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  1. #401

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    Quote Originally Posted by Maatogaeoth View Post
    Read through the build again, mostly the spell section. I guess I was just confused about how druid's focus on spells.

    Basically, the Evocation DC is for earthquake and a splash to the other spells? Since EQ is already level 8, heighten doesn't do much.

    I understand a lot more now. Thanks for the help.
    You can't go wrong with Heighten, but you can survive just fine without it. For most cases, it's a better choice than Empower Healing, imo, which I primarily use to make sure that a Heal spell will heal 100% of my hp. It's a nice boost to the rest of healing power too though. But if you're not planning on doing much healing then skip it.

    Druid Evocation spells (with a DC) are Earthquake, Sunburst, Sunbeam, Fire Storm, Body of the Sun, Wall of Fire, Call Lightning Storm, Flame Strike, Salt Ray, Call Lightning and Gust of Wind. Fire Storm, Call Lightning Storm and Flame Strike are not very exciting and Gust of Wind is really just used for blowing out disco balls. As a cold druid, Ice Storm is used in nearly every case over Wall of Fire, even when a mob is immune to cold because Ice Storm also does bludgeoning damage and Wall of Fire is extinguished by Sleet Storm (but not SOV). Earthquake, Sunburst and Sunbeam are already L8 and L7 so Heighten will give you only +1/+2 to the DC and Sunbeam is used infrequently enough as to not make the DC worth worrying about imo. I don't use Salt Ray because there are so many other druid spells to dps and cc with. Body of the Sun will rarely be used on a cold druid after heroic levels, and is plenty powerful enough as it is. That leaves Call Lightning, which gets a +6 to the DC with Heighten. There are some other druid spells that belong to other schools that are save based like Creeping Doom, Fire Seeds, Ice Flowers, Finger of Death, Fire Trap and Entangle. Some of these are definitely useful and I use half of them but I don't see them as part of the core of a cold druid's casting power.

  2. #402

  3. #403
    Community Member Gargoyle69's Avatar
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    Quote Originally Posted by Nachomammashouse View Post
    added tentative legendary feats to op feat list
    Haha, you beat me to it ! Was just going to ask you about your thoughts on those. Too fast :-p

    Interestingly in reading a bunch of the proposed new changes, I half wonder if they're indicating a commitment to having pets be viable in end-game EE content - do you read it a similar way ? Cos that would rock if true !

    The other stuff they're talking about like Universal Spell Power and spell point discounts on epic levels and so on is all just gravy, but mmm ... tasty gravy .....

    For the L30 feat, my initial reading had me think I'd be really torn between Scions of Fire, Water, Feywild, hell even maybe Elysuim if pets become end-game viable - care to share your reasoning behind thinking maybe Fire ? Do you do lots of tanking and therefore thinking Fire for the PRR ?

    On another note, I just wanted to pass on some of my impressions of the build so far:

    * Overall I am enjoying my baby Gingerspyce druid. One of the main strengths that you highlight (it's flexibility) is hands-down my favourite.

    * I play with a fixed group of RL friends, and we only play these toons twice a week, so I'm only level 8 at the moment and don't have a lot of the shiny fun toys yet, so all this is based on baby-days yet.

    * I only have a couple of PL's so far (1 arti and 1 warlock) and not a lot of twink gear (no torc for example), but I have the ring of elemental essence and the 3 pieces of cannith challenge stuff and I seem to be going fine.

    * Also, I am the main (alright, only) healer in a fixed group of 5, so even though I've stuck with your build to the letter, my playstyle is primarily healer first, dps second, and tank basically not at all (3 barbarians in the group!!). A bit like you said in your OP, I'm finding that I'm really quite surprised at how much I enjoy healing with the druid ! I thought the HOT's would be a bit lame, but they're actually awesome !

