Page 1 of 2 12 LastLast
Results 1 to 20 of 34
  1. #1
    Community Member Asmodeus451's Avatar
    Join Date
    Jun 2010
    Posts
    1,245

    Default Haven't done this in awhile: a returning player's attempt at a build.

    Code:
    Character Plan by DDO Character Planner Version 04.19.02
    DDO Character Planner Home Page
    
    Level 28 Lawful Good Human Male
    (20 Paladin \ 8 Epic) 
    Hit Points: 452
    Spell Points: 334 
    BAB: 20\20\25\30\30
    Fortitude: 20
    Reflex: 11
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 28)
    Strength             18                    27
    Dexterity             8                    10
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom               10                    12
    Charisma             16                    18
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance              -1                    15
    Bluff                 3                    12
    Concentration         2                    11
    Diplomacy             3                    12
    Disable Device       n/a                    n/a
    Haggle                3                    12
    Heal                  4                    32
    Hide                 -1                     8
    Intimidate            3                    12
    Jump                  4                    16
    Listen                0                     9
    Move Silently        -1                     8
    Open Lock            n/a                    n/a
    Perform               n/a                  n/a
    Repair               -1                     8
    Search               -1                     8
    Spellcraft           -1                     8
    Spot                  0                     9
    Swim                  n/a                  n/a
    Tumble               n/a                    n/a
    Use Magic Device      5                    23
    
    Level 1 (Paladin)
    Feat: (Deity) Favored by the Sovereign Host
    Feat: (Past Life) Past Life: Paladin
    Feat: (Human Bonus) Power Attack
    Feat: (Selected) Toughness
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Cleave
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Feat: (Selected) Extend Spell
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Improved Shield Bash
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Two Handed Fighting
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting

    The goal is a survivable build that can deal decent DPS with a B-sword and shield.

    i'm not too sure about the Epic destiny feats, does PTWF work if you're not dual wielding?
    The Funniest Thing I've Ever Read
    Toons: Twengor (pal), Margween (Bard/FTR/Rogue), Nestrana (wiz), Ammerlyn (Arti), Ostarin (Monk) on Cannith

  2. #2
    Community Member Grynberg's Avatar
    Join Date
    Sep 2009
    Posts
    96

    Default

    Hey! A few things you could consider doing.

    1) Shield mastery/improved shield mastery looks like a nice addition.
    2) 2 fighter splash will not cost you that much but you're going to gain 2 feats you really need. Plus you're going to get 30% haste boost, proficiency with bastard sword from kensai enhancements and some more defence bonuses from Stalwart Defender line.
    3) 6 fighter splash for Stalwart Defence from fighter enhancements is even better. I'd dip 2 levels of cleric in for another 10 PRR.
    4) While we're at it you could go 8pal/6ftr/6cleric for sacred defence/stalward defence/positive energy burst

    I don't see the benefit of going pure paladin. The paladin L18/20 enhancements just doesn't seem to be that great.

    EDIT: Ah yes, PTWF gives 5% doublestrike to mainhand so it should work, yes. I've seen other peeps taking it on THF toons.
    Player of Garach - 48 TR, 13 IR, 21 ER

  3. #3
    Community Member Asmodeus451's Avatar
    Join Date
    Jun 2010
    Posts
    1,245

    Default

    Quote Originally Posted by Grynberg View Post
    Hey! A few things you could consider doing.

    1) Shield mastery/improved shield mastery looks like a nice addition.
    2) 2 fighter splash will not cost you that much but you're going to gain 2 feats you really need. Plus you're going to get 30% haste boost, proficiency with bastard sword from kensai enhancements and some more defence bonuses from Stalwart Defender line.
    3) 6 fighter splash for Stalwart Defence from fighter enhancements is even better. I'd dip 2 levels of cleric in for another 10 PRR.
    4) While we're at it you could go 8pal/6ftr/6cleric for sacred defence/stalward defence/positive energy burst

    I don't see the benefit of going pure paladin. The paladin L18/20 enhancements just doesn't seem to be that great.

    EDIT: Ah yes, PTWF gives 5% doublestrike to mainhand so it should work, yes. I've seen other peeps taking it on THF toons.
    see, this is why i posted this on here.

    i COMPLETELY forgot about SM and ISM

    guess i'll need to work them in somehow


    edit: i also looked over the Kensei enhancements, and couldnt find anything in there that adds weapon proficiency
    Last edited by Asmodeus451; 10-08-2013 at 07:03 AM.
    The Funniest Thing I've Ever Read
    Toons: Twengor (pal), Margween (Bard/FTR/Rogue), Nestrana (wiz), Ammerlyn (Arti), Ostarin (Monk) on Cannith

  4. #4
    Community Member Grynberg's Avatar
    Join Date
    Sep 2009
    Posts
    96

    Default

    From the Kensai enhancements tree:
    Exotic Weapon Mastery: Adds exotic weapons to your Kensei Focus. Axes: Adds dwarven axe if you are not a dwarf. (This has no effect if you are a dwarf.) Crossbows: Adds great crossbows, heavy repeating crossbows, and light repeating crossbows. Heavy Blades: Adds bastard swords and khopesh.

