I still get occasional lag when changing my charisma modifier (AKA UMD-lag).
This looks good on paper, but ingame it sounds to me like:
- Hit Action Boost
- Get mini lag
And I can see another problem with this.
Like you said - when you hit DM the game adds your current charisma modifier to str as insight bonus.
However this also means everytime you try to refresh DM *before it runs out* your charisma modifier has to be the same or higher than the last time you activated it.
If it's lower you just lose one charge and DM goes on timer.
This can be quite annoying when you try to refresh it midfight.
Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
Ghallanda - Ethrayne - Ethryne --- Omnipresence
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Here is my rough version of what I'm planning for my THF version of this build, for what it's worth -
Goggles GS Con Op / HP item
Helm Black Dragon Helm (DEX +8 or insight CON)
Armor Flawless Black Dragonplate - probably slot fortification
Necklace ??? / Torc
Bracers 10% convalesent amp
Gloves Guantlets of Immortality
Cloak Cloak of Night / GS SP cloak
Ring 1 ????
Ring 2 ToD ring w/ 20% amp
Boots ???? / cannith boots / madstone boots
Tinket Planar Focus: Prowess, Dex +8 or Insightful DEX +3
Weapon Cleaver, elemental damage slotted
I'll use the 4 open slots above and augment slots to fit in as many of the following as possible -
resistance item for saves
Attack Speed item
I'll see what loot gen stuff I can find, fitting all that in will be tough. I'm afraid that I won't be able to fit in seeker and attack speed, they are my lowest priorities.
It was a toss up between the PDK gloves and Immortality gloves. I decided to go with the immortality gloves because while losing 30% amp is tough, the +20 to heal skill helps some to negate it and if I went with the PDK gloves my only option for 120 devotion would likely be the trinket slot, and I think giving up 15 PRR for planar conflux would be worse. Besides the immortality gloves are optimal for outgoing healing...and I am a party healer after all. If I ever manage to get a sword of shadow shard I'll go back to the PDK gloves. Hopefully they introduce 30% amp somewhere else in the near future or convalesent drops come back.
Also for raids when I'm in healbot mode, I'll probably switch to eveningstar cleric gear for the -10% SP cost.
About to TR into this as a PDK from a soul survivor, gear layout being the following:
Goggles Deadly of Accuracy with yellow
Helm Black Dragon Helm (Con +8)
Armor Flawless Black Dragonplate
Necklace Pendant of the Stormreaver / Torc
Bracers 20% convalesent of +13 heal with colorless
Gloves Purple Dragon Gauntlets
Cloak GS ConcOpp HP cloak
Belt Epic Spare Hand
Ring 1 Guardian's Ring
Ring 2 Consuming Darkness
Boots Halcyon Boots / Goatskin Boots
Tinket Planar Focus: Prowess (Ins Dex+3) / Momento of War
Weapon ESOS* / EAGA / Skybreaker / Cleaver
* The shard is a lie... the shard is a lie... the shard is a lie......
288.9% heal amp
Seems to cover all the bases well and really help run up the defenses.
As a stand-in for the pendant of stormreaver, I find the improved deception from golden guile (epic or normal) to work great on trash all the way up to giantsd and wood woads
The neck slot definitely has the most room for variation, considering using it as a second greensteel slot currently. Having difficulty finding any way to improve on the other slots though.
Really liking the Momento of War option when not using a CITW weapon.
Love the build, i use to play a WF, FvS, lord of the blade, almost unkillable, healing machine! Now with new enahncements and whatnot... his time is at an end. Now quick questions:
1) with U20 here and the new way to Tr into iconic races from level 20 (instead of 28), wouldn't that build work better as a PKD?
2) what's the biggest differences between your build and :False Hope (18 Fvs/2 Pal) https://www.ddo.com/forums/showthrea...ope-Melee-Soul, beside the obvious one (FvS vs cleric)
Thanks for posting this
Not much different between PDK and human version other than starting at 15 and getting a 10% heal amp trinket that you can't get otherwise. Honestly liking the PDK if for no other reason I'm sick of playing a human/WF for every character, half orc animations are a nice change of pace too.
