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  1. #1
    Community Member
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    Jul 2006
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    Default Build Thoughts and Suggestions

    Ok guys just playing around with a idea for a THF Pally build... Any suggestions/thoughts on the build would be appreciated.

    Being done as a +20 LR so Human has to stay... And yes I know its a slight variation of some of the other Pally/Fighter/Rogue builds out there... just looking for anything that might be an obvious conflict...oversight...bad choice lol

    Code:
    Character Plan by DDO Character Planner Version 04.19.01
    DDO Character Planner Home Page
    
    Pally Fig'aRog
    Level 20 Lawful Good Human Male
    (3 Fighter \ 15 Paladin \ 2 Rogue) 
    Hit Points: 292
    Spell Points: 209 
    BAB: 19\19\24\29\29
    Fortitude: 20
    Reflex: 15
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    25
    Dexterity            13                    15
    Constitution         14                    18
    Intelligence         13                    15
    Wisdom                8                    10
    Charisma             14                    16
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    11
    Bluff                 2                     3
    Concentration         3                    25
    Diplomacy             6                     7
    Disable Device        5                     6
    Haggle                2                     3
    Heal                  0.5                  19
    Hide                  1                     2
    Intimidate            4                    25
    Jump                  7                    12
    Listen               -1                     0
    Move Silently         5                     6
    Open Lock             5                    12
    Perform               n/a                   n/a
    Repair                1                     2
    Search                5                     6
    Spellcraft            1                     2
    Spot                 -1                     0
    Swim                  n/a                   n/a
    Tumble                2                     3
    Use Magic Device      6                    26
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Least Dragonmark of Passage
    Feat: (Selected) Power Attack
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Orien Dragonmark Focus (Rank 1)
    Enhancement: Human - Orien Dragonmark Focus (Rank 2)
    Enhancement: Human - Orien Dragonmark Focus (Rank 3)
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Cleave
    Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    
    
    Level 3 (Paladin)
    Feat: (Deity) Favored by the Sovereign Host
    Feat: (Selected) Two Handed Fighting
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Lesser Dragonmark of Passage (Rank 1)
    
    
    Level 4 (Paladin)
    Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
    
    
    Level 5 (Paladin)
    Enhancement: Knight of the Chalice (Pal) - Fiendslayer I (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Remove Disease (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Great Cleave
    Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Remove Disease (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
    
    
    Level 7 (Paladin)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
    
    
    Level 8 (Paladin)
    Enhancement: Knight of the Chalice (Pal) - Fiendslayer II (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Improved Restoration (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Improved Restoration (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Improved Restoration (Rank 3)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 1)
    
    
    Level 10 (Paladin)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
    
    
    Level 11 (Paladin)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 2)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Extra Remove Disease (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Sealed Life (Rank 1)
    
    
    Level 13 (Paladin)
    Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
    Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 1)
    Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 2)
    
    
    Level 14 (Paladin)
    Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 3)
    Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 1)
    Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 2)
    Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 3)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Extend Spell
    Enhancement: Knight of the Chalice (Pal) - Improved Courage of Heaven (Rank 1)
    Enhancement: Sacred Defender (Pal) - Resistance Aura (Rank 1)
    Enhancement: Sacred Defender (Pal) - Resistance Aura (Rank 2)
    Enhancement: Sacred Defender (Pal) - Resistance Aura (Rank 3)
    
    
    Level 16 (Paladin)
    Enhancement: Human - Human Adaptability: Strength (Rank 1)
    Enhancement: Human - Human Versatility: Saves Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Reed in the Wind (Rank 1)
    
    
    Level 17 (Paladin)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 3)
    Enhancement: Sacred Defender (Pal) - Constitution (Rank 1)
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Enhancement: Human - Human Adaptability: Constitution (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    
    
    Level 20 (Fighter)
    Enhancement: Knight of the Chalice (Pal) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Reed in the Wind (Rank 2)
    Enhancement: Kensei (Ftr) - Reed in the Wind (Rank 3)
    This is mainly going to be a character used for soloing and running with a friend... not really grouping/raiding

    Thanks.

    Catas
    Last edited by Catas; 10-03-2013 at 10:41 AM.

  2. #2
    Community Member Panzermeyer's Avatar
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    Just something to consider if not putting your ability bumps into STR but putting them into CHA.

    With Divine might you add your CHA modifier to STR anyway, and so you will end up in combat with a comparable STR anyway.

    Additionally higher charisma will give you more from your smites, you lay on hands, and most importantly to your saves, as you also add your cha modifier to your saves. And without a higher reflex save at later levels your evasion will be nearly worthless.

    Just my thoughts.
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  3. #3
    Community Member Ralmeth's Avatar
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    In general, your build seems fine. I see a few nit-picky things I would tweak, but nothing major. In general, going 15 paladin levels on a DPS focused build is a solid choice. As for stat increases, even with the change to divine might I still think its better to do your level ups in stength...2 level ups in strength equals 1 stength bracket. 2 points in charisma equals 1 strength point/ half of a bracket. You might want 1 point to charisma to even out a stat, but that's as far as I would go with increasing charisma with your level ups. You're especially going to need more strength to pick up overwhelming crit at level 21.
    Aryk Stoutheart, Vanguard Paladin
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  4. #4
    The Hatchery whomhead's Avatar
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    Quote Originally Posted by Panzermeyer View Post
    Just something to consider if not putting your ability bumps into STR but putting them into CHA.

    With Divine might you add your CHA modifier to STR anyway, and so you will end up in combat with a comparable STR anyway.

    Additionally higher charisma will give you more from your smites, you lay on hands, and most importantly to your saves, as you also add your cha modifier to your saves. And without a higher reflex save at later levels your evasion will be nearly worthless.

    Just my thoughts.
    It is pretty hard to justify adding points to CHA instead of STR because of divine might. Charisma modifier to strength means you're getting half the value for each point there as compared to just putting them in strength. The saves, smites, and LoH from higher charisma are indeed nice, but probably not worth the opportunity cost over just pumping strength.

    While I wish there were a stronger a incentive to invest in charisma, the positive side to it is you can now go minimal charisma on a paladin without sacrificing much of anything, thus making them less MAD.

  5. #5
    Build Constructionist unbongwah's Avatar
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    A few comments: not sure why you started w/so much DEX & INT (okay, INT I can understand for extra skills, except not sure why you started odd w/+2 INT tome); not sure why you went ftr 3 / rog 2 instead of ftr 2 / rog 3 (more skill pts + 1d6 SA, more if you invest in Assassin tree), since you didn't take any T3 ftr enhs; I prefer to take the THF feats a bit sooner, like maybe before metamagics; if you really want Emp Heal, I'd recommend pairing it with Quicken instead of Extend.

  6. #6
    Founder Xyfiel's Avatar
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    Quote Originally Posted by whomhead View Post
    It is pretty hard to justify adding points to CHA instead of STR because of divine might. Charisma modifier to strength means you're getting half the value for each point there as compared to just putting them in strength. The saves, smites, and LoH from higher charisma are indeed nice, but probably not worth the opportunity cost over just pumping strength.

    While I wish there were a stronger a incentive to invest in charisma, the positive side to it is you can now go minimal charisma on a paladin without sacrificing much of anything, thus making them less MAD.
    I agree for THF but for twf it depends on what your str ends at. I have a Ranger Paladin mix that is spending his last 4 levels in charisma. Due to offhand only getting half str it was better. I will end at 70 str 46 cha my way or 72 str 42 cha the other way. +1 to hit and +1 main hand damage vs +2 saves, extra adrenalined exalted smite damage, and umd.

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