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  1. #641

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    Quote Originally Posted by Zistra View Post
    Good point. Even so, it would seem that as long as you took it before L20, that'd be adequate. Still doesn't explain why you'd take it first if you're taking both.
    You're right Zistra, a completionist would be better off taking the feat at 9 rather than at 18 as I have listed. I wanted to keep my feat list simple and not potentially burden a newer player with the added cost of Heighten, but I think I will try to rework the list a bit.

    Spell Focus Evocation is there to qualify for Magister Evocation Specialist and Draconic Precise Evocation.

  2. #642
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    Quote Originally Posted by Nachomammashouse View Post
    You're right Zistra, a completionist would be better off taking the feat at 9 rather than at 18 as I have listed. I wanted to keep my feat list simple and not potentially burden a newer player with the added cost of Heighten, but I think I will try to rework the list a bit.

    Spell Focus Evocation is there to qualify for Magister Evocation Specialist and Draconic Precise Evocation.
    Seems to me that that would be a valid and valuable thing to outline in your build. Idk how many people copy a build like this exactly, and how many personalize it, but I expect there's a lot of the latter. The reasons why you take particular feats and/or the order in which you take them would be good info for those people.
    Server: Argonnessen
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  3. #643
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    Have really enjoyed the build and wanted to ask your opinion on prioritizing epic past lives. I currently have 3 sorc past lives, 3 warforged, 3 aasimar, 1 deep gnome, 2 colors of the queen, and 3 skill mastery. I have to collect a bunch of tokens before I get back to racial past lives so I will do 2-4 etr's. Which do you think will be the most helpful when going back to racial past life train?

  4. #644

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    Quote Originally Posted by Nabal View Post
    Have really enjoyed the build and wanted to ask your opinion on prioritizing epic past lives. I currently have 3 sorc past lives, 3 warforged, 3 aasimar, 1 deep gnome, 2 colors of the queen, and 3 skill mastery. I have to collect a bunch of tokens before I get back to racial past lives so I will do 2-4 etr's. Which do you think will be the most helpful when going back to racial past life train?
    If you're following my build then any of Divine, Martial or Primal is great so whichever makes sense for you to do will work. I also did a video recently about How to Prioritize Past Lives if you're interested...


  5. #645

    Default U38 changes to caster druid

    With Update 38 well behind us, I wanted to move this section out of my main post and I will link to this post for those who may have been out of game and are looking for a review of the u38 changes...

    Update 38

    With the many changes of Update 38, I've added this section to help get others caught up and to offer some feedback after playing it for a few lives. This is just my overview of select changes, for a the full list of changes, see Update 38 Release Notes. I also made a video where I discuss the changes at Gingerspyce's Update 38 Caster Druid Changes Overview and Review.

    Spell-like abilities
    Most SLA's saw a reduction in cooldown time, which makes for a more enjoyable and faster spell rotation. SLA's were also moved down a tier, so caster druids are now viable to play as casters right away, whereas prior to u38, it was common for caster druids to run in wolf form and melee for the first few levels until their casting power ramped up between levels 3 and 5. The SLA of Produce Flame can now be acquired at level 1, Creeping Cold at level 2 and Call Lighting at level 3, which makes a big difference in lowbie quests. The projectile speed of Produce Flame was also increased dramatically so is now a more potent weapon in a druid's arsenal of SLA's. Salt Ray has been added as a tier 4 SLA. While this spell doesn't do much damage, it adds a nice single target ranged stunning attack to the SLA rotation that does a damage type other than elemental (force).

    Fire and Cold mastery
    When casting fire spells with Anger of the Noonday Sun or cold spells with Mantle of the Icy Soul, targets that are immune, resistant, or healed by fire/cold are inflicted with a debuff that causes subsequent fire/cold spells to do full damage. With the new tier 5 Elemental Mastery Enhancement, Anger of the Noonday Sun and Mantle of the Icy Soul are automatically cast on the druid when changing into fire and water elemental forms.

