Enhancement: Season's Herald (Drd) - Beguile (Rank 3)
    Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
    Enhancement: Season's Herald (Drd) - Produce Flame (Rank 1)
    Enhancement: Season's Herald (Drd) - Produce Flame (Rank 2)
    Enhancement: Season's Herald (Drd) - Produce Flame (Rank 3)
    Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
    Enhancement: Season's Herald (Drd) - Action Boost: Spellpower (Rank 1)
    Enhancement: Season's Herald (Drd) - Action Boost: Spellpower (Rank 2)
    Enhancement: Season's Herald (Drd) - Action Boost: Spellpower (Rank 3)
    Enhancement: Season's Herald (Drd) - Creeping Cold (Rank 1)
    Enhancement: Season's Herald (Drd) - Creeping Cold (Rank 2)
    Enhancement: Season's Herald (Drd) - Creeping Cold (Rank 3)
    Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
    Enhancement: Season's Herald (Drd) - Wisdom (Rank 1)
    Enhancement: Season's Herald (Drd) - Call Lightning (Rank 1)
    Enhancement: Season's Herald (Drd) - Call Lightning (Rank 2)
    Enhancement: Season's Herald (Drd) - Call Lightning (Rank 3)
    Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
    Enhancement: Season's Herald (Drd) - Wisdom (Rank 1)
    Enhancement: Season's Herald (Drd) - Crown of Summer (Rank 1)
    Enhancement: Season's Herald (Drd) - Word of Balance (Rank 1)
    Enhancement: Season's Herald (Drd) - Word of Balance (Rank 2)
    Enhancement: Season's Herald (Drd) - Word of Balance (Rank 3)
    Enhancement: Season's Herald (Drd) - Time and Tide (Rank 1)
    Enhancement: Season's Herald (Drd) - Strength of the Solstice (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Nature's Warrior (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Instinctive Fighting (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Instinctive Fighting (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Shifting Rake (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Focus: Druidic Weapons (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Druidic Weapons (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    
    
    Level 21 (Epic)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: WIS
    Feat: (Selected) Epic: Epic Spell Focus: Evocation
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: WIS
    Feat: (Epic Destiny) Epic Destiny: Elusive Target
    I was going to go rog 2 for Evasion, but given her lousy Reflex saves, I thought a ftr splash for extra feat, Haste Boost, etc. was better. TBH, the ftr splash means she'd be better off using almost any other 2H weapon (despite Shillelagh); but OTOH Stout Oak is pretty decent for a starter epic weapon and since it has Impact, no need for Imp Crit. Probably should've added an extra d6 SA training from Assassin, but now I'm not sure where I want to pull the APs from.

  13. #13
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    Quote Originally Posted by Darkstar1996 View Post
    And mainly for there abillity to cast spells and do damage with a weapon.
    The upcoming new Enhancement tree Eldritch Knight for Wizards and Sorcerers might be interesting for you. Until U20 goes live, if you don't care that it's not directly you wielding a weapon, then try Wizard Enchantment Archmage. Charm the melee enemies, hold the casters/archers and they will beat down all of them, while you cast some spells or just enjoy the show^^ And when U20 is on the live servers, reset your Enhancements and try the EK.

  14. #14
    Community Member Darkstar1996's Avatar
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    Quote Originally Posted by Lanhelin View Post
    The upcoming new Enhancement tree Eldritch Knight for Wizards and Sorcerers might be interesting for you. Until U20 goes live, if you don't care that it's not directly you wielding a weapon, then try Wizard Enchantment Archmage. Charm the melee enemies, hold the casters/archers and they will beat down all of them, while you cast some spells or just enjoy the show^^ And when U20 is on the live servers, reset your Enhancements and try the EK.
    Wow that tree looks fun. I might try that build unbongwah just idk. I might take 2 rogue for evasion. But wouldn't monk be more useful?
    Turbine Please do the Following and alot of people would come back:
    -Make 1 mega server so at night its still very populated
    -MAKE ALL QUESTS FREE (On Original Game not Expansions so F2p can get to TR3 and be powerful)

  15. #15
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    Quote Originally Posted by Darkstar1996 View Post
    Wow that tree looks fun. I might try that build unbongwah just idk. I might take 2 rogue for evasion. But wouldn't monk be more useful?
    Take Rogue if you want to disable traps. Take Monk if not^^

  16. #16
    Community Member BinyaminTsadik's Avatar
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    2 rogue/18 wizard

    Max Intelligence and Con (insightful reflexes is a must)

    It was my caster's first life.
    Easiest and most effective first build I've yet to see. I would never make it again, but it was a perfect introductory build for my caster.

    After that you might want to try all the other suggestions or even have enough insight to come up with your own build

    Another great first build is
    1 rogue/19 ranger
    Last edited by BinyaminTsadik; 11-05-2013 at 05:41 AM.
    Instead of complaining that there are no healers, go roll one...

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