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  1. #1
    Community Member FlaviusMaximus's Avatar
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    Default Guess I should have been farming Chaosblades instead of Nightmares

    Life drain is getting massacred on Lamannia. It's been changed to only proc on only 20-30% of critical hits according to forum testers.

    I just wish I had known how life drain was going to eventually turn out so that I could have spent my time farming DQ instead of Citw (and FOT to upgrade).

  2. #2
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    Yep.

    I think the named items with Lifestealing should have stayed as is (call it Improved Lifestealing if
    need be) and the Cormyrians could have been a chance on crit. (at least a 50% chance)

    This is also a nerf to Sacrificial Daggers which on live are decent weapons that if a build is built around using them can be very potent.

    The question is, are they lowering the CR and seriously inflated HPs on EE mobs to counteract this nerf?
    Or do we once again shelve our non blitz melee for EE content?
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  3. #3
    Community Member djl's Avatar
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    Quote Originally Posted by CoasterHops View Post
    Yep.

    I think the named items with Lifestealing should have stayed as is (call it Improved Lifestealing if
    need be) and the Cormyrians could have been a chance on crit. (at least a 50% chance)

    This is also a nerf to Sacrificial Daggers which on live are decent weapons that if a build is built around using them can be very potent.

    The question is, are they lowering the CR and seriously inflated HPs on EE mobs to counteract this nerf?
    Or do we once again shelve our non blitz melee for EE content?
    Just roll a monk instead, and QP everything. That's the way of the future.

  4. #4
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    Quote Originally Posted by djl View Post
    Just roll a monk instead, and QP everything. That's the way of the future.
    Already done, but with 18 toons 75% of them melee, I need some variation haha.
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  5. #5
    Community Member Teh_Troll's Avatar
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    I'll believe this when I see it with my own eyes or a developer confirms the proc-rate was dropped from 50% on crits.

    And Chaosblades? Really? You mean Balizardes right?

  6. #6
    Community Member FlaviusMaximus's Avatar
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    Quote Originally Posted by djl View Post
    Just roll a monk instead, and QP everything. That's the way of the future.
    Well that's true, but I got kind of bored with that after a couple days. It just feels like an exploit.

    Quote Originally Posted by Teh_Troll View Post
    I'll believe this when I see it with my own eyes or a developer confirms the proc-rate was dropped from 50% on crits.

    And Chaosblades? Really? You mean Balizardes right?
    I've tested it on lamannia, but it has yet to go live. The change on lamannia is currently as intended. They changed life drain to work as the description states it should work.

    Balizardes are great, but vampirism plus 400% healing amp is pretty swell too.

  7. #7
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by FlaviusMaximus View Post
    Balizardes are great, but vampirism plus 400% healing amp is pretty swell too.
    400% healing amp = probably a paladin = probably terrible anyway so why does it matter?

  8. #8
    Community Member FlaviusMaximus's Avatar
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    Quote Originally Posted by Teh_Troll View Post
    400% healing amp = probably a paladin = probably terrible anyway so why does it matter?
    Or a human 12 fighter/4 paladin/4 monk.

  9. #9
    Community Member Chai's Avatar
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    The REAL question is, after the nerf will this effect start dropping at an exponentially high rate, similar to how other nerfed affixes have historically?

  10. #10
    Community Member Charononus's Avatar
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    Quote Originally Posted by FlaviusMaximus View Post
    Or a human 12 fighter/4 paladin/4 monk.
    That's an odd split, why not 12 fighter 6 monk 2 pally and twist turn undead? Six monk will get you shadowfade for more incorp.

  11. #11
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by Chai View Post
    The REAL question is, after the nerf will this effect start dropping at an exponentially high rate, similar to how other nerfed affixes have historically?
    Alleged nerf.

  12. #12
    Community Member Charononus's Avatar
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    Quote Originally Posted by Teh_Troll View Post
    Alleged nerf.
    ^^^^^^^^^^^^^^Alleged Troll^^^^^^^^^^^

  13. #13
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by FlaviusMaximus View Post
    Or a human 12 fighter/4 paladin/4 monk.
    Okay, not enough paladin to be terrible.

  14. #14
    Community Member FlaviusMaximus's Avatar
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    Quote Originally Posted by Charononus View Post
    That's an odd split, why not 12 fighter 6 monk 2 pally and twist turn undead? Six monk will get you shadowfade for more incorp.
    Incorporeality was hard to pass up, but I needed the 3rd and 4th paladin level to get the healing amp to hit 400%. Not having to twist turn undead was an additional incentive, but basically the build was designed to fully utilize the strengths of dual wielding Nightmares -in other words, get as much healing amp as possible for the vampirism and as much of a crit range as possible for the level drains. I figured the incorporeality could be sacrificed with enough displacement clickies, since incorporeality increases enemy miss chance by about half as much when displacement is in effect according to forumites that do math better than me.

    I wouldn't make a case for the build being stronger or weaker than other fighter/monk builds, but it gave me some fun numbers to try to shoot for.

  15. #15
    Community Member brian14's Avatar
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    Ironically, I never bothered with Life Stealing weapons because I always assumed they work as described My bard does have a Sacrificial Dagger, but that's just a placeholder at level 20 before switching to Blade of the High Priestess.
    "Beauty is in the eye of the beholder."

    "Of course it is. Are YOU going to question beholder's artistic sense?"

  16. #16
    Community Member Ungood's Avatar
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    Quote Originally Posted by FlaviusMaximus View Post
    Balizardes are great, but vampirism plus 400% healing amp is pretty swell too.
    Vamp gives 1 HP at base, so that is like 4 HP total right?

  17. #17

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    Quote Originally Posted by Ungood View Post
    Vamp gives 1 HP at base, so that is like 4 HP total right?
    You're thinking of lesser vampirism. Vampirism gives 1d3. My monk with ~160% amp (20% human, 20% monk, 10% ship) using crafted holy of vampirism wraps gets 1, 3 or 5 back each hit. Mainly just for Devashta.

  18. #18
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by Ungood View Post
    Vamp gives 1 HP at base, so that is like 4 HP total right?
    1d3 - my multi-pally-PL'd toon gets 5-8 back a swing.

  19. #19
    Community Member FlaviusMaximus's Avatar
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    Quote Originally Posted by Ungood View Post
    Vamp gives 1 HP at base, so that is like 4 HP total right?
    Vampirism either gives you 1, 2, or 3 hp back per hit, so that amounts to 4, 8, or 12 with 400% healing amp. Basically, the average is 8 per hit.

    Just for fun, hit an enemy with the monk light attack to give them healing shield, and you get healed an average of 14 hp per swing (average 8 from vampirism plus average 6 from healing shield). It hardly makes a character indestructible at higher difficulties with the number of enemies and the strength of their hits, but it's far from useless.

  20. #20
    Community Member Ungood's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    You're thinking of lesser vampirism. Vampirism gives 1d3.
    So that would be looking at 4 - 12 a hit, average around 8 (a roll of 2 on a D1-3), OK, That's pretty good.

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