    * I found things a bit slow for the first 5 levels or so, particularly the first few meleeing in wolf form, Produce Flame I find really hard to use & target, and Creeping Cold never has time to tick twice before everything is dead so not much use. So I felt like I had to "get through" those levels a bit.

    * The build is certainly starting to take off now that I have the Call Lightning SLA (man that thing is beastly, I'd even say it's the build-defining ability so far!) and the cd on that just can never come around quick enough LOL !

    * Spring Resurgence seems totally borked, I don't know if it works properly for anyone else - has anyone else tested it in a group situation ? Our party tests indicate that no matter who it's on, it only heals and buffs me. So if I cast it on myself, and my hps drop below 50%, it triggers, but only heals and buffs me, regardless of who else is standing next to me. If I cast it on a party member, and that party member drops below 50%, again, it triggers, but noone gets the heals and buffs except me, not the person it was on, and not any party members standing near them. If anyone has any insight into this, I'd love to hear it, cos I must say this is a *MAJOR* disappointment to me.

    * The pro-tip to get UMD so I could cast Raise Dead from scrolls at L7 instead of having to wait until L9 for Reincarnate was an absolute god-send, thank you so much for this !

    * Lastly, Cannith Crafting - OMG - I so hate you, I love you, I hate you, I love you /sigh. I've managed to resist doing crafting for all the years I've played this game, but seeing some of your stuff I weakened and took a look, and now I'm *hopelessly* hooked and now have 70-ish in all 3 skills and made all my own gear up to current levels and have done a gear planning spreadsheet to map it all out (https://docs.google.com/spreadsheets...5sGYCo/pubhtml) ... I hate you, I love you, I hate you , I love you, ROFL...

    Anyway, thank you again for keeping this alive and up-to-date, I will keep coming back to monitor developments and let you know how I go as we keep levelling up.

  4. #404
    Community Member MoonlitSilver's Avatar
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    What do you think of the new level 24 epic feat Master of the Wilds?

    Master of the Wilds
    Your Produce Flame, Creeping Cold, Call Lightning, and Word of Balance spells no longer have a maximum caster level.
    With how much I rely on those SLAs for my quasi-Gingerspyce druid, I'd probably swap out my level 24 feat for it even if it only applied to call lightning.
    Furthermore, I believe that the bugs and lag must be fixed.

  5. #405

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    Quote Originally Posted by MoonlitSilver View Post
    What do you think of the new level 24 epic feat Master of the Wilds?



    With how much I rely on those SLAs for my quasi-Gingerspyce druid, I'd probably swap out my level 24 feat for it even if it only applied to call lightning.
    It's tempting. I wish it applied to other spells, but I will definitely try it out! I have 2 clones of Gingerspyce (Azzalia and Scaryspyce) so I can experiment with them

  6. #406

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    Quote Originally Posted by Gargoyle69 View Post
    Haha, you beat me to it ! Was just going to ask you about your thoughts on those. Too fast :-p

    Interestingly in reading a bunch of the proposed new changes, I half wonder if they're indicating a commitment to having pets be viable in end-game EE content - do you read it a similar way ? Cos that would rock if true !
    I noticed that. I personally won't ever bother with playing with the wolf/summons path unless they remove the penalty for the wolf dying (losing hp and sp) which is a major disincentive to use the wolf in epics imo. If they would get rid of that I might consider changing one of my secondary druids to a summoner.

    The other stuff they're talking about like Universal Spell Power and spell point discounts on epic levels and so on is all just gravy, but mmm ... tasty gravy .....

    For the L30 feat, my initial reading had me think I'd be really torn between Scions of Fire, Water, Feywild, hell even maybe Elysuim if pets become end-game viable - care to share your reasoning behind thinking maybe Fire ? Do you do lots of tanking and therefore thinking Fire for the PRR ?
    The biggest part of choosing Scion of Fire was +10PRR and +10MRR. All the elemental scions get +30 universal spell power and the +10 to one vs. the other isn't a big selling point to me. +25% to spell crit damage is pretty cool too, compared to 200 spell points with the water scion, and I certainly don't need sp. Scion of earth and air could be doable for Ginger too because of the extra PRR or dodge. I don't see Feywild as a good choice for this build because 1. druids don't do sonic damage 2. Caster druids don't have any meaningful enchantment spells 3. heal amp isn't a priority with already being such a strong healer.