    It's a T1 enhancement and only requires you to have 1 level of Fighter.
    If you get 6 levels of fighter you get Stalwart Defence however which gives you +25PRR, threat regen, 20% more HP for only 13 AP.

    Maybe someone else can comment on going pure paladin though or how far you might want to splash your pally. I'd definetly go 6 fighter for extra PRR/proficiency/feats.

    EDIT: Actually disregard this. I just found out the defencive stances are exclusive. 2 fighter sounds good though. There's a really nice paladin build a few threads below yours.

    https://www.ddo.com/forums/showthrea...in-Tank-builds

    It goes 16pal/2ftr/2mnk for 4 bonus feats/tower shield/evasion.
    Last edited by Grynberg; 10-08-2013 at 07:21 AM.
    Player of Garach - 48 TR, 13 IR, 21 ER

  5. #5
    Community Member Asmodeus451's Avatar
    Join Date
    Jun 2010
    Posts
    1,245

    Default

    well, i had to drop Extend (not something i wanted to do) and THF (didnt have all 3 anyway, so meh)

    but i managed to get SM and ISM, so got alot more Doublestrike out of it. guess i'll just have to deal with shorter uptimes on Zeal and Divine Favor

    Code:
    Character Plan by DDO Character Planner Version 04.19.02
    DDO Character Planner Home Page
    
    Level 24 Lawful Good Human Male
    (20 Paladin \ 4 Epic) 
    Hit Points: 392
    Spell Points: 326 
    BAB: 20\20\25\30\30
    Fortitude: 20
    Reflex: 11
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 24)
    Strength             18                    26
    Dexterity             8                    10
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom               10                    12
    Charisma             16                    18
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 24)
    Balance              -1                    11
    Bluff                 3                     8
    Concentration         2                     7
    Diplomacy             3                     8
    Disable Device       n/a                    n/a
    Haggle                3                     8
    Heal                  4                    28
    Hide                 -1                     4
    Intimidate            3                     8
    Jump                  4                    12
    Listen                0                     5
    Move Silently        -1                     4
    Open Lock            n/a                    n/a
    Perform               n/a                   n/a
    Repair               -1                     4
    Search               -1                     4
    Spellcraft           -1                     4
    Spot                  0                     5
    Swim                  n/a                  n/a
    Tumble               n/a                    n/a
    Use Magic Device      5                    19
    
    Level 1 (Paladin)
    Feat: (Deity) Favored by the Sovereign Host
    Feat: (Past Life) Past Life: Paladin
    Feat: (Human Bonus) Power Attack
    Feat: (Selected) Toughness
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Cleave
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Shield Mastery
    
    
    Level 16 (Paladin)
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    
    
    Level 21 (Epic)
    Feat: (Selected) Improved Shield Bash
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    The Funniest Thing I've Ever Read
    Toons: Twengor (pal), Margween (Bard/FTR/Rogue), Nestrana (wiz), Ammerlyn (Arti), Ostarin (Monk) on Cannith

  6. #6

    Default

    Quote Originally Posted by Grynberg View Post
    From the Kensai enhancements tree:
    Exotic Weapon Mastery: Adds exotic weapons to your Kensei Focus. Axes: Adds dwarven axe if you are not a dwarf. (This has no effect if you are a dwarf.) Crossbows: Adds great crossbows, heavy repeating crossbows, and light repeating crossbows. Heavy Blades: Adds bastard swords and khopesh.
    That doesn't grant proficiency, it's needed if you want exotic weapons to be included in your Kensei Weapon Specialization core ability / enhancement line.

    Essentially, for kensei an exotic weapon costs 1 feat and 2 AP.

  7. #7

    Default

    Quote Originally Posted by Asmodeus451 View Post
    well, i had to drop Extend (not something i wanted to do)
    Drop toughness, move cleave up to level 1, bastard sword to 3 and take extend at 12. If you really want toughness, pencil it in as the 26 destiny feat. By 26 you probably won't want it anymore. (It's worth 30 HP at cap.)

