The quest mechanic, where high level of dungeon alert hits when a standard wave of mobs arrive, is just stupid. Stupid stupid stupid.
Doing an EE version of the Belly of the Beast resulted in orange or red alert for every single wave. Every. Single. Wave.
I guess going there with a full party is foolish, you should just go there alone on a super-solo toon, and if you play a melee, you are just dumb and not ment to finish that saga (unless VIP or shard-skip). Red alert with regular mobs was doable with the party we were in, but orange alert with all orange blademasters was too hard, impossible to melee them while orange alert and the lag is going on.
Sagas added new enthusiasm to do epic quests, the awful failure at Belly of the Beast reinforced the will not to play. I sort of understand the logic of having dungeon alert around, but designing quests with unavoidable dungeon alert is just wrong. There really is no excuse for such poor quest implementation, it's an insult to the player base and just plain rude. Belly is more than a year old, and it still has this issue, and the newly introduced quests have the problem too. Are you guys ignorant, incapable, lazy or just plain evil?