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  1. #41
    Community Member Maelodic's Avatar
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    I've been playing a bit more with the eldritch tree, and I have to say that for what it seems to be intended for (sword and board doublestrike melee) I felt quite like an unstoppable force.

    The only issue I have with it is the spell point cost of the strikes. You are forced to spam those constantly to keep up with DPS, and it drains your mana bar very quickly. Only (modestly) self buffing and keeping up death aura the entire time, constant encounters drained a 2200 SP mana bar in 15 minutes.
    ~Sarlona~ - Proud Member of The Unrepentant
    Quote Originally Posted by Scraap View Post
    Praise Dog, and Maelodic, his prophet.

  2. #42
    Community Member burningwind's Avatar
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    still no update? hmm i hope they aren't gonna release it like that.. else there be hell to pay.. just like the last patch they released without using the things in the skull..

  3. #43
    The Hatchery Nibor's Avatar
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    Any chance we get a new Lama build today?

  4. #44
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    Quote Originally Posted by Failedlegend View Post
    IMHO it should only be one enhancement that works like resist energy, summons and elemental weapons...click the ability and a prompt comes up asking which element...those elements can be dragged to your hot bar if you wish.



    The critical accuracy/damage enhancements should be removed from the game entirely.


    Here's what I've come up with for EK

    Core 1 Eldritch Strike (gets better with each core) +0.5 USP and +1 Force Power per pt spent in tree
    Core 3 Cha or Int Atk/DMG (multi-selector to try avoiding bugs of only one working)
    Core 6 Spellsword(choosing element works like Elemental Weapons or Resist Energy)
    Core 12 Tensers Toggle
    Core 18 Heavy Armor Prof & No ASF accrued from them OR Master Mage Armor/Shield (basically makes the already improved spells even better to make it on par with equivalent armor and shields)
    Core 20 +25 Force SP,+1 Crit Multiplier w/1-h Weapons and +2 Int or Cha

    Tier 1

    - Improved Mage Armor OR Light/Medium Armor Prof and No ASF when wearing those armors
    - Item Defense: 25%/50%/75% to negate item wear
    - Toughness: 5/10/15 HP
    - Battlemage: +1/2/3 Concen/Intim/Balance
    - Spell Critical: Force +2 % Chance to crit with force damage



    Tier 2

    - Shield Mastery or Eldritch Combatant (multi-selector choose one - see below for EC-Line effects)
    - Adept Fighter: Proficiency and 2/4/6% Doublestrike with all 1-h weapons
    - Wand and Scroll Mastery +25/50/75% & +1/2/3 DC
    - Spell Critical: Force +2 % Chance to crit with force damage
    - Improved Shield OR General Shield Proficiency and No ASF with any shield (except tower)

    Tier 3

    + 1 Any Stat
    - Improved Battle Mage: Buffs are no longer dispelable or affected by anti-magic effects. (ie. Beholders)
    - Eldritch Barrier (SLA similar to Arty's Radiant Force Shield...cooldown 12min/6min/3min seconds duration 30 seconds + 6 seconds per level...Metas: Quicken & Extend)
    - Arcane Senses: +2/4/6 Reflex, Spot and Dodge%
    - Spell Critical: Force +2 % Chance to crit with force damage

    Tier 4

    - Improved Shield Mastery or Improved Eldritch Combatant (multi-selector choose one - Req Char Lvl 6)
    - + 1 Any Stats
    - Force Feedback (5/10/15% chance to do 1d4/1d8/1d12 Force damage on-hit w/ knockdown effect
    - Haste Boost [Req: Arcane Senses]
    - Efficient Metamagic: Extend


    Tier 5

    - Improved Shield Bash or Greater Eldritch Combatant (multi-selector choose one)
    - Master Battlemage (Doubles the effectiveness of the Extend Metamagic...requires Extend)
    - Improved Tenser's Toggle (reduces penalties and increases benefits)
    - Eldritch Tempest (Req: Force Feedback)
    - Eldritch Spectacle - +25/50/75% Magic Threat Generation & -5/10/15% ASF

    Note: Magic includes your EK SLAs & Force abilities ie. Eldritch Tempest,Spellsword, Force Feedback, etc.

