Now excuse me while I wander off to arm myself with Grilled Cheese Sandwiches and hunker down behind my Armored Beer Refrigerator, while I have the UFO's take control of the Congresional Wives with the help of the International Cocaine Smugglers and the Evil Geniuses for a Better Tomorrow
Totally Bass Ackwards ~ int based/heavy armored pure tempest<>The Count of Monte Cristo ~ dps/CC/survivability focused pure swashbuckler<>Santa's Little Slayer ~ dragonmarked elf centered kensai<>Hassan's Assassin ~ 76 DC/dps/survivability focused human assassin<>Dubbell O'Seven ~ casting/ranged WF artificer
I don't mean to come across as unsympathetic - but I am, so I do.
Aezechiel (Caster, 8th life) - Kakophonyc (Bard, 2nd life) - Larsenkarden (Cleric, 3rd life) - Lewela (Bard, 6th life) - Punkcanard (dual deathnip centered halfling tempest 3rd life) - Usuldur (Melee, completionist) - Sylentbob (ranger) ... and a couple of mules
“It seemed to me,' said Wonko the Sane, 'that any civilization that had so far lost its head as to need to include a set of detailed instructions for use in a package of toothpicks, was no longer a civilization in which I could live and stay sane.”
Douglas Adams, So Long, and Thanks for All the Fish
Its damage should be doubled to be worth the feat slot and sp expenditure.
Shahang Nezhat Bellezza Wipekin Farida of Ghallanda
On my fvs this feat is kinda meh, but on my Shiradi caster it's a lot of fun. Regular hits are a bit over 3.5k, crits are over 7k, stunned crits are over 11k, and stunned crits with Arcane Supremacy are over 17k. With a fvs splash and an arcane lore item, my wizard has a base 40% chance to crit force/untyped spells (5% magical training, 3% mental toughness, 6% archmage, 8% angel of vengeance, 18% lore item). Arcane Supremacy bumps that figure up to 65% when it procs. With Just Reward I have a lot of SP to play with, so I cast ruin fairly often. It's my "BOOM! Head shot!" spell for orange names on EE or any regular mob I want dead right now.
Member of Over Raided, level 100 Guild on Orien
DPS: If it's not solving all your problems, you simply aren't using enough of it.
Ruin cannot be resisted, cannot be saved against, cannot be evaded. It works on all mobs, all bosses, regardless of difficulty and how how high their saves are.
Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.
True, also ~
Ruin has a cooldown of 15 seconds, Energy Burst has a cooldown of 30 seconds.
Compare Tsunami at 50 sp, free metamagics, and 6 second cooldown to Wild Shot at 0 sp, no metamagics applied, and 30 second cooldown?
Ruin is a feat, Energy Burst is a Twist?
Not sure which is more precious, we shall see?
Last edited by Silverleafeon; 10-07-2013 at 05:57 PM.
Give it free metamagic and the spell will be ok. This is not a epic feat. Only a spell (why not several, if are normal spells without free metamagic?), not free metamagic... poor feat.
Touugness is not better. But spell point cost of Ruin is too high.
Last edited by Iriale; 10-08-2013 at 03:33 AM.
English is not my native language. Sorry for the mistakes.
So the spell does 2k damage when meta'd and spellpowered. So it takes a feat. So it also costs 100sp.
Honestly, Boulder Toss can do that. It doesn't take a feat. It doesn't cost you sp.
How to fix: change it to 1k base damage, and free metamagics.
And while you're at it, might as well also make hellball not suck, please.
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