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  1. #1
    Community Member ThomasHunter's Avatar
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    Default Monkchers For Noobs!

    I have now been in a party with two different archer types post U19 and they seem really strong and fun. After perusing the two recent threads in this forum, I am simply left scratching my head.

    It seems like race = elf is a sure thing. It also seems like there are some number of monk levels, however, how many? Are the rest ranger? One of the toons I adventured with had a cleric level and I couldn't really imagine why beyond a bit of self-healing. Seemed odd.

    Taking a look at the enhancement trees, do you access the AA tree thru the elf racial tree?

    What type of starting stats and level ups make sense? It seems like the DEX to damage isn't working, so how does the affect the build?

    Finally, I can certainly guess at some feats, but what are "must-haves" compared to "nice-to-have"?

    I appreciate any light that can be shed on this subject, even if it is simply pointing me to another thread elsewhere.

    Many thanks!

  2. #2

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    Quote Originally Posted by ThomasHunter View Post
    I have now been in a party with two different archer types post U19 and they seem really strong and fun. After perusing the two recent threads in this forum, I am simply left scratching my head.

    It seems like race = elf is a sure thing. It also seems like there are some number of monk levels, however, how many? Are the rest ranger? One of the toons I adventured with had a cleric level and I couldn't really imagine why beyond a bit of self-healing. Seemed odd.

    Taking a look at the enhancement trees, do you access the AA tree thru the elf racial tree?

    What type of starting stats and level ups make sense? It seems like the DEX to damage isn't working, so how does the affect the build?

    Finally, I can certainly guess at some feats, but what are "must-haves" compared to "nice-to-have"?

    I appreciate any light that can be shed on this subject, even if it is simply pointing me to another thread elsewhere.

    Many thanks!
    I plan on taking my Human Ranger AA down this road with a Monk/AA or Monk/Ranger/AA, but haven't finalized my idea.

    Any elven race EXCEPT the Drow get the AA option with 4 AP in their racial tree. Just meet the prereqs, add 4 AP and the AA tree appears as an option.

    The Elven AA progresses a little slower in getting those last two cores (you can't until you hit Epic levels) but is otherwise identical to the Ranger version. I fancy the idea of going 6 Ranger levels, the rest as Monk, to gain TWF, Manyshot, Bow Strength feats to add to the Monk unarmed fighting when melee's needed. The Monk levels will add some diversity I prefer, but others may want more Ranger. A few points would go into the Ninja Spy tree for stealth or shortsword and poison DoTs, perhaps, or go Shintao for some healing amp and durability. There's a lot of options but it's going to be an AP-starving build if you put too much emphasis on the Monk and racial sides and not into the dominate AA skills, or forget your need to occasionally go melee and survive over shooting everything.
    Editor, The Book of Syncletica: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
    The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more

  3. #3
    Discerning Gentlerobot Piker Turtlsdown's Avatar
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    Quote Originally Posted by Spencerian View Post
    I plan on taking my Human Ranger AA down this road with a Monk/AA or Monk/Ranger/AA, but haven't finalized my idea.

    Any elven race EXCEPT the Drow get the AA option with 4 AP in their racial tree. Just meet the prereqs, add 4 AP and the AA tree appears as an option.

    The Elven AA progresses a little slower in getting those last two cores (you can't until you hit Epic levels) but is otherwise identical to the Ranger version. I fancy the idea of going 6 Ranger levels, the rest as Monk, to gain TWF, Manyshot, Bow Strength feats to add to the Monk unarmed fighting when melee's needed. The Monk levels will add some diversity I prefer, but others may want more Ranger. A few points would go into the Ninja Spy tree for stealth or shortsword and poison DoTs, perhaps, or go Shintao for some healing amp and durability. There's a lot of options but it's going to be an AP-starving build if you put too much emphasis on the Monk and racial sides and not into the dominate AA skills, or forget your need to occasionally go melee and survive over shooting everything.
    I've been searching the forum and the web in general, and although there seems to be a good bit of info I can't find anywhere that locks down a "typical" Monkcher build post U19. Having never rolled one before, I'm looking for something that can explain to me the synergy of the splashes and when to take what. Does anyone have a link to a build like that, or would be willing to cliff-notes the build+order for me?