    Nature's Protector
    The new bear tree has a lot of great low tier enhancements that can add significantly to the defenses of a caster druid. Tier 2 innate Nature's Defense is a defensive combat stance that unlocks additional defensive enhancements, similar to fighter's Stalwart Defense and Paladin's Sacred Defense stances. Nature's Defense stance does not interfere with spellcasting or any of a caster druid's other abilities. Tier 3 innate Magical Beast grants heavy armor proficiency. I continue to advocate for heavy armor usage on caster druids, which is now easier than ever to work into a caster druid with just 11 points invested into Nature's Protector, all of which can be spent to provide meaningful benefits of PRR, MRR and hit points. With 11 points in NP, in addition to heavy armor proficiency, you can get 27 MRR, 20 PRR, +2 to saves and 40 hp. I currently spend 17 points in NP, which will give a total of 27 MRR, 20 PRR, +6 natural armor, +3 to saves, 40 hp and +1 constitution.

    New acid spells
    The Enveloping Swarm spell was reworked and is now an acid DOT. Creeping Doom's damage type was changed from poison to acid so is now affected by spell power, thus giving the druid 2 new acid spells and a new DOT. With Creeping Cold and Greater Creeping Cold, the druid now has a total of 4 native DOTs that when are all applied can result in an impressive amount of single target dps.

    Winter's Heart
    This tier 5 enhancement was reworked to something entirely different from prior to u38. It's now a clickie that gives 8 times your wisdom score in temporary hit points. Similar to a warlock's Shining Through but not as effective since the temp hps only last 30 seconds, hence the hit points cannot be held beyond the 1 minute cooldown. It is nonetheless a very useful buffer of hp to activate when reapers are near or when running into a large group of mobs or can function as an emergency self heal in reaper mode since temporary hit points aren't affected by the self-healing debuff of reaper mode.

    Elemental Toughness
    Prior to u38 this buff gave the druid DR5, which became meaningless beyond heroic levels. It has been changed to instead provide 1 stacking PRR per druid level, up to 20 PRR, making it very useful through endgame.

    New heavy armor and shield
    Update 38's Legendary Scales of the Exile and Legendary Giant's Platter offer an excellent defensive option with a set bonus that adds higher defenses when used together. Giant's Platter has 2 set bonuses, a defensive set that works with the armor and an offensive spell set that works with the new fire and cold sickles Wild Flame and Wild Frost. All 4 of these items drop from The Madness of Crowds.
    Last edited by Nachomammashouse; 01-28-2019 at 11:36 AM.

  6. #646
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    I have well advanced with my loved druid.

    I did a racial reincarnation. I was an human, I am now a dragonborn. I love a lot the breath weapon, energy burst and mass frog.

    I think I play like Panzermeyr.

    Actually, I am 28, and I continue to farm end-game gear. Atm, I have this:

    Helm: leg. pansophic circlet
    Armor: leg. scales of the exile
    Cloak: leg. scarlet scale cloak
    Ring 1: leg. spinneret
    Ring 2: leg. chieftain
    Gloves: leg. gauntlets of innate arcanum
    Weapon: leg. wild frost
    Shield: leg. giant's platter

    I have begun to farm the slave lords quests to craft trinket and boots, for: CON, DEX, resistance and spell lore as main attributes.

    Atm, I lack: physical sheltering, false life, insightful wizardry, healing amp, and perhaps spell power and spell lore for elec, fire and acid elements, and lesser displacement ?. I plan to farm leg. burnscar sash.

    I did an important work to analyse the synergy of all the stuff, and I am quite satisfied atm with what I want to do with my druid.

    I will give you a feedback of his reflexion. I read all the threads here, and I made modifications and tests to have the toon I wanted to have.

    My main question is this: what about LGS ?

    When I look at your LGS Nacho, it's obvious that you focused on defensive attributes, which is a choice. But, what about SP and HP LGS ? I am ready to craft my first LGS, and I am not sure with what to begin between:

    1) SP object
    2) HP object
    3) positive object
    4) negative object

    With 5 LGS as you told Nacho, I probably should choose these 4 ones with elec resist one.

    Can you give me your mind about LGS for a more caster oriented druid ?

    Thanks in advance.

    And druid is life !

  7. #647

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    Quote Originally Posted by tipav View Post
    I have well advanced with my loved druid.

    I did a racial reincarnation. I was an human, I am now a dragonborn. I love a lot the breath weapon, energy burst and mass frog.

    I think I play like Panzermeyr.

