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  1. #1
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    Default Carry a Big Stick (13Rog/4F/3M, H-Orc) concept -for comparison to Halfling dex build

    Carry a Big Stick (13Rog/4Ftr/3Monk, Half Orc):
    Stats(36pt):
    Str: 20
    Dex: 14
    Con: 14
    Int: 12
    Wis: 10
    Cha: 6
    For 34 pt build lower dex to 13 or wis to 10. For 32 pt build do both. Optionally Int can be lowered if you are comfortable with fewer skills
    Leveling order and Feats:
    1) rogue - dodge
    2) monk - power attack
    3) monk - THF, cleave
    4) rogue
    5) fighter - WF
    6) rogue - Great cleave
    7) rogue
    8) monk
    9) rogue - ITHF
    10) fighter - IC: bludgeon
    11) fighter
    12) rogue - adept of forms
    13) rogue
    14) fighter - WS
    15) rogue - GTHF
    16) rogue
    17) rogue - imp evasion
    18) rogue - master of forms
    19) rogue
    20) rogue - opportunist
    21) OC
    24) imp sneak attack
    27) blinding speed ? PTHF ? Tactician ?

    Enhancements:
    HORC (18):
    1 - Orcish Fury
    2 - Orcish STR
    1 - Orcish Fury
    2 - Orcish STR
    3 - mighty sundering OR stubborn
    2 - Orcish Weapon Training
    2 - Orcish Weapon Training
    2 - Orcish Weapon Training
    2 - Orcish Weapon Training
    1 - brutality

    Acrobat(33):
    1 - staff control
    1 - stick fighting
    1 - tumbler
    1 - kip up
    2 - staff training
    3 - theif acrobatics
    2 - staff training
    4 - str II
    2 - staff training
    6 - sweeping strikes
    2 - staff training
    6 - quick strikes
    2 - staff specialization

    Kensei(22):
    1 - Kensei focus(druidic)
    2 - WGS (druidic)
    3 - haste boost
    2 - WGS (druidic)
    6 - tactics
    2 - WGS (druidic)
    4 - str II
    2 - WGS (druidic)

    Henshin(7):
    1 - riddle of fire
    2 - staff training
    2 - way of the clever monkey (or tortoise)
    2 - staff training

    STR(56) - 20 base + 6 enh + 4 tome + 2 ship + 6 level up + 8 item + 3 insightful + 5 primal +2 profane = 56 (+23)
    Tactics (if subbing in stun) - 10 + 3 enh + 23 str + 10 item + 5 exc item + 6 ED + 3 sunder(+2 PL) = 60 (62)
    Tactics (if subbing in trip) - 10 + 3 enh + 23 str + 10 item + 5 exc item + 6 ED + 4 imp trip (+2 PL = 61 (63)
    Damage:
    +34 - STR*1.5
    +6 - horc tree
    +6 - acrobat tree
    +6 - kensei tree
    +3 - henshin tree
    +2 - ship buff (bugbear)
    +2 - weap spec
    +6 - deadly VI item
    +10 - power attack
    =76
    Stout Oak:
    +34 - base dice 6+4[2d6] (1.5 dance of flowers, .5 imp PA)
    =110 17-20/x5, 19-20/x7 + fracturing (7) + felling the oak
    Sireth:
    +31.5 - base dice 7+4.5[1d10] (1.5 dance of flowers, .5 imp PA)
    =107.5 13-20/x3, 19-20/x5 + Sup Good (10.5) + Lit (9.15) + Clouburst (8.75) + FoM


    Weaknesses compared to Mr Sticky Buddy halfling dex build:
    Lower UMD from 6 cha
    Weaker defenses from lower dodge/saves, no incorp, no emp heal, no blue bar
    Strengths:
    HULK SMASH! (+ ~15% dam or about 43 dam/swing with Sireth, more like 28 for SOWS)
    Still has evasion, decent reflex, some dodge, enough UMD, knockdown immunity, trapping
    Has enough STR to make tactics viable if you scroll Tensor's, would require a small rework of feats and enhancements
    Last edited by Inoukchuk; 10-08-2013 at 12:39 PM.

  2. #2
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    reservered

  3. #3
    Community Member Teen's Avatar
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    for str i normally do 12monk/7rogue/1druid


    I like what 12monk offers you > 13rogue

    I mean you'll have slightly less umd and sa


    but besides that you aren't losing much.


    You can also climb up the henshin mystic tree instead of thief acrobat(the melee doublestrike from their is still nice)
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  4. #4
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    Quote Originally Posted by Teen View Post
    for str i normally do 12monk/7rogue/1druid


    I like what 12monk offers you > 13rogue

    I mean you'll have slightly less umd and sa


    but besides that you aren't losing much.


    You can also climb up the henshin mystic tree instead of thief acrobat(the melee doublestrike from their is still nice)
    Well, you lose opportunist, 3D6 sneak attack, and slightly harder to max skills, but you gain abundent step, master of forms, poison immunity, wholeness of body and 10% move speed so.... you might be on to something =) And maybe more important you gain a monk PL instead of rogue (monk is better IMO). On the other hand.... you lose knockdown immunity, and that may not be acceptable to me.


    But I'm not impressed by Henshin tree as much as acrobat, would probably stick with enhancements as is
    Last edited by Inoukchuk; 10-09-2013 at 11:24 AM.

  5. #5
    Community Member Teen's Avatar
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    Quote Originally Posted by Inoukchuk View Post
    Well, you lose opportunist, 3D6 sneak attack, and slightly harder to max skills, but you gain abundent step, master of forms, poison immunity, wholeness of body and 10% move speed so.... you might be on to something =) And maybe more important you gain a monk PL instead of rogue (monk is better IMO). On the other hand.... you lose knockdown immunity, and that may not be acceptable to me.


    But I'm not impressed by Henshin tree as much as acrobat, would probably stick with enhancements as is
    Yea TA is definitely the better tree ... I'm currently playing w/ the T5's in Henshin atm.


    1 druid also opens up shillelagh/rams for leveling(stave of seer is wood so +1 [W] for it) and empower healing as a feat for cocoon if you're going for more self sufficiency..

    But definitely your build is strong and isn't a bad idea... with both builds traps leveling up will be easy with the gear, but EE traps cause a problem if you are trying for traps in EE
    Last edited by Teen; 10-09-2013 at 09:40 PM.
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