    The Tree (on its side) would look something like this.

    1. Improved Mage Armor,Improved Shield,Eldritch Barrier,Force Feedback,Eldritch Tempest
    2. Force Crit,Force Crit,Force Crit,Efficient Meta: Extend,Improved Tensers
    3. Toughness, Combat Style,+1 Any stat,Improved Combat Style,Greater Combat Style
    4. Wand & Scroll Mastery, Battle Mage,Improved BM, +1 Any Stat, Master Battle Mage
    5. Item Defense, Adept Fighter, Arcane Senses, Haste Boost, Eldritch Spectacle

    Eldritch Combatant Effects:

    EC: When fighting with an orb in your off-hand, you gain 1 temporary spell point and +1 universal spellpower on-hit, 3 temporary SP and USP on crit, and 5 temporary SP and USP on vorpal for X seconds <insert standard language for disappearing stacks here>.
    IEC: Any 1-handed weapon gains +1 to Crit range and your touch/ranged touch spells no longer have a level cap.
    GEC: Orbs Boni to Saves and Energy Resist no longer requires you to be actively blocking (blocking doubles the effect instead)
    They should just copy and paste this.. seriously, I'd play the **** out of this tree. 18Sor/2Pal would be real fun.
    Zaphear(Completionist), Lugziurious, Lugzmeat Shield, Lugzii, Lugziii, Lugzsing Measong - De Profundis

  5. #45
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by burningwind View Post
    still no update? hmm i hope they aren't gonna release it like that.. else there be hell to pay.. just like the last patch they released without using the things in the skull..

    Quote Originally Posted by Nibor View Post
    Any chance we get a new Lama build today?

    Pulled out of Dev Tracker

    Quote Originally Posted by SqueakofDoom View Post
    Hellos!

    We just brought Lamannia down so we can add some more things! Lamannia should be back up around 2pm Eastern (GMT -4).

    We will focus on the Update 20 Quests this week since Reincarnation is not yet ready for preview.

    I'll update the Release Notes and Known Issues in a bit.

    Quote Originally Posted by KookieKobold View Post
    Lamannia is back online!

    Squeak will get updates to the release notes and known issues up shortly!


    but for now, check out the second Update 20 quest in House Cannith!

    Talbron is looking for a hand that only you can give!



    Quote Originally Posted by zaphear View Post
    They should just copy and paste this.. seriously, I'd play the **** out of this tree. 18Sor/2Pal would be real fun.
    Hehe I'd have no issues with a direct copy+paste :P

    I made a few slight changes though (armor prof doesn't reduce ASF to 0 but combining it with Eldritch Spectacle does)

    Core 1 Eldritch Strike (gets better with each core) +0.5 USP and +1 Force Power per pt spent in tree
    Core 3 Cha or Int Atk/DMG (multi-selector to try avoiding bugs of only one working)
    Core 6 Spellsword(choosing element works like Elemental Weapons or Resist Energy)
    Core 12 Tensers Toggle
    Core 18 Heavy Armor Prof & ASF reduced by 20%? OR Master Mage Armor/Shield (basically makes the already improved spells even better...Heavy Armor would still be superior but it would close the gap a bit so unarmored isn't completely useless)
    Core 20 +25 Force SP,+1 Crit Multiplier w/1-h Weapons and +2 Int or Cha

    Note: Core 3 & 6 are fairly interchangeable for their placement but I think the above order is optimal

    Tier 1

    - Improved Mage Armor OR Light/Medium Armor Prof and ASF reduced by 10%? when wearing those armors
    - Item Defense: 25%/50%/75% to negate item wear
    - Toughness: 5/10/15 HP
    - Battlemage: +1/2/3 Concen/Intim/Balance
    - Spell Critical: Force +2 % Chance to crit with force damage



    Tier 2

    - Shield Mastery or Eldritch Combatant (multi-selector choose one - see below for EC-Line effects)
    - Adept Fighter: Proficiency and 2/4/6% Doublestrike with all 1-h weapons
    - Wand and Scroll Mastery +25/50/75% & +1/2/3 DC
    - Spell Critical: Force +2 % Chance to crit with force damage
    - Improved Shield OR General Shield Proficiency and Asf reduced by X% with any shield (except tower)

