It's not a matter of punishment to fit the crime, which is generally a bad idea as it just promotes doing small crimes, but of punishment that is severe enough to convince people to not even think about committing the crime. They should worry less about what's fair and more about what's likely to work.
Wayfinder: Drache-V26, Taragon-V4 Quarterstaff-Bot, Iridal-Cleric, Xar-Level 4 Mule
My opinion is if it's in the game it's WAI. It's Turbine's job to fix things not the players to stop playing the game. Never heard anything so ludicrous as to ban players from playing a game.
If a truck crashed outside your house and spilled money everywhere.
What would you do?
Just awestruck, wether it be a Dragon flying overhead Stormreach, that glowing character who just zoomed in'n'out of the Pub, or that i can drink a Beholder under the table and best of all rescuing Damsels in distress.
It only fills jails with kids. Stupid conservative method. If you wanna avoid crime, then do not put 16 year olds among 40 year old hard-line criminals. Simple.
The issue here depends on how they item-log-track the exploiters. Using alt acc to dup (unbound) items would probably save some1 from any punishment. If a guy accidentally commited the exploit act overall 2-3 times in the last 1-2 weeks, he may not be an exploiter. Exploits are discovered by accident. And thus can occasionally happen by accident as well.
Im also sure that those who promote serious punishment are those vips who sell ddo-store pets for money. To us f2ps or premiums thats also a huge exploitation. Yet Turbine considers that legal. Why is it legal to bend the games inner economy to a players real life money background? I sell you my 3 pets for 20 lds. Ta-daa. Is that normal, what do you think? And if its legal then hell why not simply put LDSs in ddostore? Think about it.
It is Turbine's fault if ppl are looking for easy and fast way to earn money. They introduced this pay tp play system and the exploit-bug as well.
Last edited by g4b3; 10-08-2013 at 06:42 AM.
"Implosion: For when you just HAVE to kill every M**********R in the room"-
(Samuel L Jackson)
"Some are insane, and the're in charge"
Sarlona: Mercilless, Maliciouss, Relenttless. Plus others.....
I don't know much better of a response time you guys want from Turbine, this all went nuclear on the weekend (before a patch) and actions are happening already since Monday.
It takes time to isolate a problem in code and to then fix it. Once the problem has been isolated then a patch needs to be rolled out. In the meantime bans are happening, and several have gone into effect already on Sarlona. The stop gap measure is to disable the ASAH. In real time it might seem like months to you guys, but it has really been 2 or 3 days.... Some of which was on a Sunday.
I'm not a fanboi, but the rage and expectation in these posts is lolable.
Some of them will even go so far as to explain that their ROI is contingent upon the value of the MMO they mine maintaining a sound digital currency, thus many organizations that have Selling investment into MMO's will back them up (with money if they have to) to keep the system profitable.
I joke not, that a few of them are very open about it this as well.
They need to fix the bug (a bug that I can easily see someone stumbling upon accidentally) and move on with more important things. Like some new raids, or decent high level named loot. Or fixing insta-red-alert in some of the newer EE quests.
When Sarlona exploded, that was warning sign number 2 and an immediate world closure could have stopped the bleeding at the time, but again... crickets.
When the worlds were down on Monday for maintenance, something could have been done, with extended downtime if necessary, but nothing.
Only later Monday night did we receive word that the ASAH was down... but as far as I know, nothing has been done to stop exploiting.
Turbine had plenty of chances here. While it is up to the players to stay in line, this is at least partly on Turbine for ignoring warning signs and letting it go on to far.
I don't lock 30 hungry kids in a room with a chocolate cake and expect them all to sit quietly in a corner and ignore it. If they eat it, it's on me for allowing them to sit there for so long instead of charging in there and taking the cake away as soon as I learn that it is poisoned and could lead to their deaths. Yes, it's up to the kids to show some self control, but it wouldn't change the outcome in the end if they don't all walk out safely. I could have saved lives by acting quickly.
Kaarloe - Degenerate Matter - Argonnessen
"Sat, Oct 5, 2013 at 2:58 PM"
That's the date/timestamp from the autoreply I got when I submitted my first bug report on this, which I did after submitting two tickets. And I may not have been the first to tell them about it.
So it took them 2 days plus 6 hours to respond to this in any way. And they didn't do it until what, at least 15 hours after people had come to work yesterday morning?
Knowing that this was going on, why on earth did they just bring the servers back up yesterday morning without doing anything? It's inexplicable.
In another thread I defended Turbine against suggestions that they should have to work odd hours to do routine maintenance just because a few people didn't like downtime that inconvenienced them. But that doesn't apply to situations where a timely response matters.
I used to work IT and I would have quit if I were forced to regularly come in at 11 pm to do maintenance. But if there was a problem the phone would ring, whenever, and I'd go deal with it. Not let it rot for 2 and a half days.
Untested bug fixes cause more bugs. Turbine has to follow a release process, including testing the fixes. That's why it takes time to fix bugs on live. In the meanwhile they have to use other means to stop the exploits - either by threatening players with disciplinary action, or by shutting down the servers.
By the way, the terms of service you have agreed to forbid you from using exploits. No use whining or making excuses.
I haven't played any other MMO besides DDO but I have been playing DDO since early on in 2006 and over that time a number of exploits have been encountered and addressed in one way or another. The biggest problem Turbine has with exploits is the human nature of temptation to act on those exploits. Of all the exploits that have occurred in DDO, I have never actually heard about them in game but I have seen reference to them on the forums. As a result, I have also warned my guildies about the particular exploit and to not participate in the exploit in fear of losing a friend to play with in this great game (although I don't have a large forum presence, I have always read and stayed on top of the DDO forums).
You have to have some type of penalty installed or implemented for those folks who purposefully conduct an exploit but how severe that penalty is always complicated to determine. And even before you can implement a penalty, you need to have the ability to determine that an exploit was actually conducted purposefully. Without the knowledge on how that DDO database is constructed, the analytical tools they have to look at these discrepancies, and the ability for Turbine staff to analyze these tends, its hard to make any determination on how often exploits should be discovered or how they should be dealt with.
However, with that said, when it comes to the ASAH, DDO Store Items, or anything else than can actually affect a players money input to the game, then Turbine should be spending as many resources as they can to look for these exploits and to establish the necessary punishments otherwise they can lose much more money. In this aspect, Turbine should make it a priority to determine these exploits, develop the tools to analyze the data, and spend the money on staff to analyze that data. The implementation of the DDO Store and Astral Shards just makes this more important now than it was in the past, at least in my mind.
Leader of the Crypt Crawlers on Thelanis: http://cryptcrawlers.gamerlaunch.com...sso=1438483841
I wouldn't take EVE Online as a role model, they've had their share of controversy and administration failures over the years, like pretty much everyone else. It's an unfortunate part of the online game territory.
I'm sure that most of us would hope for a strong and rapid response to any serious exploit issue,and that includes the guys running the game. I think it's more a matter of getting it done properly and promptly than of adopting any particular attitude.
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