  8. #8
    Community Member Grynberg's Avatar
    Join Date
    Sep 2009
    Posts
    96

    Default

    Quote Originally Posted by EllisDee37 View Post
    That doesn't grant proficiency, it's needed if you want exotic weapons to be included in your Kensei Weapon Specialization core ability / enhancement line.

    Essentially, for kensei an exotic weapon costs 1 feat and 2 AP.
    Ah bugger. Gotcha. Well so much for that then. The sad thing is that I was counting on that thing for my next life.

    Well 2 fighter/2 monk splash is still looking good for this.
    Player of Garach - 48 TR, 13 IR, 21 ER

  9. #9
    Community Member Asmodeus451's Avatar
    Join Date
    Jun 2010
    Posts
    1,245

    Default

    drop toughness?

    thou dost surely Blaspheme

    unless something has changed............


    toughness wass a must have on every build, for every class, back when i quit
    The Funniest Thing I've Ever Read
    Toons: Twengor (pal), Margween (Bard/FTR/Rogue), Nestrana (wiz), Ammerlyn (Arti), Ostarin (Monk) on Cannith

  10. #10

    Default

    Quote Originally Posted by Asmodeus451 View Post
    unless something has changed............
    It has indeed. There are no longer any toughness enhancements unlocked by taking the toughness feat, so now the sum total value of the toughness feat is 30 HP at level 28, and not a single hp more.

    To compensate for the loss of toughness enhancements, the auto-granted feat Heroic Durability -- granted to all characters for free at creation -- was buffed. It used to give 20 HP. Now it gives 25 HP plus 5 HP per 5 class levels. So a pure 20 ends up with 45 instead of 20, while a 12/8 build ends up with 40 instead of 20.

    The devs intentionally nerfed toughness into an optional feat, with good reason, because having toughness be an essentially mandatory feat for all builds was bad for character design. Most people have dropped toughness except as filler.

    The destiny feats at 26 & 28 are a perfect opportunity to take toughness if, as you approach cap, you feel you need it. Until then, 12 HP at level 10 (as an example) is pretty meh.

  11. #11
    Community Member Asmodeus451's Avatar
    Join Date
    Jun 2010
    Posts
    1,245

    Default

    ok, upon finding out Toughness in now actually optional, took EllisDee's advice and dropped it and moved Bsword to 3 to pick up Extend at 12

    (hopefully) final draft:

    Code:
    Character Plan by DDO Character Planner Version 04.19.02
    DDO Character Planner Home Page
    
    Level 28 Lawful Good Human Male
    (20 Paladin \ 8 Epic) 
    Hit Points: 422
    Spell Points: 334 
    BAB: 20\20\25\30\30
    Fortitude: 20
    Reflex: 11
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 28)
    Strength             18                    27
    Dexterity             8                    10
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom               10                    12
    Charisma             16                    18
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance              -1                    15
    Bluff                 3                    12
    Concentration         2                    11
    Diplomacy             3                    12
    Disable Device       n/a                    n/a
    Haggle                3                    12
    Heal                  4                    32
    Hide                 -1                     8
    Intimidate            3                    12
    Jump                  4                    16
    Listen                0                     9
    Move Silently        -1                     8
    Open Lock            n/a                    n/a
    Perform               n/a                  n/a
    Repair               -1                     8
    Search               -1                     8
    Spellcraft           -1                     8
    Spot                  0                     9
    Swim                  n/a                  n/a
    Tumble               n/a                    n/a
    Use Magic Device      5                    23
    
    Level 1 (Paladin)
    Feat: (Selected) Cleave
    Feat: (Deity) Favored by the Sovereign Host
    Feat: (Past Life) Past Life: Paladin
    Feat: (Human Bonus) Power Attack
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Extend Spell
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Shield Mastery
    
    
    Level 16 (Paladin)
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    
    
    Level 21 (Epic)
    Feat: (Selected) Improved Shield Bash
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting
    The Funniest Thing I've Ever Read
    Toons: Twengor (pal), Margween (Bard/FTR/Rogue), Nestrana (wiz), Ammerlyn (Arti), Ostarin (Monk) on Cannith

  12. #12
    Community Member
    Join Date
    Sep 2013
    Posts
    481

    Default

    Quote Originally Posted by Asmodeus451 View Post
    ok, upon finding out Toughness in now actually optional, took EllisDee's advice and dropped it and moved Bsword to 3 to pick up Extend at 12

    (hopefully) final draft:
    I didn't see any indication that you were 100% on this being a pure pally so I'd suggest taking the 2 fighter levels. That lets you get another 15% (35% total) chance to shield bash, which gave me a solid boost to dps on my low level fighter.