    Actually, I am 28, and I continue to farm end-game gear. Atm, I have this:

    Helm: leg. pansophic circlet
    Armor: leg. scales of the exile
    Cloak: leg. scarlet scale cloak
    Ring 1: leg. spinneret
    Ring 2: leg. chieftain
    Gloves: leg. gauntlets of innate arcanum
    Weapon: leg. wild frost
    Shield: leg. giant's platter

    I have begun to farm the slave lords quests to craft trinket and boots, for: CON, DEX, resistance and spell lore as main attributes.

    Atm, I lack: physical sheltering, false life, insightful wizardry, healing amp, and perhaps spell power and spell lore for elec, fire and acid elements, and lesser displacement ?. I plan to farm leg. burnscar sash.

    I did an important work to analyse the synergy of all the stuff, and I am quite satisfied atm with what I want to do with my druid.

    I will give you a feedback of his reflexion. I read all the threads here, and I made modifications and tests to have the toon I wanted to have.

    My main question is this: what about LGS ?

    When I look at your LGS Nacho, it's obvious that you focused on defensive attributes, which is a choice. But, what about SP and HP LGS ? I am ready to craft my first LGS, and I am not sure with what to begin between:

    1) SP object
    2) HP object
    3) positive object
    4) negative object

    With 5 LGS as you told Nacho, I probably should choose these 4 ones with elec resist one.

    Can you give me your mind about LGS for a more caster oriented druid ?

    Thanks in advance.

    And druid is life !
    Hi tipav, I personally wouldn't make any big changes to end game gear right now because the Sharn expansion is coming soon and it will likely shake up end game gear quite a bit. Especially if you are grinding past lives. That said, there are lots of different ways you could go with LGS. As you stated, I opted for the defensive side on my LGS Ender set with the big stacking HP bonus from the Opposition set (only requires 2 pieces to get an Opposition set started). But the ender set offers more than defense, as it gives +35% spell crit damage on all spells and chance to instakill mobs with less than 5k hp. The Ender Set can take a long time to work toward and unfortunately LGS sp and hp tier combinations don't work toward the Ender Set. The tier combinations I used were based on the fact that there are limited options to choose from if I wanted to work toward the Ender Set. If you're just wanted to make individual stand-alone LGS pieces then I don't really have an suggestions for you, perhaps cold or fire crit damage or an sp item as you suggested. Prior to using an Ender Set, I was using a sp charisma skills item for high intim.

    If you're going for the Legendary Burnscar Sash, clearly you are focusing on fire spells instead of cold as I am. If I wasn't using an LGS Set, I would use the Legendary Thrummingspark Cord on Gingerspyce. Or if I wasn't so married to the Torc, I'd have an LGS necklace instead of belt so that I could use the Cord.

    You mentioned a lack of PRR, you could consider working in the Legendary Silverthread Cloak, which not only has 50 PRR but also 19 wisdom and insightful evocation focus 4. Consequently you'd have to find another place to slot con. If you're also getting dodge from the cloak, then realize that since this is a heavy armor build, it cannot benefit from a lot of dodge, and missing dodge can be made up for in reaper trees and past lives. You could also consider Bracers of the Mountain for PRR.

    Hope that helps a bit.
    Last edited by Nachomammashouse; 02-03-2019 at 04:15 AM.

  8. #648
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    Smile

    Hi Nacho,

    First, thanks a lot for your response.

    I understand better the way you took for LGS. And it's obvious that the ender bonus could be a goal. And it is for me. I will have to be patient for this, because it's not so easy to find leg shroud raids on the server.

    Concerning the gear, my reflexion is this one:

    * I love to play with breath weapon and all sorts of aoe spells or sla. When I will have finished to develop the 12 epic destinies, I will play with draconic incarnation. Because the first goal when playing a game like DDO is to have fun. And I love so much draconic incarnation with energy burst, second breath weapon (the first one is the one of the dragonborn race), energy vortex and burst of glacial wrath. I took the way of cold, and I am happy with that. Yesterday, I was lvl 29, and in the slave lords quests serie in r1, I was a killing machine with all my aoe. And I have eq at DC 81 atm in reaper (I lack fate points, it could be 86), which is enough to control the zones. With wellspring of power well placed, druid is a king of aoe: eq, wellspring of power, burst of glacial, sunburst (optional), race breath, energy burst, epic destiny breath if needed, mass frog, you clean very large groups of mobs, and after you place zones if needed, starting with energy vortex. The "lack" of the cold way, if we compare with the fire one, is to have an equivalent of "body of the sun". Ice storm is strong, but "slow", even if we can couple it with storm of vengeance. Energy vortex is a "solution", in my mind, to this lack.