Most noticeable difference other than cleric vs fvs is having haste boost as a class skill rather than ED/Twist. Cleric is a bit more survivable than the FvS build due to passive healing but a little weaker in DPS. Overall both in legendary dread play pretty damn similarly, having just TRed from one to the other I find cleric a bit better due to the extra spell slots and zero-sp healing options.
I hit lvl 23 over the weekend so I have another update. Thanks to the raiders box I now have a set of nightmares and a set of celstias. After playing around with gear and ED here is what I am running till 24.
Head/armor/gloves : PDK
Cloak: Epic envenomed cloak
Ring 1: Signet of the Shining Sun
Ring 2: Ring of the Stalker (fully upgraded, 150 SP, 1 exceptional char)
Neck : Deadly 5/ accuracy 7
Boots: Speed boots (+ 11 balance, empty yellow)
Bracer: 20% healing amp , Superior Parrying
Trinket: Fetish (EN, empty colorless)
Goggles: Green steel con op SP
Weapons: 2 x Celestia for large groups, 2 x nightmare rest of the time. I have player around with 1 x nightmare, 1 x celestia as well.
Enhancements: RS aura, speed boost (tier 1, trying to fit in more), Human healing amp tier 3, Ameliorating Strike, DM, Inflame.
Twists: Piercing clarity, improved power attack, +3 action boost
I played around a lot with gear before I settled on this setup. I may still go back to Flawless red for armor and Seal of House Szind. Once I hit 24 I will def switch to flawless black set though. With my ship buffs I am healing for 58 HP each tick of my aura. Nightmare heals me for 4-6 HP each hit.
Over all this build is a blast to play. I have only 1550 sp, but I end most quests with plenty to spare. Between Ameliorating Strike, aura, nightmare, and burst I almost never have to use SP to heal. Twin base Nightmares is putting out good DPS. I am not seeing a lot of nightmare insta kills, or level drains though. Celestia seems to crit a lot with 2 of the though. Celestia blinds targets a lot. If I can get a Ring of Deceit I may got to 1 x celestia, 1 x nightmare full time.
Last edited by wtorchia; 11-26-2013 at 12:31 PM.
So I have a cleric that has this exact level split but mine is TWF (I want it to stay TWF, I have no other TWFer).
What are the best weapon and armor choices?
I have 2 raider's boxes and I could spare the scales for a flawless armor I guess. 2x Balizarde and Flawless Black? Balizarde + Mornh + Flawless black? 2x Celestia + some other armor? Balizarde + Agony? Nightmare + First Blood (not sure where I would fit in BS proficiency though)?
No penalty to hit since it is short sword
Passes ALL DR
Slightly higher non crit DPS
Life steeling gives 4-6 HP per hit
Neg level drain can be a live saver in EE
Low chance of insta kill
I use the Celestia pair when I am against a lot of mobs, or need to break DR. 2 x Nightmare is used the rest of the time.
build added to above thread.
Any insight is appreciated.
Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.
i am trying to create a variation of this build, but having some major hiccups.
firstly, i am first life dwarf, so the healing amp is fairly nonexistent. my aura is only ticking for 17-18. without being human, i am missing out on the free feat, but i somehow miscalculated and was two feats short to get Quicken.
being a dwarf, i took the racial and kensai for axes, i am wanting to farm the elemental great axe from cannith challenges, but killing things with melee seems difficult. roughly 25-30 dmg per swing. i feel extremely broken and not quite sure how to fix it.
so, I LR'd to a more caster focused build with Heighten and spell focus: evocation, but i don't like having to burn through all my mana to get things to die. maybe i'm not playing correctly, but that may be because i'm definitely more melee focused.
any tips or links to other builds that might fit me better?
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