    On another note, I just wanted to pass on some of my impressions of the build so far:

    * Overall I am enjoying my baby Gingerspyce druid. One of the main strengths that you highlight (it's flexibility) is hands-down my favourite.
    I'm glad you're liking it and I very much appreciate the feedback!

    * I play with a fixed group of RL friends, and we only play these toons twice a week, so I'm only level 8 at the moment and don't have a lot of the shiny fun toys yet, so all this is based on baby-days yet.
    at L8 you have really not even begun to witness the power of the fully armed and operational battle station that is druid lol. You will love when you get Body of the Sun at L13. It just keeps getting better imo.

    * I only have a couple of PL's so far (1 arti and 1 warlock) and not a lot of twink gear (no torc for example), but I have the ring of elemental essence and the 3 pieces of cannith challenge stuff and I seem to be going fine.
    The torc isn't an optimal choice. I just use it because it's fun and makes it so that mana is never an issue for me. Building up your arsenal of gear is part of the adventure and fun!

    * Also, I am the main (alright, only) healer in a fixed group of 5, so even though I've stuck with your build to the letter, my playstyle is primarily healer first, dps second, and tank basically not at all (3 barbarians in the group!!). A bit like you said in your OP, I'm finding that I'm really quite surprised at how much I enjoy healing with the druid ! I thought the HOT's would be a bit lame, but they're actually awesome!
    It took some adjustment for me but I love them more than traditional heals now too. At low levels, unmaximized and unempowered vigor spells make for some decent cheap maintenance heals.

    * I found things a bit slow for the first 5 levels or so, particularly the first few meleeing in wolf form
    You are spot on. Things are slow for caster druid for the first few levels until you get Call Lightning. This is one of the reasons people shrugged off druids early on. They played them for a few levels and said "my wizard/sorc is better" and dumped druid without ever giving them a real chance and realizing that druid casters play differently than traditional casters.

    Produce Flame I find really hard to use & target, and Creeping Cold never has time to tick twice before everything is dead so not much use. So I felt like I had to "get through" those levels a bit.
    You're right about produce flame. It's an acquired skill to use it effectively. I use it at long range against slow moving or stationary mobs. I also use it at melee range to hit whatever I'm standing toe to toe with. At L8 you can generally save Creeping Cold for orange and red names.

    * The build is certainly starting to take off now that I have the Call Lightning SLA (man that thing is beastly, I'd even say it's the build-defining ability so far!) and the cd on that just can never come around quick enough LOL !
    Call Lightning is so awesome in heroics. Great supplemental dps in epics too!

    * Spring Resurgence seems totally borked, I don't know if it works properly for anyone else - has anyone else tested it in a group situation ? Our party tests indicate that no matter who it's on, it only heals and buffs me. So if I cast it on myself, and my hps drop below 50%, it triggers, but only heals and buffs me, regardless of who else is standing next to me. If I cast it on a party member, and that party member drops below 50%, again, it triggers, but noone gets the heals and buffs except me, not the person it was on, and not any party members standing near them. If anyone has any insight into this, I'd love to hear it, cos I must say this is a *MAJOR* disappointment to me.
    I love Spring's Resurgence and have never had or heard of an issue with it not functioning on other party members. I will experiment with it to see if it's possibly a recent bug.

    * The pro-tip to get UMD so I could cast Raise Dead from scrolls at L7 instead of having to wait until L9 for Reincarnate was an absolute god-send, thank you so much for this !
    UMD ftw!