    * Playing this concept needs 3 things almost all: having a very high WIS stat for mass frogs and all aoe, very high evocation DC, and if possible "very" high CHA for all draconic incarnation main aoe powers. So, leg. gauntlets of innate arcanum are the beginning of the story, they are just perfect, because of best CHA possible, best evocation focus possible and to finish a very important thing for this build, a good pool of SP. If you take these gloves, the other slots follow.

    * Concerning the belt, you're right. And, for the "only" thing not present on the gear, ie PR, I have seen the bracers yesterday, so I will try to catch them. Or I will craft sheltering on a slave lord object.

    * this concept is extremely fun and powerful to play. But, it needs to have a very high control on the response of this question: what is a "large" group ? The question could seem to be simple, not it's not the case. On my sentient weapon, I have completed 4 otto filigrees. I will push to take the 5th bonus of the otto set, which is just perfect for my concept. Playing with this concept allows to take very large groups of mobs and to kill them very quickly, so it gives time to wellspring of power to come back. The 5th bonus of otto is the final tool of the concept.

    * When all my gear will be completed, I will give a list of it.

    To make a conclusion, my concept is to have take all your job, and just made modifications to have a very solid toon in front of ennemies, but not to tank but to kill them as fast as possible.

    All recommendations are welcome. Particularly from you and Panzermeyer.

    And, Nacho, I said that several times, but thank you so much for your job on this exceptional class.

  9. #649

    Default

    Quote Originally Posted by tipav View Post
    Hi Nacho,

    First, thanks a lot for your response.

    I understand better the way you took for LGS. And it's obvious that the ender bonus could be a goal. And it is for me. I will have to be patient for this, because it's not so easy to find leg shroud raids on the server.

    Concerning the gear, my reflexion is this one:

    * I love to play with breath weapon and all sorts of aoe spells or sla. When I will have finished to develop the 12 epic destinies, I will play with draconic incarnation. Because the first goal when playing a game like DDO is to have fun. And I love so much draconic incarnation with energy burst, second breath weapon (the first one is the one of the dragonborn race), energy vortex and burst of glacial wrath. I took the way of cold, and I am happy with that. Yesterday, I was lvl 29, and in the slave lords quests serie in r1, I was a killing machine with all my aoe. And I have eq at DC 81 atm in reaper (I lack fate points, it could be 86), which is enough to control the zones. With wellspring of power well placed, druid is a king of aoe: eq, wellspring of power, burst of glacial, sunburst (optional), race breath, energy burst, epic destiny breath if needed, mass frog, you clean very large groups of mobs, and after you place zones if needed, starting with energy vortex. The "lack" of the cold way, if we compare with the fire one, is to have an equivalent of "body of the sun". Ice storm is strong, but "slow", even if we can couple it with storm of vengeance. Energy vortex is a "solution", in my mind, to this lack.

    * Playing this concept needs 3 things almost all: having a very high WIS stat for mass frogs and all aoe, very high evocation DC, and if possible "very" high CHA for all draconic incarnation main aoe powers. So, leg. gauntlets of innate arcanum are the beginning of the story, they are just perfect, because of best CHA possible, best evocation focus possible and to finish a very important thing for this build, a good pool of SP. If you take these gloves, the other slots follow.

    * Concerning the belt, you're right. And, for the "only" thing not present on the gear, ie PR, I have seen the bracers yesterday, so I will try to catch them. Or I will craft sheltering on a slave lord object.

    * this concept is extremely fun and powerful to play. But, it needs to have a very high control on the response of this question: what is a "large" group ? The question could seem to be simple, not it's not the case. On my sentient weapon, I have completed 4 otto filigrees. I will push to take the 5th bonus of the otto set, which is just perfect for my concept. Playing with this concept allows to take very large groups of mobs and to kill them very quickly, so it gives time to wellspring of power to come back. The 5th bonus of otto is the final tool of the concept.

    * When all my gear will be completed, I will give a list of it.