    Tier 3

    + 1 Any Stat
    - Improved Battle Mage: Buffs are no longer dispelable or affected by anti-magic effects. (ie. Beholders)
    - Eldritch Barrier (SLA similar to Arty's Radiant Force Shield...cooldown 12min/6min/3min seconds duration 30 seconds + 6 seconds per level...Metas: Quicken & Extend)
    - Arcane Senses: +2/4/6 Reflex, Spot and Dodge%
    - Spell Critical: Force +2 % Chance to crit with force damage

    Tier 4

    - Improved Shield Mastery or Improved Eldritch Combatant (multi-selector choose one - Req Char Lvl 6)
    - + 1 Any Stats
    - Force Feedback (5/10/15% chance to do 1d4/1d8/1d12 Force damage on-hit w/ knockdown effect
    - Haste Boost [Req: Arcane Senses]
    - Efficient Metamagic: Extend


    Tier 5

    - Improved Shield Bash or Greater Eldritch Combatant (multi-selector choose one)
    - Master Battlemage (Doubles the effectiveness of the Extend Metamagic...requires Extend)
    - Improved Tenser's Toggle (reduces penalties and increases benefits)
    - Eldritch Tempest (Req: Force Feedback)
    - Eldritch Spectacle - +25/50/75% Magic Threat Generation & -5/10/15% ASF

    Note: Magic includes your EK SLAs ie. Eldritch Tempest and Spellsword

    The Tree (on its side) would look something like this.

    1. Improved Mage Armor,Improved Shield,Eldritch Barrier,Force Feedback,Eldritch Tempest
    2. Force Crit,Force Crit,Force Crit,Efficient Meta: Extend,Improved Tensers
    3. Toughness, Combat Style,+1 Any stat,Improved Combat Style,Greater Combat Style
    4. Wand & Scroll Mastery, Battle Mage,Improved BM, +1 Any Stat, Master Battle Mage
    5. Item Defense, Adept Fighter, Arcane Senses, Haste Boost, Eldritch Spectacle

    Eldritch Combatant Effects:

    EC: When fighting with an orb in your off-hand, you gain 1 temporary spell point and +1 universal spellpower on-hit, 3 temporary SP and USP on crit, and 5 temporary SP and USP on vorpal for X seconds <insert standard language for disappearing stacks here>.
    IEC: Any 1-handed weapon gains +1 to Crit range and your touch/ranged touch spells no longer have a level cap.
    GEC: Orbs Boni to Saves and Energy Resist no longer requires you to be actively blocking (blocking doubles the effect instead)
    Last edited by Failedlegend; 10-18-2013 at 01:37 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  6. #46
    The Mad Multiclasser Failedlegend's Avatar
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    FoS Post

    Quote Originally Posted by Feather_of_Sun View Post
    I wanted to drop in and thank everyone for the great feedback!

    Squeak's compiled all of it for me in a very shiny e-mail with graphs and charts and all the best bells and whistles.

    We'll be evaluating it early next week with an eye for selecting some things as action items to improve before this tree goes live.
    Last edited by Failedlegend; 10-18-2013 at 04:12 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  7. #47
    Community Member WilliamBraveheart's Avatar
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    Is Update 20 truly an update or another paid expansion?


    Lookin for sumthin to kill!!

  8. #48
    Community Member HernandoCortez's Avatar
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    Quote Originally Posted by WilliamBraveheart View Post
    Is Update 20 truly an update or another paid expansion?
    If you're into TRing, prepare your wallet...
    EXTREME PREJUDICE™ - by Turbine.
    GHOSTBANE™ - by Turbine.
    LMAO! M...D...? Seriously? - You have received an infraction...

  9. #49
    2014 DDO Players Council Flavilandile's Avatar
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    Quote Originally Posted by DemonStorm333 View Post
    Ik this but does it give u rewards for any raid completed or just citw is what I'm asking
    It's only form Pain in the Navel ( aka CiTW ).
    If you were cheated from a chance at getting a SoS from your 20th Epic Velah Completion, you are still shafted.
    On G-Land : Flavilandile, Blacklock, Yaelle, Millishande, Larilandile, Gildalinde, Tenalafel, and many other...

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