    * Lastly, Cannith Crafting - OMG - I so hate you, I love you, I hate you, I love you /sigh. I've managed to resist doing crafting for all the years I've played this game, but seeing some of your stuff I weakened and took a look, and now I'm *hopelessly* hooked and now have 70-ish in all 3 skills and made all my own gear up to current levels and have done a gear planning spreadsheet to map it all out (https://docs.google.com/spreadsheets...5sGYCo/pubhtml) ... I hate you, I love you, I hate you , I love you, ROFL...
    I have 2 videos on cannith crafting if you haven't seen them and are still learning:
    Gingerspyce's Beginner's Guide to Cannith Crafting (designed for people that are totally new to crafting)
    Gingerspyce's Advanced Guide to Cannith Crafting (designed for people that have watch my beginner's guide and are interested in learning a bit more)

    Anyway, thank you again for keeping this alive and up-to-date, I will keep coming back to monitor developments and let you know how I go as we keep levelling up.
    yvw, I'm glad you're having fun with it and I look forward to hearing about your experiences with things in the upper levels!

  7. #407
    Build Constructionist unbongwah's Avatar
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    Have you decided what you'll change to accommodate the new U29 caster feats? My first thoughts were:

    21: Wellspring of Power
    24: Master of the Wilds OR Burst of Glacial Wrath
    26: Cold Spellpower
    27: Ruin OR Intensify Spell
    28: Elusive Target OR Forced Escape OR Mass Frog
    29: Arcane Pulse OR Deific Warding OR Dreamscape
    30: Scion of the Plane of Fire OR Air OR Limbo (for the Chaotic Neutral druid!)

    EDIT: Bah, belatedly noticed you've already updated the OP with new feats. D'OH!
    Last edited by unbongwah; 12-18-2015 at 01:36 PM.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  8. #408

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    Quote Originally Posted by unbongwah View Post
    Have you decided what you'll change to accommodate the new U29 caster feats? My first thoughts were:

    21: Wellspring of Power
    24: Master of the Wilds OR Burst of Glacial Wrath
    26: Cold Spellpower
    27: Ruin OR Intensify Spell
    28: Elusive Target OR Forced Escape OR Mass Frog
    29: Arcane Pulse OR Deific Warding OR Dreamscape
    30: Scion of the Plane of Fire OR Air OR Limbo (for the Chaotic Neutral druid!)

    EDIT: Bah, belatedly noticed you've already updated the OP with new feats. D'OH!
    haha, yep new feats are there and I have posted my new L30 stats and was really happy to be standing at just over 200 PRR. But it didn't match up against the legendary elite reaver, he was smoking me and I couldn't intim him with a 107 intimidate.

    I decided to go with scion of earth for the big PRR and +2 to all spell DC's. I noticed that my EQ wasn't hitting some LE mobs so I may end up twisting Magister Evocation Specialist again. We'll see.

    Arcane Pulse would be a nice addition for druid, but I decided to split my new feats between offensive and defensive to compliment the theme of the build.

  9. #409

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    I am happy that once again, after u29 I can tank the dragons in EE Fire on Thunder Peak throughout the entire raid. After the reductions to PRR earlier this year, including the 10/21/15 balance pass, Ginger couldn't stay toe-to-toe with the dragons during the final stage of the raid when they had the +400% Artifact Overdraw buff. Now with the new u29 feats and level cap of 30 Ginger can once again stay with the dragons for the entire raid


  10. #410
    Community Member Gargoyle69's Avatar
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    Hi Nacho.