    To make a conclusion, my concept is to have take all your job, and just made modifications to have a very solid toon in front of ennemies, but not to tank but to kill them as fast as possible.

    All recommendations are welcome. Particularly from you and Panzermeyer.

    And, Nacho, I said that several times, but thank you so much for your job on this exceptional class.
    I'm glad you're having fun with caster druid. It's my favorite class!

    Ice Storm is a bit slow but I like to couple it with Earthquake because when using Mantle of the Icy Soul it makes mobs have -4 penalty to reflex saves, which makes them fall better in Earthquake.

    You're going a more traditional caster route than I am, and once you finish getting all your plans in place, you should do your own build post. There hasn't been much in the way of pure caster druid posted in a long time.

  10. #650
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    Default Adjusting for dwarf?

    I am terrible at builds or adjusting builds. I have a dwarf toon that is just sitting around that I'd like to spec into your build. Do you have the alternate configurations for other races tucked away somewhere by any chance? Wanted to also thank you for the two Northwynd series. I've really enjoyed watching them and they're definitely the reason I wanted to try the build!

  11. #651

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    Quote Originally Posted by Garorg View Post
    I am terrible at builds or adjusting builds. I have a dwarf toon that is just sitting around that I'd like to spec into your build. Do you have the alternate configurations for other races tucked away somewhere by any chance? Wanted to also thank you for the two Northwynd series. I've really enjoyed watching them and they're definitely the reason I wanted to try the build!
    I'm glad you enjoyed the Northwynd series! Lots of great stuff in the Dwarf racial tree that this build would benefit from on the defensive side of things like con and hit points, armor and shield mastery, Child of the Mountain, etc. I don't have any specific stats anywhere tho for Dwarf. Max wis and con if you can, other than that I'd just recommend using the stats I have posted as a guideline.

  12. #652
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    Default Thanks!

    Quote Originally Posted by Nachomammashouse View Post
    I'm glad you enjoyed the Northwynd series! Lots of great stuff in the Dwarf racial tree that this build would benefit from on the defensive side of things like con and hit points, armor and shield mastery, Child of the Mountain, etc. I don't have any specific stats anywhere tho for Dwarf. Max wis and con if you can, other than that I'd just recommend using the stats I have posted as a guideline.
    Thanks for the guidance! That gives me a good general direction to shoot for.

  13. #653

    Default Updated heroic gear set

    I have updated my heroic gear set in the OP to include Ravenloft items Thrummingspark Cord and Blurfingered Gloves, as well as Disciples of Rage gear Scales of the Exile, Giant's Platter and Wild Flame. It is also below for your convenience

    Last edited by Nachomammashouse; 04-15-2019 at 09:36 AM.

  14. #654
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    So shield mastery says it does not work while in wild shape, aren't you in a wild shape a majority of the time? Doesn't taking this feat kind of seem like a waste?

  15. #655
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by justjoekingg View Post
    So shield mastery says it does not work while in wild shape, aren't you in a wild shape a majority of the time? Doesn't taking this feat kind of seem like a waste?
    Wild Shape is only wolf or bear. Elemental Shapes are water and fire and he seams to run as Water Elemental almost full time.

  16. #656

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    Quote Originally Posted by justjoekingg View Post
    So shield mastery says it does not work while in wild shape, aren't you in a wild shape a majority of the time? Doesn't taking this feat kind of seem like a waste?
    Shield mastery feats don't work in animal form but they do apply in elemental form, which is where I spend all my time (mostly in water ele form).

  17. #657
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    Default Tiefling Fire Druid

    I'm working on a build for my next life and I always end up coming back to druid every few lives as it's my favorite class. I was wondering what people thought about tiefling fire druid? Scorch looks like it would be helpful in heroics and probably fairly face melty in upper levels. The darkness line with concealment, spellpower, evocation bonuses, etc also looks very useful, not to mention the fire crit bonuses. I think scorch might not be quite as good as the dragonborn's breath weapon but I have all my dragonborn lives already. I am obviously looking at fire spec instead of cold spec.

    My question is, would it be more beneficial to take mental toughness line or shield focus line? Dealer's choice? I want to start working my way up in reaper difficulty this life after dipping my toe in some r1-3 and starting to get a few reaper points. Tentatively planning to run Draconic in epics for the fire bonuses and breath weapon.

