Page 2 of 4 FirstFirst 1234 LastLast
Results 21 to 40 of 71
  1. #21
    Community Member
    Join Date
    Aug 2013
    Posts
    104

    Default

    Quote Originally Posted by Dark_Requiem View Post
    I'd likely keep a great crossbow on me for perhaps certain DR situations or something, but I expect I'll be going it solo for a fair bit. Or at least duo.

    That sounds incredibly Rogue-ish to me! I was thinking of Ice Storm scrolls too. The extra bludgeon damage on top of what my repeater might help break down certain mobs.
    I had that thought, combining ice storm and sleet storm, but I haven't tried it yet. Haven't even stocked up on ice storm scrolls. In truth I haven't found many opportunities to use this tactic, since I keep ending up as the trapper support role guy in parties that can lay waste to all the mobs before I can get more than 2 shots off.

  2. #22
    Community Member BigSlugger's Avatar
    Join Date
    May 2011
    Posts
    432

    Default

    Quote Originally Posted by Dark_Requiem View Post
    I wonder if it's still worth it to throw in my level-ups into my Intelligence, though. It would still help with saves (via Insightful Reflexes) and my trapping ability (disabling and setting, as well as my various alchemical trap DCs.).
    Rogue mechanics add their Intelligence modifier to damage via Targeting Sights. Should be your main stat.

  3. #23
    Community Member
    Join Date
    Dec 2010
    Posts
    4,218

    Default

    Quote Originally Posted by Adelair View Post
    I had that thought, combining ice storm and sleet storm, but I haven't tried it yet. Haven't even stocked up on ice storm scrolls. In truth I haven't found many opportunities to use this tactic, since I keep ending up as the trapper support role guy in parties that can lay waste to all the mobs before I can get more than 2 shots off.
    Seems like it would be an instant lag attack with both of those spells.
    But likely very effective.

  4. #24
    Community Member Rakuda13's Avatar
    Join Date
    Dec 2011
    Posts
    315

    Default

    Quote Originally Posted by Dark_Requiem View Post
    Part of my problem with Artificer really is the lack of evasion and all. Suppose timing and all would be more important. Another problem is actually the Rune Arms. I have enough keys to press, I don't need more.

    Far as another purchase, I'm actually desperately in need of new content.
    My rune arm key is on my mouse,i love it. Evasion isnt really a problem.People say it is but I made my arti strong enough to take a hit from most traps. Dodge seems to be on lots of items now also,that combined with self healing really makes Arti much funner to play after being a pure mech rouge for a long time.

  5. #25
    Community Member
    Join Date
    Jun 2006
    Posts
    3,031

    Default

    Somewhat ironically, a /2 Rogue splash for Evasion is now MUCH more effective for a melee Arti, who gets 3 good attacks to cycle through, plus Venomed Blades.

    Mechanic and Arti, which you'd think should synergize a lot, being the only two Xbow trees in the game, actually offer very little for each other when combined, since most of the Mech tree is either duplicated in BE/Arti spells, or is largely dependent on your Rogue level, while half the BE tree is devoted to Runearms, which are based on your Arti level.

  6. #26
    Community Member Magil's Avatar
    Join Date
    Jun 2010
    Posts
    305

    Default

    Quote Originally Posted by Adelair View Post
    I had that thought, combining ice storm and sleet storm, but I haven't tried it yet. Haven't even stocked up on ice storm scrolls. In truth I haven't found many opportunities to use this tactic, since I keep ending up as the trapper support role guy in parties that can lay waste to all the mobs before I can get more than 2 shots off.
    It would work particularly well with mobs that are a bit... "Closed off." I've used it with success in the Pit against the Avatar of Jubilex. I assume the same would be said against Patrick in Foundation of Discord. Sleet Storm in there may help with keeping the elementals possibly incapacitated long enough to bring him down.

    Quote Originally Posted by BigSlugger View Post
    Rogue mechanics add their Intelligence modifier to damage via Targeting Sights. Should be your main stat.
    Ah. I thought it was for non-Repeaters only. I was confusing it with the Expert Builder core enhancement. Thanks for making me check on it again.