    Next instalment update: (now Level 15)

    Quote Originally Posted by Nachomammashouse View Post
    at L8 you have really not even begun to witness the power of the fully armed and operational battle station that is druid lol. You will love when you get Body of the Sun at L13. It just keeps getting better imo.
    OMG yes, now I see what you meant, this build just went ballistic at levels 12 to 15:
    Level 12 - Crown of Summer and Word of Balance & Sunburst SLAs, I love all of these. CoS on the tank, start every fight with Sunburst to blind everything, then just start firing off the SLAs.
    Level 13 - Halcyonia (!!!), Fire Elemental Form, Body of the Sun & Regenerate. Awesome, just awesome. Turn on BotS, run into the middle of a huge crowd following the Sunburst, cast Regenerate on myself, proceed as above.
    Level 14 - Heavy Blue Dragonplate for me, Mass Greater Vigor for my group, what's not to like ? Run in as above, drop Mass GV, party rejoice !
    Level 15 - Earthquake, Wall of Wood (w/ ISM), ZOMG <nerdgasm> - barely even need Sleet Storm / Mass GV / Sunburst / etc any more cos everything is just lying on the ground the whole time ! Crazy good, bordering OP.

    Quote Originally Posted by Nachomammashouse View Post
    You're right about produce flame. It's an acquired skill to use it effectively. I use it at long range against slow moving or stationary mobs. I also use it at melee range to hit whatever I'm standing toe to toe with. At L8 you can generally save Creeping Cold for orange and red names.
    I'm getting better at using Produce Flame now, can hit more often than not, and am learning to love it, esp against things vuln to fire.

    Quote Originally Posted by Nachomammashouse View Post
    Call Lightning is so awesome in heroics. Great supplemental dps in epics too!
    Got my first 2k crit yesterday, which isn't bad for 6sp at my level.

    Quote Originally Posted by Nachomammashouse View Post
    I love Spring's Resurgence and have never had or heard of an issue with it not functioning on other party members. I will experiment with it to see if it's possibly a recent bug.
    Did you ever hear anything back or find anything out about this ? Cos it's still totally borked for me. Doesn't heal or buff anyone other than me, regardless of who it's cast on. I've tried respeccing and picking it back up again, I've tried only putting 1 pt into it instead of 3, I've tried casting it on different party members at different ranges, etc. Nothing. No matter who it's cast on, when it triggers, it heals and buffs me, and noone else.

    Quote Originally Posted by Nachomammashouse View Post
    I have 2 videos on cannith crafting if you haven't seen them and are still learning:
    Thanks, I watched those and although I'd mostly worked out all that already, I did learn a thing or two from your videos, for example, I *never* would've guessed that the Tier 3 Cannith Challenge craftable gear can have masterwork shards put on them to drop their ML by 2, that's gold right there.

    Quote Originally Posted by Nachomammashouse View Post
    yvw, I'm glad you're having fun with it and I look forward to hearing about your experiences with things in the upper levels!
    I'm still trying to convince my group to go all the way to the new level cap and not just TR again as soon as we hit 20, but if I get this thing up into epic I'll definitely report back. In the meantime though, thank you again, I am having a ball with this build ! :-)
    I'm usually second on the kill count (when I'm not vying for first!), while being MH for a group that runs everything on Elite several levels above us. This build not only holds it's own, it shines.


    One question I have: At L18 in your build plan you recommend Heighten if you don't have Completionist (I don't). What is the Heighten for exactly ? Near as I can tell the only thing you really care all that much about the DC on is Earthquake which is already L8, so you would only be gaining 1 to the DC by heightening it - is that really worth it ?
    Otherwise, would you not be better to take Enlarge for Earthquake instead ? Or is the Heighten for Call Lightning ? Just trying to understand the rationale for it.

    Quote Originally Posted by Nachomammashouse View Post
    I am happy that once again, after u29 I can tank the dragons in EE Fire on Thunder Peak throughout the entire raid.
    Damn, nice work mate !

  11. #411

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    Quote Originally Posted by Gargoyle69 View Post


    Did you ever hear anything back or find anything out about this ? Cos it's still totally borked for me. Doesn't heal or buff anyone other than me, regardless of who it's cast on. I've tried respeccing and picking it back up again, I've tried only putting 1 pt into it instead of 3, I've tried casting it on different party members at different ranges, etc. Nothing. No matter who it's cast on, when it triggers, it heals and buffs me, and noone else.
    Hey Gargoyles, I'm glad you're having fun with it! I tested Spring's Resurgence tonight an found that it worked on my summons but not other players. I hadn't noticed this til you brought it to my attention, ty. I have no idea how long it's been this way and hadn't heard of it til now.