  18. #658
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    Quote Originally Posted by Nachomammashouse View Post
    I have updated my heroic gear set in the OP to include Ravenloft items Thrummingspark Cord and Blurfingered Gloves, as well as Disciples of Rage gear Scales of the Exile, Giant's Platter and Wild Flame. It is also below for your convenience
    What's the theory/process behind gear set creation? Do you just have a list of the effects and attributes you want and match them to named/crafted items at the appropriate levels? As for which effects and attributes you might want do you "just know" or is there a good place to find out which ones are desirable for particular classes? Might make an interesting video topic at some point? I love watching your channel for information and tips. Thanks!

  19. #659

    Default

    Quote Originally Posted by Garorg View Post
    What's the theory/process behind gear set creation? Do you just have a list of the effects and attributes you want and match them to named/crafted items at the appropriate levels? As for which effects and attributes you might want do you "just know" or is there a good place to find out which ones are desirable for particular classes? Might make an interesting video topic at some point? I love watching your channel for information and tips. Thanks!
    Hi Garorg, sry I didn't respond sooner, it's been a very busy week!

    There are a lot of considerations when gearing up and when speaking on all classes and builds, this is a very big topic and beyond my ability to adequately respond to. I know when I'm playing my Gingerspyce druid, for example, that like any toon, I want multiple sources of constitution, which helps hit points, but as a tankier toon, I want as many sources of constitution as possible. Most will want other sources of hit points as well, so that means things like False Life and Vitality items or augments. As a wisdom-based caster I also want to emphasize wisdom items to help my spell DC's. Spell focus items and in particular evocation focus items for a druid are important. All toons will likely want multiple layers of defense, which includes things like fortification, dodge, PRR, MRR and a resistance item for every toon, but higher defensive builds like mine will want even more layers of defense like Blur/Displacement, Ghostly, armor class boosting items and higher PRR than most. Appropriate skills for a build are also considerations, so on Ginger that especially means high Intimidate to aggro mobs, but other skills like Spellcraft are important. A caster will also want spell power and crit items for their relevant spell damage types. There's so much more, but like I said, I'm not the best person for this. I did a quick search and found another forum post Equipment guide for leveling that you might find helpful and if that is not what you are looking for then you might inquire to others in that thread. You might also check out DDOCast 468 - Casual Gaming: Gearing Up. You could also take a look at specific class forums for builds you are interested in and see how others are gearing up.

    Hope that helps
    Last edited by Nachomammashouse; 06-13-2019 at 03:37 AM.

  20. #660
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    Default Definitely helps, thanks!

    Quote Originally Posted by Nachomammashouse View Post
    Hi Garorg, sry I didn't respond sooner, it's been a very busy week!

    There are a lot of considerations when gearing up and when speaking on all classes and builds, this is a very big topic and beyond my ability to adequately respond to. I know when I'm playing my Gingerspyce druid, for example, that like any toon, I want multiple sources of constitution, which helps hit points, but as a tankier toon, I want as many sources of constitution as possible. Most will want other sources of hit points as well, so that means things like False Life and Vitality items or augments. As a wisdom-based caster I also want to emphasize wisdom items to help my spell DC's. Spell focus items and in particular evocation focus items for a druid are important. All toons will likely want multiple layers of defense, which includes things like fortification, dodge, PRR, MRR and a resistance item for every toon, but higher defensive builds like mine will want even more layers of defense like Blur/Displacement, Ghostly, armor class boosting items and higher PRR than most. Appropriate skills for a build are also considerations, so on Ginger that especially means high Intimidate to aggro mobs, but other skills like Spellcraft are important. A caster will also want spell power and crit items for their relevant spell damage types. There's so much more, but like I said, I'm not the best person for this. I did a quick search and found another forum post Equipment guide for leveling that you might find helpful and if that is not what you are looking for then you might inquire to others in that thread. You might also check out DDOCast 468 - Casual Gaming: Gearing Up. You could also take a look at specific class forums for builds you are interested in and see how others are gearing up.

    Hope that helps
    No problem! I understand being busy! It was helpful, thanks!

    So it definitely sounds like based on the needs of the build you do come up with the attributes and stats that you want and then look for gear that provides it, preferably without overlap or minimal overlap. Knowing what I want is a matter of researching and experience....

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