  7. #27
    Community Member Magil's Avatar
    Join Date
    Jun 2010
    Posts
    305

    Default

    Quote Originally Posted by Rakuda13 View Post
    My rune arm key is on my mouse,i love it. Evasion isnt really a problem.People say it is but I made my arti strong enough to take a hit from most traps. Dodge seems to be on lots of items now also,that combined with self healing really makes Arti much funner to play after being a pure mech rouge for a long time.
    I don't really use my right click button. (I use T for mouselook, and always in that mode.) I use Alt for switching in and out of game, so having it always kicking me out of recalling and the like really was quite a nuisance.

    My brother has it unlocked, perhaps he'll let me toy around with it some. Should have seen me when I started with a repeater. I was always confused that I had to apparently click again to reload, then again to fire.


    Quote Originally Posted by droid327 View Post
    Somewhat ironically, a /2 Rogue splash for Evasion is now MUCH more effective for a melee Arti, who gets 3 good attacks to cycle through, plus Venomed Blades.

    Mechanic and Arti, which you'd think should synergize a lot, being the only two Xbow trees in the game, actually offer very little for each other when combined, since most of the Mech tree is either duplicated in BE/Arti spells, or is largely dependent on your Rogue level, while half the BE tree is devoted to Runearms, which are based on your Arti level.

    Venomed Blades is also available through the Drow tree (tier four). I'm just not one for splashing, never was. I generally prefer my characters to be splashed, unless for some reason I have a roleplay sort of character that decides otherwise. Artificers are clearly very viable. Part of my problem, however, is the lack of skills. Rogues get access to a lot of mobility and dialogue skills.

    I think the only real things I would like from Artificer at present would be access to summoned bolts (as scrolls are currently broken), Insightful Strikes (which as far as I am aware, despite being a scroll, doesn't work unless you're actually wearing said weapon), and the Fusilade. The capstone for clickies would be nice too, I suppose. But I really appreciate the access to full mobility, stealth, evasion, and so on. Am jealous of not having the dog, though. At the most, I'd run a few lives of it, simply for the passive past life feat. Passive +3 to search, disable device (Repair and Spellcraft too, but not something I'd necessarily need) and UMD? Yes please.

  8. #28
    Community Member
    Join Date
    Sep 2009
    Posts
    3,760

    Default

    Quote Originally Posted by Dark_Requiem View Post
    Venomed Blades is also available through the Drow tree (tier four).
    You're correct that it's there but like many things in the drow trees right now it doesn't work at all.
    Tajawuka 20 Bladeforged Paladin running divine ETR's (3 ranger/monk/fighter pl's, 3 martial epl's) - Toolbots working on Morninglord Cleric life #2 (3 wizard/sorc/druid pl) - Evisra 28 rogue

  9. #29
    Community Member Magil's Avatar
    Join Date
    Jun 2010
    Posts
    305

    Default

    Quote Originally Posted by Darkrok View Post
    You're correct that it's there but like many things in the drow trees right now it doesn't work at all.
    Really? I haven't messed with the Drow yet. Only messed with Human, Halfling and Elf thus far.

  10. #30
    Community Member Chaimberland's Avatar
    Join Date
    Sep 2009
    Location
    Nebraska
    Posts
    407

    Default

    Quote Originally Posted by Dark_Requiem View Post
    Okay, so I've been contemplating TRing one of my characters into a Rogue Mechanic. Taking a look through the tree, it appears that Rogues get a much larger bonus to their use of Great Crossbows. A Great Crossbow would benefit from my Intelligence score, enhancements for Bleed damage, and a +1 Critical Multiplier. Favor seems to have been taken away from repeaters with u19 to favor Great Crossbows instead.

    Which would I be better off with?
    I use repeaters on my rogue mechanic. Great Xbows may do more damage per hit but repeaters do more damage in less time. Kind of like comparing a single shot elephant gun to a machine gun.