    One question I have: At L18 in your build plan you recommend Heighten if you don't have Completionist (I don't). What is the Heighten for exactly ? Near as I can tell the only thing you really care all that much about the DC on is Earthquake which is already L8, so you would only be gaining 1 to the DC by heightening it - is that really worth it ?
    Otherwise, would you not be better to take Enlarge for Earthquake instead ? Or is the Heighten for Call Lightning ? Just trying to understand the rationale for it.
    Heighten isn't a big deal for druid imo, especially in heroics. It's just a suggestion for those that don't have completionist. If you're happy with how your spells are hitting and prefer Enlarge then go for it.

    There are a handful of other spells that would be affected by Heighten for druid, but here are the ones I have in my spell book and the DC+ they would get from Heighten. I almost never use Ice Flowers and rarely use Wall of Fire and BotS in epics.

    Earthquake, Ice Flowers, Sunburst +1
    Sunbeam, Creeping Doom, Body of the Sun +2
    Fire Seeds +3
    Wall of Fire +4
    Flame Strike +5
    Call Lightning +6
    Fire Trap +7

    I hope you continue to have fun with it in upper level heroics. Let me know how things go when you get there

  12. #412
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    Maybe I missed this in the thread somewhere. But I was wondering why Scion of the Plane of Earth? Is it solely for Storm of Vengeance? Thas the only thing I see that uses Conjuration. Just curious if there is a better choice.

  13. #413

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    Quote Originally Posted by bigdmag View Post
    Maybe I missed this in the thread somewhere. But I was wondering why Scion of the Plane of Earth? Is it solely for Storm of Vengeance? Thas the only thing I see that uses Conjuration. Just curious if there is a better choice.
    The simple answer is because of the PRR since this is a tanky build. I also really like the +2 to DCs of all spells.

    This is a good opportunity to discuss the decision further and the other Scion feats as they relate to druid casters. I pasted the wiki entry on some of the Scion feats for reference below.

    On a caster druid, I think Earth, Air, Fire and Water are the obvious choices. Generally speaking, I don't feel the +10 spell power to one element vs. any other is that big of a selling point, especially considering that all of them get +30 universal spell power. The weapon damage is also generally irrelevant to a caster. So we're left with the first 2 bullet points in each feat as the crux of our decision.

    A traditional cold druid caster will probably want to go with Scion of Air because of the big +4 to evocation and the dodge bonus is nice too. A fire+light caster druid like the Helios build or Slarden's Herald of Light build, may go with Scion of Fire because the dps from crit chances and the PRR/MRR bonus is nice too, but Air is also a solid option, especially for those that want to do legendary elites since a viable Earthquake DC is significantly higher now with u29 legendary elite content. Overall I think Water Scion is pretty weak compared to the others, but could be a nice option for a more casual player that isn't interested in doing epic elites and legendary elites.

    Hope that helps!



  14. #414
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    Quote Originally Posted by Nachomammashouse View Post
    The simple answer is because of the PRR since this is a tanky build. I also really like the +2 to DCs of all spells.

    This is a good opportunity to discuss the decision further and the other Scion feats as they relate to druid casters. I pasted the wiki entry on some of the Scion feats for reference below.

    On a caster druid, I think Earth, Air, Fire and Water are the obvious choices. Generally speaking, I don't feel the +10 spell power to one element vs. any other is that big of a selling point, especially considering that all of them get +30 universal spell power. The weapon damage is also generally irrelevant to a caster. So we're left with the first 2 bullet points in each feat as the crux of our decision.

