Results 1 to 5 of 5

Thread: TWF Paladin?

  1. #1
    Community Member
    Join Date
    Sep 2013
    Posts
    21

    Default TWF Paladin?

    I've been gone for a while and I'm just starting to get the hang of the new Enhancement system (I'm still a little shocked that I actually miss the old Enhancement system. It was incredibly clunky but after enough time I guess you get used to anything) but I'm still a little daunted by the scope of the changes.

    So, in a nutshell, are twf paladins still viable? I'm warming up to TR my current guy (life #3! very exciting) and I suppose this is where normally I'd post the build I'd worked up, but I'm not sufficiently on top of things for that. I'm thinking a human, khopesh-using twf paladin. Maybe something like 18P/2M for the Evasion and feats? Is there a recent-ish build somewhere folks can point me to? Thanks!

  2. #2
    Community Member
    Join Date
    Sep 2009
    Posts
    114

    Default

    have just been tring out of a pure twf paladin. that guy with the new enhancements was some of the most powerful toons i had so far. i used mine with nightmare bastards swords mostly. and you pretty much have to be in fury of the wild. adrenaline smites are what makes a toon like this very powerful.

    axe of adaxus would be a very good choice too, freeing up a feat. if i remember correctly, i have seen crits for 12k damage with it.

    when you need evasion (for velah epic elite for example), you can go shadowdancer and still be a very good toon.

    feats: twf line, powerattack, cleave, great cleave, empower healing (for cocoon healing), overwhelming crit, improved crit slashing. are the important ones. i had to scratch quicken spell for the exotic weapon prof.

    start with high str, 14 con, 14-16 char.

  3. #3
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    12,751

    Default

    U19 has been both good & bad for pallies.

    Good: Divine Might fast-casts, its duration can be doubled, and it no longer depends on your base CHA (which eases stat req's a bit); heal amp & energy drain immunity are no longer HotD-only; you can front-load most abilities sooner, like Divine Sacrifice & Exalted Smite; Toughness is no longer the must-have feat it was (good news for feat-starved classes in general).

    Bad: since DM is now an insightful STR bonus, it no longer stacks with insightful STR gear and you have to get your CHA pretty high to equal the +8 dmg from Divine Might IV (esp. TWF); didn't get any new high-level goodies or an improved capstone, so pure pallies are still at a disadvantage to their multiclassed cousins.

    Basically, U19 made pally an even more front-loaded class than before. The "sweet spot" for mostly-pally builds will be lvl 14 or 15, IMO: 14 gets you Zeal, 15 gets you a 2nd lvl 4 spell (DW or CSW) and an extra smite. Pure pally is still an option, but IMO the benefits of MCing outweigh the cons:
    • Monk: still a good pick for +2 feats and Evasion; also some of the low-tier monk enhancements will work even while uncentered (e.g., Shintao heal & threat amp, Ninja Acrobatic for +Dodge%).
    • Ftr: 1st lvl gets you extra feat, tower shield prof, Haste Boost, and Extra Action Boost; 2nd lvl gets you another feat and access to T2 abilities (e.g., Shield Striking for a S&B pally).
    • Rgr: this is really good if you want TWF+Manyshot (e.g., Pyrene). Rgr 2 gets you 3 free feats and access to low-tier enhs (e.g., Conjure Arrows & EotW from AA); rgr 3 gets you +10% offhand procs from Tempest; rgr 4 gets you Prec Shot + Ram's Might.


    Here's a build I'm considering LRing one my drow pallies into; it's based on Pyrene, with TWF+MS.
    Code:
    Character Plan by DDO Character Planner Version 04.19.02
    DDO Character Planner Home Page
    
    Level 28 Lawful Good Drow Female
    (15 Paladin \ 2 Monk \ 3 Ranger \ 8 Epic) 
    Hit Points: 414
    Spell Points: 260 
    BAB: 19\19\24\29\29
    Fortitude: 23
    Reflex: 20
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 28)
    Strength             16                    27
    Dexterity            16                    17
    Constitution         12                    14
    Intelligence         10                    12
    Wisdom                8                     8
    Charisma             16                    20
    
    Tomes Used
    +1 Tome of Dexterity used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Charisma used at level 7
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Paladin)
    Feat: (Deity) Favored by the Sovereign Host
    
    
    Level 3 (Paladin)
    Feat: (Selected) Force of Personality
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 7 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    
    
    Level 9 (Monk)
    Feat: (Selected) Manyshot
    Feat: (Monk Bonus) Toughness
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Cleave
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Enhancement: Drow - Spell Resistance (Rank 1)
    Enhancement: Drow - Drow Charisma (Rank 1)
    Enhancement: Drow - Spell Resistance (Rank 1)
    Enhancement: Drow - Drow Charisma (Rank 1)
    Enhancement: Drow - Xen'drik Weapon Training (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Fiendslayer I (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Fiendslayer II (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Improved Courage of Heaven (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Strength (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Passion (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Strength (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Holy Retribution (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Sealed Life (Rank 1)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 1)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 2)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Shock Arrows (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 2)
    Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 3)
    Enhancement: Deepwood Stalker (Rgr) - Versatile Empathy (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Versatile Empathy (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
    
    
    Level 21 (Epic)
    Feat: (Selected) Great Cleave
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: Elusive Target
    Tempest provides +10% offhand procs & Haste Boost; DWS provides +2d6 SA and +40 Pos Spellpower (combine w/Emp Heal & Rejuv Cocoon); AA provides Conjure+imbues and EotW; SD for extra LoHs; Ninja for +3% Dodge and +2d6 SA; KotC for DPS & survivability bonuses. If I really wanted IPS, I think I'd do pal 14 / rgr 4 / monk 2 to get Prec Shot (and Ram's Might) free, same as Pyrene.

  4. #4
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    10,690

    Default

    U19 has been bad to non tank pallies because they got no real benefit gains whereas many other classes saw substantial gains in one form or another.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  5. #5
    Community Member wtorchia's Avatar
    Join Date
    Nov 2009
    Posts
    91

    Default

    Quote Originally Posted by C-Shell View Post
    have just been tring out of a pure twf paladin. that guy with the new enhancements was some of the most powerful toons i had so far. i used mine with nightmare bastards swords mostly. and you pretty much have to be in fury of the wild. adrenaline smites are what makes a toon like this very powerful.
    How has dual nightmare worked for you? I have 1 right now and I am mid TR for a 3rd life melee cleric. Debating on Nightmare or dual Celestia (already have).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload