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  1. #41
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Charononus View Post
    For those that think making people run more quests is good for pugging, for my part and I do post pugs quite a bit, it means that I'm zerging harder, and absolutely never coming back for others in those groups now because I have to complete poorer xp quests now.
    Why do you even play this game? Seriously... What part of it is fun for you?

    Also some of the quests that weren't run and weren't farmed are horribly designed quests that should be deleted from the game, that's right coyle I'm looking at you.
    There are 200 good quests between the 30 you used to run and Coyle.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago.
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by Gary_Gygax
    No single character has all the skills and resources needed to guarantee success in all endeavors; favorable results can usually only be achieved through group effort. No single player character wins, in the sense that he or she defeats all other player characters; the goal of the forces of good can only be attained through cooperation, so that victory is a group achievement rather than an individual one.

  2. #42
    Community Member Qhualor's Avatar
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    Quote Originally Posted by Charononus View Post
    For those that think making people run more quests is good for pugging, for my part and I do post pugs quite a bit, it means that I'm zerging harder, and absolutely never coming back for others in those groups now because I have to complete poorer xp quests now. It has honestly made me put of groups that are less friendly than ever before.

    Also some of the quests that weren't run and weren't farmed are horribly designed quests that should be deleted from the game, that's right coyle I'm looking at you.
    nobody is making you do anything. if you xp farmed quests, you can still do it. i posted earlier there are still farm groups. its still the same old invis run and with EDs (yeah im going there ) its still just as fast as before quest xp ransack. the only thing that has changed is that certain farm quests for the xp/min crowd are run about half as much as before, but the rest of the good farm quests are still run 10x. i did 2 lives with a real hardcore zerg xp/min group capping in just over a week both times because we were leveling together. if it wasn't for jobs and other commitments, we would have capped in half that. xp/min zerg to cap is still there, you just have to make a little adjustment to the change.

    this is the issue with the xp/min crowd. they are in such a hurry to cap and make time relevant to them and want Turbine to change the game around for them. this quest xp ransack is a great business strategy on Turbines part and its very helpful for those of us who don't want to zerg to cap. the changes they have made and the changes up coming benefits all play styles.

  3. #43
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by Charononus View Post
    For those that think making people run more quests is good for pugging, for my part and I do post pugs quite a bit, it means that I'm zerging harder, and absolutely never coming back for others in those groups now because I have to complete poorer xp quests now. It has honestly made me put of groups that are less friendly than ever before.

    Also some of the quests that weren't run and weren't farmed are horribly designed quests that should be deleted from the game, that's right coyle I'm looking at you.
    Mind pming me your toon(s)? Sick of posting my own LFMs, latching onto yours would be nice.

  4. #44
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by Soulfurnace View Post
    Mind pming me your toon(s)? Sick of posting my own LFMs, latching onto yours would be nice.
    Hey im rolling up a wf barb to run with your new cleric pm me..............

  5. #45
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by NaturalHazard View Post
    Hey im rolling up a wf barb to run with your new cleric pm me..............
    Nice try mate.

    My wf barb "Hjeazler" has that spot already. (It's the 1 mutlibox toon who serves no combat purpose if things go bad on my main)

  6. #46
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by Soulfurnace View Post
    Nice try mate.

    My wf barb "Hjeazler" has that spot already. (It's the 1 mutlibox toon who serves no combat purpose if things go bad on my main)
    I thought a WF barb would be named jhealzmeh!!! not hjealzler?

  7. #47
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    Another change in possible playstyles that I don't think has caught on a lot yet (though I could just not see it) is that you can now run XP-rich quests at a much lower level. For the hardcore XP/min crowd, they can start farming quests like Shadow Crypt 2/3 times per day. It may slow them down in terms of how many days it takes to get to level 20, but it's potentially faster in game-time... assuming they can handle the challenge of being several levels under the quest. Coincidentally, these types of player are frequently the ones that complain about how easy the game is.

    You want challenge? Start farming Shadow Crypt at level 7 while keeping your Bravery bonus alive. If you want your ex pees, go get 'em!

    They probably won't because it's too hard, but the game is still way too easy for them. :P

  8. #48
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by NaturalHazard View Post
    I thought a WF barb would be named jhealzmeh!!! not hjealzler?
    Never. Clerics are Hjealzmeh, barbs are Hjealzer :3

    FvS are non-existent on my f2p toons. :c

  9. #49
    Community Member Thrudh's Avatar
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    Look... the devs are doing a lot of positive things around experience... They are smoothing out the TR curve, lowering the total amount needed, buffing up some Amrath and Cannith quests, giving VIPs 10% exp bonus, giving everyone 20% bonuses for first daily run..

    Yet STILL there are people so bitter with this game that all they can do is complain that Turbine nerfed their xp/min farm runs.

    The doom-bois are so bitter they can only see the 1 bad change in a sea of 10 good changes. Turbine is making it FAR easier for you to TR in 24 hours if that is what makes you happy.
    Last edited by Thrudh; 10-14-2013 at 09:55 PM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago.
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by Gary_Gygax
    No single character has all the skills and resources needed to guarantee success in all endeavors; favorable results can usually only be achieved through group effort. No single player character wins, in the sense that he or she defeats all other player characters; the goal of the forces of good can only be attained through cooperation, so that victory is a group achievement rather than an individual one.

  10. #50
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by Thrudh View Post
    Look... the devs are doing a lot of positive things around experience... They are smoothing out the TR curve, lowering the total amount needed, buffing up some Amrath and Cannith quests, giving VIPs 10% exp bonus, giving everyone 20% bonuses for first daily run..

    Yet STILL there are people so bitter with this game that all they can do is complain that Turbine nerfed their playstyle.

    The doom-bois are so bitter they can only see the 1 bad change in a sea of 10 good changes. Turbine is making it FAR easier for you to TR in 24 hours if that is what makes you happy.
    Yep thanks thrudh for keeping on turbines case and suggesting loads of ideas for them to improve stuff, keep up the good work!!!!

  11. #51
    Community Member Thrudh's Avatar
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    Quote Originally Posted by NaturalHazard View Post
    Yep thanks thrudh for keeping on turbines case and suggesting loads of ideas for them to improve stuff, keep up the good work!!!!
    I have suggested many times that they raise Amrath and Cannith quest exp, and that they smooth out the TR exp curve because 18-20 was so grindy... So you're welcome...

    But many of the people who complain constantly about Turbine ALSO asked for those things, and when they finally get them, all they can do is STILL complain about exp.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago.
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by Gary_Gygax
    No single character has all the skills and resources needed to guarantee success in all endeavors; favorable results can usually only be achieved through group effort. No single player character wins, in the sense that he or she defeats all other player characters; the goal of the forces of good can only be attained through cooperation, so that victory is a group achievement rather than an individual one.

  12. #52
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by Thrudh View Post
    I have suggested many times that they raise Amrath and Cannith quest exp, and that they smooth out the TR exp curve because 18-20 was so grindy... So you're welcome...

    But many of the people who complain constantly about Turbine ALSO asked for those things, and when they finally get them, all they can do is STILL complain about exp.
    When will they ever be happy?

    Anyway this change suits my play style better so im not complaining per se. Don't have to worry about running out of stuff 18-20, or missing xp via stupid mistakes, someone over leveled being let him and entering the quest as you finish on your first time on elite and you just realise what level they are *facepalm* and leader then gets a lot of rage lol. Still seeing guildies zipping past me, today level 1 tomorrow level 18, that ngiht they hit 20 and are back down to 1 next morning.

    Don't know if thats all due to stones or if they have found some sweet spots for their zerge 1-20 rinse repeat every couple of days.
    Last edited by NaturalHazard; 10-14-2013 at 11:02 PM.

  13. #53
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Thrudh View Post
    Why do you even play this game? Seriously... What part of it is fun for you?


    Clearly running the same quest over and over and over and over and ignoring everything and everyone else.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  14. #54
    Community Member Hendrik's Avatar
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    Quote Originally Posted by NaturalHazard View Post
    When will they ever be happy?
    When they only have one quest to run from level 1 to cap with no doors, traps, puzzles or anything else.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  15. #55
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by Hendrik View Post
    When they only have one quest to run from level 1 to cap with no doors, traps, puzzles or anything else.
    Yup. Those doors suck.