  4. #4
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    There are a lot of ways to build a 'monkcher' but here would be my breakpoints for making one:

    6 monk levels are required to get 10k stars. That's really a defining trait of a monkcher.
    6 ranger levels aren't required but they make qualifying for most of the DWS/AA stuff much easier (don't have to be elf, don't need to spend in racial tree, etc)
    A high wisdom is recommended to boost 10k stars and to-hit with Zen Archery feat.

    That's really it - the cornerstones of monkcher. Feat-wise you'll want everything boosting archery including manyshot and improved precise shot. I've seen monkchers go with dex for damage or str for damage and do well either way. I've seen a large variety of splashes that people make work very well. Really after those cornerstones I mentioned it's all building to taste.
    Tajawuka 20 Bladeforged Paladin running divine ETR's (3 ranger/monk/fighter pl's, 3 martial epl's) - Toolbots working on Morninglord Cleric life #2 (3 wizard/sorc/druid pl) - Evisra 28 rogue

  5. #5
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    Now, keeping in mind what I posted here's my opinions on what I like in a monkcher:

    For me, I want to play 100% ranged. That's my personal preference and it's not the 'right' way...it's just my way.

    In that set up you'll want a few things:
    1) Solid passive ki regen. You want to be able to run 10k stars every cooldown without running out of ki and without putting down the bow. I currently accomplish that by skipping out on shadow fade and abundant step. By not using those I can get by with a passive ki regen of 1. Using those might mean shifting to ocean stance, twisting enlightenment, etc.
    2) Solid self-healing. If you're ranged you'll likely find yourself missing out on a lot of the healing - bursts and masses won't hit you in a lot of situations. Also, as a ranged toon you'll be able to solo some things that would not be within the grasp of most melee toons. Both of those mean wanting very good self healing. The ranger levels provide some devotion boost as can Shintao. Going 8 ranger or tossing in 2 fvs levels allows you to take Empower Healing to boost a twisted cocoon even more. I personally splashed arti to get wand/scroll 75% boost as well as full UMD. There are a lot of options here but being able to self-heal through EE's should be a goal on a good monkcher.
    3) I prefer strength-based for damage mod. I want to put as much as possible into wisdom (make it my primary stat) but Overwhelming Critical means getting base strength to 23 while Combat Archery only requires a base dex of 21. Combine that with the fact that there are more ways to boost str than dex and you've got a solid argument for going str-based for damage (again, keeping wisdom as your primary stat).

    With the most recent changes (specifically Warpriest enhancements) I could really see going 12 monk/6 ranger/2 fvs or even 9 monk/6 ranger/5 fvs as nice options. There's tons of AP to be spent in Warpriest to boost weapon damage as a Silver Flame FvS. Honestly the 5fvs version would most likely be unworkable because there's simply too MUCH to spend the AP's on as it is. But even a 2 level splash provides low-hanging PRR, hp's, boosts to weapon damage with longbows, and Divine Might to boost strength even higher.
    Tajawuka 20 Bladeforged Paladin running divine ETR's (3 ranger/monk/fighter pl's, 3 martial epl's) - Toolbots working on Morninglord Cleric life #2 (3 wizard/sorc/druid pl) - Evisra 28 rogue

  6. #6
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    One last thought. Monkchers have very high stat demands if you're looking to build a good one. You're aiming for 40+ wisdom buffed/geared, 23 str for overwhelming critical, 21 dex for Combat Archery and you need to boost either str or dex as much as possible for added damage. In addition to that you want con for health, int helps with skill points (especially if you're fitting in UMD/Healing), and Charisma helps with UMD. You may not spend points on all of those but you're going to need every stat for something and some require very high amounts just to take the feats you want. As such they're very dependent on high value tomes to fit everything in.
    Tajawuka 20 Bladeforged Paladin running divine ETR's (3 ranger/monk/fighter pl's, 3 martial epl's) - Toolbots working on Morninglord Cleric life #2 (3 wizard/sorc/druid pl) - Evisra 28 rogue

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