Currently, I believe that raids need some kind of new direction for the future of DDO. The current raids we have:
- Have TERRIBLE scaling issues. And by that, I mostly talk about the level: Nobody in HELL that I know of raids the majority of raids near level (I.E. 3 above or below level), save for Tempests Spine and maybe heroic VoN*. Something needs to be done about that, but I wish I knew what.
- Are NOT fun. Do you consider fun to be sudden death with no immediate explanation of who, what, when and why? Yes, I know most raids are not like that, but sudden death SUCKS. Not all raids should be bleepin rocket science, you know!
- Are WAY too focused on loot. Loot, loot, loot, that's what it's all about! Shouldn't raids be special adventures that are fun to do and not necessarily aimed at acquiring loot? Im not against raid loot, but I am opposed to it when it is the driving force of running the majority of raids.
- Give just about the same favor if only slightly more than quests. This tends to be a minor thing, but I believe raids should have some special sense of accomplishment that grabs the attention of the major representatives in whatever plane you reside in.
We need a new direction for how raids are done in game. When it comes to a lot of things in DDO, they've done a lot of good new things, such as the music and questing. But there are two things Turbine does that are SO DDO:Stormreach days: Raids and Quality Assurance(I.E.: Bugs!).
*You could count chronoscope too but I see it run for loot more often than at-level. At least its fun though!