    Further, it opens up two feats which you could use for either allow for extend again or take Two-handed fighting feats. After all, why go Bsword + shield if not to take advantage of glancing blows and shield bashes?

    Take a look at my pure Fighter build in the Fighter forum. It's trying to do something very similar to yours but with a little more of an offensive focus at the cost of saves.

  13. #13
    Community Member Ralmeth's Avatar
    Join Date
    Apr 2006
    Posts
    1,697

    Default

    Quote Originally Posted by Xianio View Post
    I didn't see any indication that you were 100% on this being a pure pally so I'd suggest taking the 2 fighter levels. That lets you get another 15% (35% total) chance to shield bash, which gave me a solid boost to dps on my low level fighter.

    Further, it opens up two feats which you could use for either allow for extend again or take Two-handed fighting feats. After all, why go Bsword + shield if not to take advantage of glancing blows and shield bashes?

    Take a look at my pure Fighter build in the Fighter forum. It's trying to do something very similar to yours but with a little more of an offensive focus at the cost of saves.
    I agree. To the OP, the Paladin Defender capstone is no longer Weapons of Good, so a 2 Fighter splash is a really strong choice. I finally did a 2 Fighter splash on my Paladin and am VERY happy that I did. You get 2 feats, tower shield proficiency, access to Fighter Haste Boost 3 plus other low level Fighter enhancements.

    Also, I would say you probably don't need extend any longer. Divine Favor and Zeal cast very fast now, and aren't too much of a burden to recast. Also, Divine Might 3 is now a 2 minute buff, so it's kind of handy to just rebuff all three at the same time. The only other thing I see missing from your build are skill points into concentration, but if you're always going to cast out of combat then maybe this isn't a big deal.
    Aryk Stoutheart, Paladin - Sarlona
    Rindyl Twirliblade, Elven Swashbuckler - Sarlona
    Vyyndar Stoutheart, Vanguard Paladin - Argo

  14. #14
    Community Member Asmodeus451's Avatar
    Join Date
    Jun 2010
    Posts
    1,245

    Default

    IF (big if) i were to go for 2 FTR lvls, it wouldn't be before 19-20 anyway, so i've got a bit of time to think about it

    i really just cant think of any feats i would want to grab that are on the FTR bonus list that are worth losing 2 Pally levels for. suggestions?

    and as you mentioned Ralmeth, Zeal and DF are quick casting and the only thing i'd really be using mid-combat, so with the limited number of skill points i'll get Concentration was left by the wayside. (i tend to use LoH in combat and top off with SP heals between fights)
    The Funniest Thing I've Ever Read
    Toons: Twengor (pal), Margween (Bard/FTR/Rogue), Nestrana (wiz), Ammerlyn (Arti), Ostarin (Monk) on Cannith

  15. #15
    Community Member Takllin's Avatar
    Join Date
    May 2007
    Posts
    843

    Default

    Quote Originally Posted by Asmodeus451 View Post
    IF (big if) i were to go for 2 FTR lvls, it wouldn't be before 19-20 anyway, so i've got a bit of time to think about it

    i really just cant think of any feats i would want to grab that are on the FTR bonus list that are worth losing 2 Pally levels for. suggestions?

    and as you mentioned Ralmeth, Zeal and DF are quick casting and the only thing i'd really be using mid-combat, so with the limited number of skill points i'll get Concentration was left by the wayside. (i tend to use LoH in combat and top off with SP heals between fights)
    Just a note, with how the enhancements system has changed, their is no real benefit over splashing just 2 levels, to 4 levels. Levels 17 and 18 of Paladin do not grant you anymore spells, and I think it is just +1 to all saves. Another 2 levels of fighter would grant you another feat.

    With the 4 Fighter splash, I would grab THF, ITHF, GTHF for the glancing blows with Bastard Swords for increased DPS.

    Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
    Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
    Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
    Degenerate Matter

  16. #16
    Community Member
    Join Date
    Sep 2013
    Posts
    481

    Default

    The two-handed weapon feats add another 30% to your glancing blow AND another glancing blow into your attack sequence raising your glancing blow damage from 20% to 100% of your weapon damage - excluding weapon procs. Plus, depending on if you're planning any twists you can raise it to 118% which is nice (Fury tree).

    Nobody seems to know if glancing blows can crit but if they can then you're looking at a very notable increase in DPS.

    Alternatively, you can run extend again which you said you wanted to keep. Additionally if you go with the 4 level suggestion then you've got the option of some grab shattering strike and reduce fortification to allow for more crits.