    A traditional cold druid caster will probably want to go with Scion of Air because of the big +4 to evocation and the dodge bonus is nice too. A fire+light caster druid like the Helios build or Slarden's Herald of Light build, may go with Scion of Fire because the dps from crit chances and the PRR/MRR bonus is nice too, but Air is also a solid option, especially for those that want to do legendary elites since a viable Earthquake DC is significantly higher now with u29 legendary elite content. Overall I think Water Scion is pretty weak compared to the others, but could be a nice option for a more casual player that isn't interested in doing epic elites and legendary elites.

    Hope that helps!



    Thats what I figured. May do some eTR'ing and try different ones. Once PRR is in the 140'ish range, I think the return on 20 added PRR is minimal, so Air may be the way to go..+4 to spell DC's is fairly significant IMO. Thanks

  15. #415
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    Hi Ginger,

    Have u already tested the summoner path?

    I mean, now with epic summons buff and improved augument summoning/sion of elyseum wolf and summons can be something.

    I tested with my limited resorces and equiped with random loot, my wolf could be able to intimi and tank many EE bosses with light heals. The DPS isant THAT good, but they are VERY survivable now, that is a major complaining of you). I think that maximum fortification is near 300% and prr 100+ and 36 to all stats (useful for evasion, intimi and so)

    Wolf clearly cant hold agro by dps means, i was about to asking u if its possible for him to have a EE intimidate. Better than that, you could use Primal to be a true-pure-pristine druid, cast your spells, and use Tree to tank, and wolf to tank in intervals. The 50 ppr of the tree is something for tanking.

    Besides, being a summoner dont requires too much effort: 2 feats and some enhancements in harper maybe. But if u can make the wolf tank, u can abandon Sentinel and get the precious 5 caster lvs, 30 spell power, and tsunami, that make up for scion of earth trade.

    Let me know what u think about, please, mainly about summoning choice (dryad, magister or hound from wolf whistle) and rest

    Thanks!
    Last edited by newmart; 02-04-2016 at 09:27 PM.

  16. #416

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    Quote Originally Posted by newmart View Post
    Hi Ginger,

    Have u already tested the summoner path?

    I mean, now with epic summons buff and improved augument summoning/sion of elyseum wolf and summons can be something.

    I tested with my limited resorces and equiped with random loot, my wolf could be able to intimi and tank many EE bosses with light heals. The DPS isant THAT good, but they are VERY survivable now, that is a major complaining of you). I think that maximum fortification is near 300% and prr 100+ and 36 to all stats (useful for evasion, intimi and so)

    Wolf clearly cant hold agro by dps means, i was about to asking u if its possible for him to have a EE intimidate. Better than that, you could use Primal to be a true-pure-pristine druid, cast your spells, and use Tree to tank, and wolf to tank in intervals. The 50 ppr of the tree is something for tanking.

    Besides, being a summoner dont requires too much effort: 2 feats and some enhancements in harper maybe. But if u can make the wolf tank, u can abandon Sentinel and get the precious 5 caster lvs, 30 spell power, and tsunami, that make up for scion of earth trade.

    Let me know what u think about, please, mainly about summoning choice (dryad, magister or hound from wolf whistle) and rest

    Thanks!
    Helloooooo Newmart...

    The summoner path is becoming more interesting and is definitely on my mind. I have other projects on my plate right now, which include lots of past lives on Voodu and probably 3 deep gnome iconic past lives on Gingerspyce (likely my next video series unless the IPL sucks.)

    At this point I doubt I would ever convert Ginger to a summoner, but I have another druid Azzalia that is a clone of Gingerspyce but without the past lives. She's on the shelf atm. I am very much hoping that a druid pass will happen this year. And I am hoping that a druid pass will include a summoner path, as was discussed as a possibility the last time a serious druid pass conversation came up. It seems reasonable that summons would get a boost in a druid pass, since boosting summons has been a recent theme. In any event, I would like to change Azzalia to a summoner, but I will probably wait until the druid pass to do it. But I suppose if I finish Voodu's past lives and Ginger's hypothetical deep gnome lives and a druid pass hasn't happened yet, I will prob start working Azzalia anyway. I need to knock out a few essential past lives on her like 2 more sorc and 1 more druid.

