Khyber: Aggrim (Completionist!)
All of my builds are grossly out of date. Just roll a human or drow mechanic / assassin rogue thing.
Blind insta-kills floating eye balls.
Could we, please, get the real reason why these are going to be nerfed?
have you thought about removing the stupid amount of hp on these lv 17-19 quests? to compensate for the exp loss?Rather, these dungeons were chosen because they are a very large spike of XP compared to other dungeons of the same difficulty, standard play length, and CR.
o Desecrated Temple of Vol
o Mining for Ancient Secrets
o Reclaiming Memories
Have you guys thought about lowering the exp requirements of 3+ tr's before anouncing something something like this?
Having just capped my first 36 point character, I have to honestly say it was NOT enjoyable having to grind so much and I'll never do it again. The time required was just too high. Over 1 million XP for the last 2 levels is crazy!!!
In my opinion, if we are all happy with the XP required for a first life toon we should increase the 34 and 36 point builds on a percentage basis so that you are required to earn the same number of XP per build point as first life.
First life xp (28 point build) = 1,900,000
2nd life xp (34 point build) = 2,307,143
This is calculated by:
34-28 = 6
6/28 = 21.43% more XP required
1,900,000 x (1+ .2143) = 2,307,143
You would use the same process for 3rd life.
36-28 = 8
8/28 = 28.57% more XP required
1,900,000 x (1+ .2857) = 2,442,857
So in the end the XP requirements would be -
First life - 1,900,000
2nd life - 2,307,143
3rd life and after - 2,442,857
This would require the player to put in a fair amount of XP compared to the amount of extra build points they are receiving. It would require a little extra work on the players part for later lives but not so much that leveling is a huge grind.
I guess an argument could be made that you should have to to achieve additional extra XP since you are given a past life feat as well. Maybe add a flat amount to count for this? Maybe an extra few hundred thousand XP? There's no way I can think of to actually calculate a number to correlate to a past life feat. Plus getting a fair general number is difficult since past lives are very useful to some but useless to others.
Many more people would TR.In any case the TR XP requirements need to be brought down out of the sky. I think at most 3rd life should not be any higher than what 2nd life XP requirements currently are at. Turbine should be aiming to bring people to the new content as soon as possible anyway.
If this was to happen, I would see a lot more people TR. Heck I would TR constantly, instead of when I'm bored. I'm sure a lot of other folk are in the same boat as me.
Magical Rings are well... magical. - Gandalf
I'd like to see 2 million for first life, 2.75 million for second and 3.5 million for legend builds.
I really am not happy that:
- Turbine doesn't know how zergers play,
- Turbine is blind that casters are OP,
- Turbine is ignorant that AI is silly in the game,
- Power creep ruined many epic crafted items,
- Turbine is ignoring THE pile of bug reports.
For the inventive bent your quests give compared to other games, you should really start over or invest heavily into man-power to iron many things out. Seriously.
It's really only the last few ranks that are a pain. If it was 4mil flat for TR2s instead of 4,378,500 AND/OR they buffed level 17-19 content by quite a bit, it would be fine. They need TRing to be somewhat grindy to keep players...well, playing. But the trouble is, right now there is a combination of poor xp/min, dying/dead pug scenes, tough soloability, huge amounts of XP needed and no real way to play with "capped" level 25-28 characters. Level 18+ can suck...I've seen players quit the game from it. A few guildies have not been on in months and years and are level 18 still, and they probably will be forever. That's not being dramatic...it's just proof that the system isn't working for some people.
Another solution? I say let level 18 characters that are TR2s enter epic dungeons and wilderness areas-at least the lower level ones, as long as they meet the "within 4 levels" thing. Why not? The typical level 18 TR2 is more "epic" than the typical level 20-23 first lifer, and certainly needs the XP more...I say blur the lines between 18/19/20/21 content more, there's nothing to lose by it. Heck, it encourages players taking level 19 at least, which the current system certainly doesn't do
I honestly think it is shocking that they are talking about NERFING high level XP at all-vol I kinda get (I'd rather they make it harder and keep the same XP!) but those two in IQ2 are kinda confusing choices. The monkey quest is great-but certainly not in the top 10 xp/min quests in the game. It only seems great because it's that or amrath/cannith/eveningstar. Reclaiming memories is not even worth farming. Why nerf it?
Devs: how many TR2 lives have you ran? How many have you pugged? How many times have you ran elite bravery streaks up to cap doing every quest in the game?
How many have been XP pot free, XP tome free? People will buy those items regardless.
With less xp on TR2+, there would be less need to zerg, people would feel/see progress in their characters and actually enjoy what they are doing. TR'ing to me, has always just felt like work.
And I'm not saying the current xp totals are impossible, I've done my share of 3rd life + TR's. I just don't find it fun.
Magical Rings are well... magical. - Gandalf
Zergers are always optimizing, wondering how to get a quest done as quickly and efficiently as possible. I splash 2 levels for 50% sprint boost, and it's barb whenever I can. Speed is king. Ripping through content like a hot knife through kobold butter is savagely satisfying.
And yes, there is certainly enjoyment and gratification on completion...I enjoy a good zerg much more than a slow slog. I have a go-go-go mentality both in real life and ingame. I value my time highly and questing at as high-xp/min as possible is a big part of that.
When everything "clicks"-no need for discussion, no deaths, no one forgets a lever or anything, everyone does their tasks as quickly and perfectly as possible...it's a truly beautiful thing, and for me it's the purest thing DDO has to offer. It doesn't happen often, but for many people, it's what they strive for when questing.
Ghallanda - now with fewer alts and more ghostbane
As was mentioned in this thread several pages ago, I really think it's an excellent idea to boost raid XP. It would kill 2 birds with 1 stone so to speak.
This would both encourage raiding/grouping in the game again and give TR vets the XP they want. It's a win-win.
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