  16. #56
    Community Member kuro_zero's Avatar
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    IMO Quest XP Ransack had nothing to do with heroic leveling and everything to do with the ED grinding that became prevalent via ID and RB. It was a way for them to address non-decaying XP rewards when one hit the hard level XP cap.

    They then tweaked the XP penalty timer from 7 days, 3 days, to the current 50% per day on live when the impact of heroic leveling was revealed with their changes. Its not a terrible system as it is, but a pretty heavy handed and wide-reaching solution to address a very narrow problem.
    Officer of Disciples of the Apocalypse on Sarlona
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  17. #57
    Community Member Charononus's Avatar
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    Quote Originally Posted by Thrudh View Post
    Why do you even play this game? Seriously... What part of it is fun for you?

    .
    Griefing flowersniffers has been pretty fun lately. =P

  18. #58
    Community Member PermaBanned's Avatar
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    Quote Originally Posted by Charononus View Post
    Griefing flowersniffers has been pretty fun lately. =P
    I wonder if that was like the comment "Dev B" made in the breakroom about the XP change:

    Dev A asks: "So what was with that whole xp ransack thing?"
    Dev B replies: "Griefing powergamers has been pretty fun lately!"
    Now excuse me while I wander off to arm myself with Grilled Cheese Sandwiches and hunker down behind my Armored Beer Refrigerator, while I have the UFO's take control of the Congresional Wives with the help of the International Cocaine Smugglers and the Evil Geniuses for a Better Tomorrow

  19. #59
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by Charononus View Post
    Griefing flowersniffers has been pretty fun lately. =P
    ...Tell me yer toons

    Zerg groups while also griefing flowersniffers sounds like arguably the best group I've joined in ages :P

  20. #60
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    Quote Originally Posted by mobrien316 View Post
    Was there ever any word from a dev regarding the rationale behind quest ransack?

    In general, I'm not a fan of running the same quest a dozen times in a row, but there are a few quests in the game where I often do exactly that. When I TR, I have found Kobolds' New Ringleader to be an easy pile of XP, and I like how the quest is set up. I can run it the first time, going through every room and breaking every box and killing every monster, and then I can do it a dozen more times, jumping over the crates and completing each run in 2 minutes.

    Why was the repeat penalty changed to start after ONE completion? Has there been any official word?
    When I got into alpha testing there was a quest called Miller's Debt (which was just a shorter version of the one we have today). This quest consisted of talking to Miller (the quest started in the room with him) killing two iron defenders that attacked you after you spoke with him and then killing the boss iron defender in the room that opens up (exactly like the end of the current Miller's Debt quest). If you held a level running this quest was the fastest way to get to level 7 there was in the game (I think the exp stopped at 1 exp short of level 7 but it may have been 1 exp short of level 8). I leveled up many characters this way during alpha testing. It was boring and did not make for a good impression of the game, but it was certainly very efficient (and remember the level cap was 10 back then so this was a huge percentage of the total experience grind).

    Permanent quest ransacking was added to prevent exactly this type of behavior. Thankfully they recently realized that there was no need to make the ransacking permanent and so we now have quests that go from fully ransacked to totally unransacked in just 36 hours. The trouble with MMO players is that they will find the most efficient way to accomplish a goal, bore the heck out of themselves by using the most efficient method (no matter how tedious it is) and then complain that the game is terrible because it made the most efficient way to accomplish the goal extremely boring. A well designed game needs to make sure that the fastest way to accomplish a goal is also the most fun because a well designed game has to protect the players from their own stupidity. It shouldn't have to work that way, but it does. Games that fail to do this are considered boring by the masses and end up doing much more poorly than they would have if they had been designed to prevent players from ruining them.
    Everyone who is not in the true definition of "hardcore" is looked down on as a "casual", unwilling or incapable of understanding the true brilliance of having twelve-year-olds insult you while they are teabagging your virtual corpse. - Christian Ward columnist for The Escapist

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