  11. #31
    Community Member Magil's Avatar
    Join Date
    Jun 2010
    Posts
    305

    Default

    Quote Originally Posted by Chaimberland View Post
    I use repeaters on my rogue mechanic. Great Xbows may do more damage per hit but repeaters do more damage in less time. Kind of like comparing a single shot elephant gun to a machine gun.
    Comparison works. I'm definitely going for the Repeater. My only concern right now is bolt usage. My Great Crossbow at the moment is already eating through my bolts to the point I have to replenish each quest. But I've mentioned this already with the Conjure Bolts scroll still not working.

  12. #32
    Community Member moomooprincess's Avatar
    Join Date
    Mar 2008
    Posts
    3,981

    Default

    I don't like the fact that I HAVE to have a great crossbow.

    Turbine found that no one chose Great Crossbow before because it is a slow weapon. Not to mention, hard to find good ones. So, they forced it on folks which is mostly a waste of enhancements.

    A few years ago I chose Great Crossbow just because. Not sure if I ever used them.

    The best thing to see is a halfling running around with a great crossbow.
    Recipemaker Guild: Top Chef School of Recipes

    Event Statistics: Risia, Festivult, Midwinter, Daily Dice, Mimic Hunt

  13. #33
    Community Member Glad's Avatar
    Join Date
    Jul 2011
    Location
    Drinking with behos in Delirium
    Posts
    110

    Default

    Best combo you can do right now is to use regular repeater and switch to great crossbow for endless fusilade.

  14. #34
    Community Member Coyopa's Avatar
    Join Date
    Sep 2010
    Location
    Planet Earth
    Posts
    3,987

    Default

    Quote Originally Posted by Glad View Post
    Best combo you can do right now is to use regular repeater and switch to great crossbow for endless fusilade.
    I would think you would still get a greater rate of fire with a repeater under Endless Fusillade than you would with a great crossbow.
    Quote Originally Posted by Severlin View Post
    Quote Originally Posted by BigErkyKid View Post
    Description: The arcane archer PrE seems to be designed to work only with bows. However, it is possible to attach its effects to other weapons with much greater rate of fire like shurikens (or crossbows).
    Bug.

  15. #35
    Community Member Magil's Avatar
    Join Date
    Jun 2010
    Posts
    305

    Default

    Quote Originally Posted by moomooprincess View Post
    I don't like the fact that I HAVE to have a great crossbow.

    Turbine found that no one chose Great Crossbow before because it is a slow weapon. Not to mention, hard to find good ones. So, they forced it on folks which is mostly a waste of enhancements.

    A few years ago I chose Great Crossbow just because. Not sure if I ever used them.

    The best thing to see is a halfling running around with a great crossbow.
    A lot of generally unused weapons got a little love during u19. For the longest time, I think my Assassin was the only one I've seen carry a pair of daggers, as opposed to shortswords and / or rapiers.

    At this point, I'm only using one due to not getting proficiency for repeaters until 6 and 12.

    Quote Originally Posted by Glad View Post
    Best combo you can do right now is to use regular repeater and switch to great crossbow for endless fusilade.
    Fusilade isn't necessarily an option for me right now, but that's not the first time I've heard that comment.

    Quote Originally Posted by Coyopa View Post
    I would think you would still get a greater rate of fire with a repeater under Endless Fusillade than you would with a great crossbow.
    Heard this as well. From what I can see, you still get a slight pause in between firing weapons with Fusilade.