    Out of curiousity, which Bsword are you looking to use?
    Is this a build that's planning on exploiting doublestrike to a crazy degree like my Fighter?
    Last edited by Xianio; 10-08-2013 at 10:20 AM.

  17. #17
    Community Member Panzermeyer's Avatar
    Join Date
    Jul 2013
    Location
    Thelanis by way of Salt Lake City
    Posts
    705

    Default

    Quote Originally Posted by Asmodeus451 View Post
    drop toughness?

    thou dost surely Blaspheme

    unless something has changed............


    toughness wass a must have on every build, for every class, back when i quit
    Yep yep. But with the new enhancement pass, the bonuses for hit points are no longer toughness dependant. So toughness now only equals 31 hp at cap nothing more. So it has significantly lost it's luster.
    Panzermeyer - Huge Terry Brooks Shannara Fan

    Main
    Jelara Shannara - PDK
    Steel Shrine (TR XX - Barb x3, Drd x3, FvS x3, Pal x2, Rgr x1, Rog x2, Sorc x3, Wiz x3 - EtR X - Arc x3, Div x2, Mart x3, Prim x3 - ItR II - PDK x2)
    Alts
    DamsonRhee Shannara - PDK Swashbuckler
    Challenge Farmer
    Eritria Shannara - Human Swashbuckler
    (TR VII - Ftr x3, Sorc x1, Wiz x3 EtR - Prim x1)
    Kirisin Shannara - Sun Elf Shadovar Infiltrator (TR XIV - Barb x1, Bard x1, Clc x3, Fvs x3, Sorc x3, Wiz x3 - EtR V - Mart x2, Div x3 - ItR - MLE x1)


  18. #18
    Community Member Sokól's Avatar
    Join Date
    Apr 2013
    Location
    Iceland
    Posts
    580

    Default

    Well there are 2 feats that I would always take on a pally that are not listed: Quicken and Empower Healing.
    Argonnessen: Hilmir - Purkilius - Jinu - Vignir @ Blood Assassin´s

  19. #19

    Default

    Quote Originally Posted by Ralmeth View Post
    Divine Favor and Zeal cast very fast now
    They always did. It's divine might that got sped up from slow as dirt to instantaneous.

    Regarding the level split, the only real benefits of going past pally 15 are if you want glorious stand (which looks kinda meh to me, but I don't tank so can't really say) or the kotc capstone. Short of that, 15 levels is all you need.

    However, pally 16 has the OCD-soothing effect of making unextended divine favor and zeal last exactly 2:00, which is the same amount of time that maxed divine might now lasts.

    My vote for a pally tank -- again not being an expert in tanks -- would probably be 16/2/2 pally/fighter/cleric. If you're planning on a doublestrike build the 2 cleric splash gives an insanely good smite ability. Make any boss you tank 20% vulnerable to ALL damage from the whole party for the entire fight. Woot! Plus, another 10 PRR never hurt anybody. (And you get a cheaper divine might that you can activate with spell points instead of turns if you like.) And echoes!

  20. #20
    Community Member Panzermeyer's Avatar
    Join Date
    Jul 2013
    Location
    Thelanis by way of Salt Lake City
    Posts
    705

    Default

    Quote Originally Posted by EllisDee37 View Post
    My vote for a pally tank -- again not being an expert in tanks -- would probably be 16/2/2 pally/fighter/cleric. If you're planning on a doublestrike build the 2 cleric splash gives an insanely good smite ability. Make any boss you tank 20% vulnerable to ALL damage from the whole party for the entire fight. Woot! Plus, another 10 PRR never hurt anybody. (And you get a cheaper divine might that you can activate with spell points instead of turns if you like.) And echoes!
    Are you saying the doublestrike build would work well with the cleric cause of the smite ability? Or cause of something else?
    Panzermeyer - Huge Terry Brooks Shannara Fan

    Main
    Jelara Shannara - PDK
    Steel Shrine (TR XX - Barb x3, Drd x3, FvS x3, Pal x2, Rgr x1, Rog x2, Sorc x3, Wiz x3 - EtR X - Arc x3, Div x2, Mart x3, Prim x3 - ItR II - PDK x2)
    Alts
    DamsonRhee Shannara - PDK Swashbuckler
    Challenge Farmer
    Eritria Shannara - Human Swashbuckler
    (TR VII - Ftr x3, Sorc x1, Wiz x3 EtR - Prim x1)
    Kirisin Shannara - Sun Elf Shadovar Infiltrator (TR XIV - Barb x1, Bard x1, Clc x3, Fvs x3, Sorc x3, Wiz x3 - EtR V - Mart x2, Div x3 - ItR - MLE x1)


Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload