Okay, the name might not be golden, but it's the first thing that came to mind.
Welcome to the Project!
The goal of this project is to rework low level items [low level in this context meaning 'not end-game'] so that they either have distinct relevancy at their level, or that they have unique- but balanced- features that allow them to be considered for end-game use (Example: Pre-UD14 Chattering Ring and Icy Raiment, which gave unique (+3, +4 dodge) AC bonuses).
This is a personal project, and I am fully intending to do a pass on every chain [though for now, I'm ignoring named items which only drop in quests, rather than from end rewards- if this project ever accomplishes anything, I can always turn to them after]. I will also not be touching runearms.
Despite being a personal project, I will be paying full attention to any input and suggestions (which are welcomed!) - and yes, even criticisms of an item, the project as a whole, or of my dazzling fashion sense: As long as the criticism is done respectfully.
Any non-respectful or inciting comments will be entirely ignored, trolling or not.
General Changes to item effects
Finesse, Invisibility, and Orb bonuses to resistances while blocking were all barely functional when they came out (note how long ago that was for Finesse and Invisibility).
While there may have been some circumstances where a +2 to the affected traits was functional in the past, nowadays its definitely not- especially with MLs of 8+
Here are some ways to make them relevant:
Finesse: (Current) +2 enhancement bonus to Dex [as per any stat item], Dex mod ToHit (Changed to) +1 insight bonus to dex, Dex mod ToHit
Invisibility: (Current) +2 deflection bonus to AC [as per any protection item], Invisibility 1/day CL3 (Changed to) +2 circumstance bonus to AC, Invisibility 1/day CL 3
Orb bonus to Resistances [while actively blocking]: (Current) Equal to Orb bonus (eg, +5 Orb = +5 to resists when blocking) (Changed to) 3*Orb bonus (eg, +5 Orb = +15 to resists while blocking)
These new [RED] augments can be crafted at the Stone of Change utilizing 10x of a specific Elemental Essence.
Elemental Essence of the Inferno: ML12, Adds Fire Damage Flag. Requires 10x Elemental Essence Fragment: Fire
Elemental Essence of Permafrost: ML12, Adds Cold Damage Flag. Requires 10x Elemental Essence Fragment: Cold
Elemental Essence of Storms: ML12, Adds Electric Damage Flag. Requires 10x Elemental Essence Fragment: Air
Elemental Essence of the Tempest: ML12, Adds Sonic Damage Flag. Requires 10x Elemental Essence Fragment: Air
Elemental Essence of Corrosion: ML12, Adds Acid Damage Flag. Requires 10x Elemental Essence Fragment: Earth
Elemental Essence of Shadows: ML12, Adds Negative Damage Flag. Requires 10x Elemental Essence Fragment: Negative
Cannith-Crafted Elemental Essence: ML16, Adds Light Damage Flag. Requires 10x Artificial Elemental Essence Fragment
Elemental Essence of Sandstorm: ML 20, Adds Slashing Damage Flag. Requires 10x Elemental Essence Fragment: Earth, 10x Elemental Essence Fragment: Air