    [edit]: I haven't played enough with dryad, magister or hound from wolf whistle to offer an opinion.
    Last edited by Nachomammashouse; 02-05-2016 at 08:04 AM.

  17. #417
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    Quote Originally Posted by Nachomammashouse View Post
    Helloooooo Newmart...

    The summoner path is becoming more interesting and is definitely on my mind. I have other projects on my plate right now, which include lots of past lives on Voodu and probably 3 deep gnome iconic past lives on Gingerspyce (likely my next video series unless the IPL sucks.)

    At this point I doubt I would ever convert Ginger to a summoner, but I have another druid Azzalia that is a clone of Gingerspyce but without the past lives. She's on the shelf atm. I am very much hoping that a druid pass will happen this year. And I am hoping that a druid pass will include a summoner path, as was discussed as a possibility the last time a serious druid pass conversation came up. It seems reasonable that summons would get a boost in a druid pass, since boosting summons has been a recent theme. In any event, I would like to change Azzalia to a summoner, but I will probably wait until the druid pass to do it. But I suppose if I finish Voodu's past lives and Ginger's hypothetical deep gnome lives and a druid pass hasn't happened yet, I will prob start working Azzalia anyway. I need to knock out a few essential past lives on her like 2 more sorc and 1 more druid.

    [edit]: I haven't played enough with dryad, magister or hound from wolf whistle to offer an opinion.
    Ty Ginger,

    Im a wolf pure druid rigth now, focusing in summoning path. I have 2 druid past lifes, and got many dragon scales from guild. I will test if wolf can really tank in EE content, and usefulness of build. My major doubt is if worth lose 5 pet lvs for 5 warlock lvs. A decision i ll have to do at lv 15. I really can imagine WHY they gave all this enhancements do warlock, the icon of displace summons is a wolf!

    I ll keep in touch.

  18. #418
    Community Member Maelodic's Avatar
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    I notice your playstyle revolves around gathering stuff up and bursting but that involves a lot of standing and waiting while just letting them beat on you, at least from your youtube videos. Do you think there's a viable modification to the build where you melee down the mobs after you put all your storms down? I think that would be a blast.
    ~Sarlona~
    Maelodic - Gigglelock| | Zeriyn - Woof

  19. #419

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    Quote Originally Posted by Maelodic View Post
    I notice your playstyle revolves around gathering stuff up and bursting but that involves a lot of standing and waiting while just letting them beat on you, at least from your youtube videos. Do you think there's a viable modification to the build where you melee down the mobs after you put all your storms down? I think that would be a blast.
    Probably. I never play melees tho, so I'm no help with any advice on how to achieve that lol. Melee druids typically use wolf form, were you thinking of going wolf?

  20. #420
    Community Member Maelodic's Avatar
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    Quote Originally Posted by Nachomammashouse View Post
    Probably. I never play melees tho, so I'm no help with any advice on how to achieve that lol. Melee druids typically use wolf form, were you thinking of going wolf?
    Not necessarily - I'd just like to be able to swing and hit things while the storm is raging, basically, so I'd still want to have good enough DC for earthquake and enough power for the spells to do a bit more than tickle. I'm not sure if the best route to take is to keep with the shield mastery feats, raise STR a bit, and then switch forms and beat on things or stay in perma wolf with the NW T5s and just cast the storms from there, and then beat on things.

    I'm still trying to figure out how to stay a viable AoE/DoT/Earthquake CC caster while still being able to melee effectively and heal well. Druid seems to be the closest thing possible but I'm still struggling to build it.
    ~Sarlona~
    Maelodic - Gigglelock| | Zeriyn - Woof

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