I've got a counterproposal that might address the OP's idea a little differently but bring some other advantages:
XP Banking Toggle, available as an Account-wide purchase in the Store, or free to VIPs (yay VIP perks!)
When active, you will stop gaining XP. Any XP you earn will go into a bank of stored XP (appearing as, say, an orange addition to the end of your XP bar. When Banking is toggled off, any XP earned will also "withdraw" 1 point of banked XP back to regular XP, until your cache is depleted. You can store up to 2 levels minus 1 (just like banking regular XP) or 1.5M if you're at cap.
So, effectively, you can store your XP under your "good" destiny, and then use it to double your earned XP under your "bad" destiny. It doesn't let you completely circumvent having to actually play all destinies, but it does let you ameliorate some of the grind. And, its a one-time purchase/permanent VIP perk, not something you need to buy again every time.
Its admittedly stealing a mechanic from LOTRO, but at least we know Turbine can make it work.
This is a good idea Troll.
But why 1.5mill?
Perhaps 500k would make more sense. One could always change destiny, use the XP, and then change back again and start banking again.
I think it would work best as a 'gear slot' item, that stocks up the XP while wearing it. Yes, there'd be a disadvantage in that you'd need to be wearing it while banking XP - but I think there ought to be some minor drawback to a characters power while doing this? There'd also have to be some strict coding on them so as not to permit the XP 'filling' during heroic levels (make the item ML:20 and a trinket to equip - therefore cannot be used during heroic levels?). If one could fill during heroic levels, it's effectively a 100% XP pot isn't it? (that stacks with all other XP)
If you had personalized items like you're imagining, then every character's inventory would change from 125 (or however many) one-string entries to 125 entries with strings for every parameter on each item - you could imagine the database load increase with that kind of architecture.
Or, conversely, there'd have to be a "master" item for every possible combination of that items, but you could imagine how having 1.5 million different permutations for Stored-XP Stones is equally untenable.
Cool Idea but I wouldn't want to see it implemented.
But if it were to be implemented it would have to be:
1. Only able to save ED xp and not work with heroic levels or epic levels. (you would still gain level xp with the stone enabled)
2. Nullify ALL ED xp and store 50% of it in the stone. (the other 50% be lost)
4. Have it as a PDK favor reward or something
5. 20k xp maximum
Instead of complaining that there are no healers, go roll one...
EDIT: And reconsidering, if it were going to be consumable it would probably be better to break that down into smaller XP value chunks, while similarly lowering cost. Maybe 250k or so? Something large enough that you don't have to fuss with it after every few quests, but small enough that you are not going to be overflowing your bars when you redeem them.
I have no idea how Turbine has implemented their systems, so I am not going to pretend that I do and say if it would be simple or complex to create an item that uses a value that is attached to the character, and not the item, which keeps a running tally of the XP value of the Stone. But I am going to say that we can not really have any meaningful discussion about that without more information than we will ever get.
Last edited by RedHost; 10-03-2013 at 01:21 PM.
.... a way to level destinies without actively running around in them.....
I LIKE IT
the only problem i see is the way how it would be supposed to work,i guess it could be similar to new cosmetic helmet clickies, where you activate it, it adds its own buff to you that "collects" exp gained and places it into the xp stone and gets removed on logging off.
"If you're not having fun, you're doing something wrong."
— Groucho Marx
It should be a thought bottle, plain and simple. You put exp in, you take exp out. 50% exp just makes every grind grindier for no reason.
Attaching it to PDK favour is also bad, think about just how long it took you to get high favour witht he PDK and then think about how much of that ED exp has gone to waste. The point of the OP suggestion is that you don't wate exp. You play with your best ED and then bank the exp that you get in whichever ED you need to level. This way, you have a lot more fun since you're not gimping yourself and doing joyless grinds just because you have to. (not to mention Turbine won't be making any profit by attaching it to PDk favour, at least with TP it can be a premium service)
20k xp is nothing, you'll be going back to town to refill it every 2-4 quest runs
Everyone (on the forums) complains that the game is too easy. So leveling an off-destiny is one of the only challenges left, right? So why skip it?
Look, if I run solo, on normal,
Impossible Demands x2
Rusted Blades x2
Trial by Fire x2
Don't Drink the Water x2
that takes me ~2 hours and with a 30% pot running nets around 430 - 450 thousand xp. So, almost 1/2 of the way from 25 to 26, and 1/4 of the way to a single max xp destiny.
Then the next day, I can do it again! And again and again, for as long as I can stand it. Do it in the gimpiest off-destiny and you still won't die unless you go afk while standing under a named beholder. You won't use SP pots or Rez cakes or any other critical resource. Get to level 5 in a destiny in 3 days, get to max xp cap in 4. Now, times that by 10 characters and it starts to get tiresome but nobody told you (or me, but especially me) to go out and make 10 characters, right? Anyway half my characters were levelled the "old fashioned" way before the ransack mechanic was added, but this is even easier bc it never takes a group because you aren't out as much if the door isn't hung.
Gwyneira : Cattari : Gorobei : Berylore : Zelphia : Aanouk : Beatriice : RobotMaria : Dalrymple : Nihill
Captain's Crew : Fernia : Ghallanda
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