  16. #36
    Community Member
    Join Date
    Sep 2009
    Posts
    3,081

    Default

    i have a halfling mechanic on his 2nd life and am absolutely loving it. he was lvl14 when the enhancement pass hit and after failing to get excited with the mechanic tree i noticed at lvl18 an assassin can vorp with a repeater. so i've taken enough mechanic to get both repeaters and INT to damage then went assassin. at lvl14 he could already unlock the assassinate ability which surprised me as i'd put quite a few points in mechanic to make my repeaters function again.

    i pick up the heavy repeater feat at lvl3 then switch it out at lvl12. this gives me heavy repeaters from lvl3 then both heavy and light from lvl6. lvl1 and 2 was agony, but that soon faded.

    i mostly group because it's so much faster when i can milk my sneak attacks. i can solo with him, done some at level elite GH stuff and made the mistake of thinking i'd just walk through the demonweb to unlock eveningstar one night on elite before bed (yeah, that took freaking ages on my own!). but in a group i can let them get aggro then hit everything with 3 fists full of sneak attack dice (lvl15 and improved precise shot is a real game changer). leveling up has been a joy as the triple bolt with sneak attacks puts such a large dent in a mobs HP bar, or even outright kills it on lower difficulties. it's not uncommon for me to be leading the kill counts in a TR train.

    repeater aside i have enjoyed mixing the assassinate in, it took a bit of learning (dagger then sneak, or the sneak puts the dagger on cooldown messing up your timing) but once i got the hang of it i've had fun mixing the repeater work up with the dagger work. it's not been 100%, but then i'm still DEX based not INT based (looking to LR when i get my mits on those +5 tomes mabar will bring). it has been reliable enough to bump off quite a few oranged names, for some reason each boss in PoP has been a good target as the FoDing casters don't seem to go for them.

    lvl16 also saw a massive change to my character, i started to use the doublecross repeater, which puts mobs to sleep and gives you the 50% helpless damage and your sneak attacks. while its DC is in it's prime i'm now running into rooms first and just letting rip with the knowledge that as soon as the sleep procs i'll start getting my sneak attack damage. all but emptied out the initial fight in TOR elite doing that before the first pug member joined me.

    so, to wrap up, repeater mechanics can be a ton of fun, and mixing in assassin for the sneak attack dice and insta kill is also great fun.
    www.legendsguild.eu A light RP guild that's moved from Keeper in Europe to Thelanis
    Play DDO in 3D, for fweeeee! how to use coloured 3D glasses with DDO.
    East? West? Which way's that? Putting East and West back on the (mini)map
    Tired of chasing blue dots? Find a speed or striding item, vets are hooked on them and you will be too!

  17. #37
    Community Member walkin_dude's Avatar
    Join Date
    May 2011
    Posts
    1,364

    Default

    My favorite types of DDO characters seem to be ranged ones. I've had a lot of fun with various types, including repeater builds.

    I read a few posts back where someone said that they "had" to have a great crossbow, and that is a bit confusing to me. I have yet do more than test one out and determine that its fire rate was too slow. I would like to know if lacerating shots really only works with great crossbows, and if so why only the bolts from a great crossbow can produce that effect. It's nice, but it is far from the threshold of what it would take to make great crossbow viable, imo.

    So far, my explorations into these builds show me three basic types. There is rogue mechanic, ranged artificer, and then ones with some levels of each. Many people won't play a pure mechanic because of the issue of having to keep stocked up on bolts. That doesn't bother me too much. You can put 1000 each of sturdy bolts and +3 sturdy bolts into a large, thin quiver, and then 1000 of some other type (silver, maybe, or along those lines), and that amount of ammo will last pretty well. You can also carry a spare quiver with the same amount of ammo in it.

    I believe the best DPS is achieved by having at least 13 rogue levels, due to sneak attack damage. This is not to say that a pure artificer isn't useful, but the logistics is different. You won't do as much damage with the crossbow, but you add in your tactical detonations and blade barriers and so forth. But to compare with great crossbow, you're talking about one larger amount of damage vs. three marginally smaller amounts, plus the weapon procs on three bolts and the SA damage for three bolts. To use the example of my rogue 13/arti 7, that's 7d6+1 SA damage for a great crossbow bolt, or 21d6+3 for a repeater. Plus he's getting the imbued damage from the rune arm on each bolt, and a bit from the elemental weapons spell.

    Still, I'm curious as to this statement about being required to use a great crossbow? Can someone expand on that?

