Its pretty clear that Update 19 is the Age of Meelefication...19.0 saw the devs try to boost melee Artis, making it much easier and more powerful to be a BS/D.axe Arti. Then Clerics and FVS got Warpriest, some melee ability. Now Arcanes are getting Eldritch Knight, so they can have some in-class melee ability as well.
That's great and good, and I'm all for diversification of classes, not everyone is forced into the same cookie cutter. However....WHY all the focus on MELEE? People want to build ranged characters too!
We got AA, and that was fantastic, finally bow users have something other than spamming the old Slaying Arrows and hoping for vorps. But so much of the new stuff since U19 has been obligately melee - it doesn't work with ranged weapons. It especially doesn't work with xbows. You cant synergize any of the new stuff with ranged combat... As a result, ranged chars are still largely confined to cut the same 2-3 cookies as they always were:
Repeaters = Arti. Mechanic doesn't really get anything special, and you probably will splash /2 Arti anyway for runearms and Summon Bolts, which cant be scrolled
Bows = Monkcher. There still isn't any way to get a decent ROF without cycling in 10KS; anything without 10KS is ultimately a flavor build, or at least a non-DPS build (buffer, healer, hybrid archer-caster, etc.). There isn't really enough deep in DWS or AA to warrant going pure Ranger for archery.
Can we see a little love tossed towards ranged combat? Attacks that work with ranged as well as melee combat. Bonuses to bows and xbows. Defensive passives that don't require S&B/TWF. Some meaningful Doublestrike that isn't confined to capstones (like the T-A doublestrike attack, but ranged) so archers can achieve a decent ROF. Some AOE ability, aside from IPS and hoping the enemies stay lined up for you. Tweaks to Warpriest/EK(/Warchanter?) that make it feasible to use them with bows/xbows (especially since SF favored weapon IS a bow, for WP).