  18. #38
    Community Member SickCat's Avatar
    Join Date
    Oct 2009
    Posts
    150

    Default

    I've had a mechanic for quite some time. I've bounced between pure 20, 14/6 (arti splash), 18/2 (arti again) before the enhancement pass, then pure again, and now 16/4 rog/art. Pure is my absolute favorite, and while I'll keep my assassin pure, and my thief-acro pure...those 4 arti levels make a difference. Those runearms are, imo, a big deal. Mostly because they give whatever weapon you have in your main hand some extra damage and also, in the case of some of the newer runearms, two extra augment slots. If you use Toven's...you get lightning strikes on a high rate of fire weapon. You can ALSO get runearms that give you banishing, smiting, and other neat stuff. I like runearms a lot and swap them around more than my xbow. With only 4 levels of arti, I never use them by charging them...because they hit about as hard as a newly declawed kitten. You'll also get a couple different weapon enhancement spells...elemental, +1, and Int tohit, giving you Int to hit AND dam. I really didn't mind refilling my quiver with House D bolts...you can buy two stacks of 1500 (the +3 sturdys, and the regular studys) so you'll have 3000 bolts at your disposal (if you're using the Abbot quiver). I can usually go several long runs before I have to refill...using a repeater.

    Great Xbows...gawd. I wish they were better...but they're not. However, it was mentioned that you can swap to one, hit fussilade, and swap back. This makes a ton of sense...your repeater won't fire any faster than the GXbow under EFus...and with the enhanced crit range (and vorpal knockdowns) it's great to do this. Don't bother with the bleed damage thing...the extra damage you get from it is pretty negligible...imo.

    With the changes to the blinding mechanic, my main weapon has, once again, become a Radiance heavy repeater (I haven't been able to tell any difference in the firing rate between heavy and light repeaters). You can blind large groups of mobs and they'll just run around like idiots...you can then move in closer for massive sneak damage and pull them down. This even works in EE content...actually, it's amazing in EE.

    I think the 4 lvls of Arti are well worth it, even though you lose 6d6 sneak damage (*sniff*...I'm a solid sneak damage JUNKY!). OH! The Crossbow Training line still gives you +4+2 to repeating crossbows...weather that's worth the expenditure for you is another story. The extra action boosts you get from the Battle Engineer tree apply to EFus...and 8 of those is sexy! If you can swing it, there are two points of INT in that tree as well

    Pure Mech is still viable. If they ever fix the Bolt scroll, I'll likely go back pure...not because it's necessarily better, but because I'm absolutely addicted to sneak damage. They're both fun builds, but for the time being...I'll keep the Arti splash
    -Qetsil / Sickcat / Dorktastic / Belir / Peachfuzz / Fysh / Sometime / Segment / Skwash / Pyg / Swetn / Smurfingly, And 2 nameless others
    All Thelanis, all the time...FER SHIZZLE!

  19. #39
    Community Member inspiredunease's Avatar
    Join Date
    Jan 2011
    Posts
    230

    Default

    There was quite a good post-U19 mechassin build posted in the rogue forums a little while ago: https://www.ddo.com/forums/showthrea...ogue-Mechassin. Looked quite solid to me.

  20. #40
    Community Member Singular's Avatar
    Join Date
    Mar 2010
    Posts
    2,996

    Default xbows

    Quote Originally Posted by Dark_Requiem View Post
    Okay, so I've been contemplating TRing one of my characters into a Rogue Mechanic. Taking a look through the tree, it appears that Rogues get a much larger bonus to their use of Great Crossbows. A Great Crossbow would benefit from my Intelligence score, enhancements for Bleed damage, and a +1 Critical Multiplier. Favor seems to have been taken away from repeaters with u19 to favor Great Crossbows instead.

    Which would I be better off with?
    Great crossbows fire slowly, and their dps output is limited by their speed.

    Light repeaters fire the most bolts/min - if I remember correctly, it's 3 more bolts per min than heavy repeaters

    So heavy repeaters do more damage, unless your goal is to get more procs of something. Then you'll want light. Anyways, that's why Needle is a light repeater - slightly faster, so more damage output.

Page 2 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload