Page 1 of 2 12 LastLast
Results 1 to 20 of 23
  1. #1
    2014 DDO Players Council
    Alt-pletionist
    IronClan's Avatar
    Join Date
    Jan 2010
    Posts
    7,170

    Default Community build: "Ironrooster" Critalicious eSoS user Self healing, suvivable.

    Needs to be:
    Crit focused
    Self healing
    Very Survivable

    Preferably Iconic or Dwarf (I have a Pali i don't like I might TR)

    Some thoughts I have had
    right now: Bladeforged 8 Fighter 2 Pali 10 Monk
    PDK Bard 12 Fighter 8 CHA based
    Last edited by IronClan; 10-01-2013 at 02:06 PM.
    You guys filibustering a new mode have already succeeded in scaring the Dev's into not doing it the right way and re-scaling the existing settings, why in the world are you still filibustering? Drunk on your success? Schadenfreude? Spitefulness?

  2. #2
    Community Member
    Join Date
    Jan 2010
    Posts
    47

    Default

    I didnt think you could TR into an Iconic, or TR an iconic at all...not even LR if I understand things I read...which is highly unlikely.

  3. #3
    Community Member FlaviusMaximus's Avatar
    Join Date
    May 2012
    Posts
    1,636

    Default

    Take this with a grain of salt, because I don't normally make THF'ers;

    Just spit-balling here; How about a horc 14 fvs/3 druid/3 barb? (or some variation thereof)

    You obviously wouldn't use barbarian rage, but you could potentially get a +30% doublestrike action boost (better for THF than TWF) to use after you run out of damage boosts, extra attack speed from fatal harrier (if it is WAI that it works when not in beast form and doesn't get ner-fixed soon) that will be especially nice while blitzing, some extra crit damage from the druid tree, the heal spell and all of the other single target cure spells, divine might, smite weakness, an extra cleave attack from frenzied berserker, improved power attack from both the horc tree and ravager tree, which is a nice big boost to THF damage, more damage from the horc THF line, the divine favor spell, +10% glancing blow damage from frenzied berserker, and lots of extra action boosts from the horc and frenzied berserker lines.

    The DPS would be very good, the PRR would be decent, and the self healing would be second to none, but the character would lack any form of cc, whether it be from songs or tactics.
    Last edited by FlaviusMaximus; 10-01-2013 at 03:40 PM.

  4. #4
    Community Member
    Join Date
    Jan 2006
    Posts
    1,710

    Default Off the top of my head

    Quote Originally Posted by IronClan View Post
    Needs to be:
    Crit focused
    Self healing
    Very Survivable

    Preferably Iconic or Dwarf (I have a Pali i don't like I might TR)

    Some thoughts I have had
    right now: Bladeforged 8 Fighter 2 Pali 10 Monk
    PDK Bard 12 Fighter 8 CHA based
    11 cleric(self healing, smite weakness. div might, div favor)
    1 Monk (1 feat(even toughness), access to monk stance feats(earth stance +1 crit X)
    8 Fighter (5 more feats, tactics, tier 5 one w/blade(centerable sos) and Keen edge(+1 crit range).

    Whatever race ya want, tho if you go warforged(immunities) righteous weaps will add a good chunk of damage and some universal spellpower(greatsword is religious weapon).

    High str, decent con, decent charisma, cant go wrong.

    There a a lot of other options, but this one is some crazy damage/crits).

    Edit: Warforged tactics, power attack and weap attachment with sos are nice too.
    Last edited by 01000010; 10-01-2013 at 04:06 PM.

  5. #5
    2014 DDO Players Council
    Alt-pletionist
    IronClan's Avatar
    Join Date
    Jan 2010
    Posts
    7,170

    Default

    Quote Originally Posted by str8nger View Post
    I didnt think you could TR into an Iconic, or TR an iconic at all...not even LR if I understand things I read...which is highly unlikely.
    Doesn't need to TR just that my two current ideas floating around are both Iconics , or a Dwarf that I already have at cap that could TR into anything )I know I could change race at TR but another thing I like is CON to damage on a Dwarf Bard.

    Right now The BF iconic is the leading candidate but I'm torn with the PDK Bard..

    Bladeforged is Self reconstructing so little of the class levels need to be about self heals. Meaning this is the most crit-focused with Monk Mountain stance and also the most survivable with Pali Charisma to saves and Monk dodge bonuses, it also has a HUGE amount of feats, quite possibly enough to do Whirlwind attack.

    PDK Bard has great Buffs and Bard CC with Charisma, and Charisma to hit and damage, it's obviously extremely effective self healing with entirely possible to do support group heals. Self haste, Self displacement, Fascinate for EE groups...

    The Dwarf would be Bard/Fighter CON to damage so Bard levels will help massively with to hit bonuses.
    You guys filibustering a new mode have already succeeded in scaring the Dev's into not doing it the right way and re-scaling the existing settings, why in the world are you still filibustering? Drunk on your success? Schadenfreude? Spitefulness?

  6. #6
    Community Member FlaviusMaximus's Avatar
    Join Date
    May 2012
    Posts
    1,636

    Default

    Quote Originally Posted by IronClan View Post

    The Dwarf would be Bard/Fighter CON to damage so Bard levels will help massively with to hit bonuses.
    I think bards are really hard to beat right now, especially with the sheer volume of mobs that spawn in the new quests. Just keep in mind that dwarves can't use con to damage with an esos. Throw Your Weight Around is only for weapons that get boosted by the dwarf damage line.

  7. #7
    Community Member
    Join Date
    Jan 2006
    Posts
    1,710

    Default con to dmg

    Im a fan of dwarven con to dmg too, but doesnt work with sos. The builds i do have that use con to damage are currently stuck on the reinarnate ship due to bugs so ive been playing with div might builds a good bit, since it doesnt work unless you use str as damage stat.

    My next test character is an amp build with fol using cleave attacks, no clue how thatll work, but hell at least to some major damage, even if the cleave heals dont cut it.

  8. #8
    2014 DDO Players Council
    Alt-pletionist
    IronClan's Avatar
    Join Date
    Jan 2010
    Posts
    7,170

    Default

    Quote Originally Posted by 01000010 View Post
    11 cleric(self healing, smite weakness. div might, div favor)
    Oh Divine might is Meaty, hmmm so how about

    9 Monk
    8 Fighter
    3 Pali

    Gets Divine Might from 3 Pali Bladeforged for self healing doesn't need positive healing so that split works. 9 monk gets Improved evasion, dodge bonuses, speed increases, Mountain stance of course. 3 feats.
    You guys filibustering a new mode have already succeeded in scaring the Dev's into not doing it the right way and re-scaling the existing settings, why in the world are you still filibustering? Drunk on your success? Schadenfreude? Spitefulness?

  9. #9
    Community Member FlaviusMaximus's Avatar
    Join Date
    May 2012
    Posts
    1,636

    Default

    Quote Originally Posted by IronClan View Post

    Gets Divine Might from 3 Pali
    Yup. Just need to twist in Bane of Undeath from Unyielding Sentinel destiny, since Paladin Divine Might uses Turn Undead and Paladins don't get Turn Undead until level 4.

  10. #10
    2014 DDO Players Council
    Alt-pletionist
    IronClan's Avatar
    Join Date
    Jan 2010
    Posts
    7,170

    Default

    Quote Originally Posted by FlaviusMaximus View Post
    I think bards are really hard to beat right now, especially with the sheer volume of mobs that spawn in the new quests. Just keep in mind that dwarves can't use con to damage with an esos. Throw Your Weight Around is only for weapons that get boosted by the dwarf damage line.
    AH yeah that's right forgot axes/picks/hammers only. Well it was a distance 3rd place anyway... leaning towards Bladeforged if only because the Reconstruct SLA means I can go all out on Crits and Survival with the class levels.

    Looking at what 3 Pali gets me enhancements wise, I'm really loving 01000010's idea if only because of the DM inspiration (that's a hard nick to write: 8 bit? 66? HGTTG reference?). But as a completely arbitrary qualification I do not want more than a couple divine levels for multiple reasons, I don't want healer expectations on this toon, I have three of them already, and I really am now leaning towards the Bladeforged simply because it's more "all in" on crits than my bard idea.
    Last edited by IronClan; 10-01-2013 at 05:37 PM.
    You guys filibustering a new mode have already succeeded in scaring the Dev's into not doing it the right way and re-scaling the existing settings, why in the world are you still filibustering? Drunk on your success? Schadenfreude? Spitefulness?

  11. #11
    Community Member NaturalHazard's Avatar
    Join Date
    May 2010
    Posts
    8,866

    Default

    Quote Originally Posted by IronClan View Post
    AH yeah that's right forgot axes/picks/hammers only. Well it was a distance 3rd place anyway... leaning towards Bladeforged if only because the Reconstruct SLA means I can go all out on Crits and Survival with the class levels.

    Looking at what 3 Pali gets me enhancements wise, I'm really loving 01000010's idea if only because of the DM inspiration (that's a hard nick to write: 8 bit? 66? HGTTG reference?). But as a completely arbitrary qualification I do not want more than a couple divine levels for multiple reasons, I don't want healer expectations on this toon, I have three of them already, and I really am now leaning towards the Bladeforged simply because it's more "all in" on crits than my bard idea.
    So you got the shard and seal good to go, just need to farm a base item for the character your going to roll up? I do like the blade forged version greater earth stance centered with a weapon like sos-esos is so much fun, how much does the reconstruct SLA normally hit for?

    Though bard definately has its advantages, high umd, displacement spells though you can use clickies, and if CHA based awesome CC's which can be a lifesaver. THough PDK looks fugly and bladeforged just look mean.....mean bro.
    Last edited by NaturalHazard; 10-01-2013 at 06:20 PM.

  12. #12
    The Hatchery Antiguo's Avatar
    Join Date
    Oct 2009
    Location
    My house
    Posts
    670

    Default

    Wrong forum section?

  13. #13
    2014 DDO Players Council
    Alt-pletionist
    IronClan's Avatar
    Join Date
    Jan 2010
    Posts
    7,170

    Default

    Could have sworn Divine Might was a third tier Pali enhancement, it's only 2 in Ron's planner, so that last level is still floating around probably still use it for Pali to get core 2 or maybe something nice in a future Pali tree. though I likely wont have the AP's to use in those trees for the low hanging ability enhancements. Need a minimum 19 AP's for the Bladeforged tree (Weapon attachment +0.5W) and 30-something for the Kensei tree...

    Okay so with 9 monk levels 3 bonus feats, 8 fighter 5 feats, that's 15 feats +3 epics I'm thinking Whirlwind is almost easy to get, it leaves 10 feats +3 Epics. Whirlwind attack being decidedly unpopular due to the "animation too long, lowers DPS" thing... That understood however I'm thinking a 13-20 range crit weapon on a 360 degree cleave with a +4W, nearly half the Mobs will get crit by the WWA... I think under that condition it might just flip flop the equation....
    Last edited by IronClan; 10-01-2013 at 07:08 PM.
    You guys filibustering a new mode have already succeeded in scaring the Dev's into not doing it the right way and re-scaling the existing settings, why in the world are you still filibustering? Drunk on your success? Schadenfreude? Spitefulness?

  14. #14

    Default

    Quote Originally Posted by IronClan View Post
    Could have sworn Divine Might was a third tier Pali enhancement, it's only 2 in Ron's planner, so that last level is still floating around probably still use it for Pali though I likely wont have the AP's to use in those trees for the low hanging ability enhancements.

    Okay so with 9 monk levels 3 bonus feats, 8 fighter 5 feats, that's 15 feats +3 epics I'm thinking Whirlwind is almost easy to get, it leaves 10 feats +3 Epics. Whirlwind attack being decidedly unpopular due to the "animation too long, lowers DPS" thing... That understood however I'm thinking a 13-20 range crit weapon on a 360 degree cleave with a +4W, nearly half the Mobs will get crit by the WWA... I think under that condition it might just flip flop the equation....
    Just to be clear, you understand that you won't be able to use divine might until epic levels, and then only after you spend a twist slot on turn undead from unyielding sentinel, right?

    1 cleric level gets divine might, costs half as much (1 ap/rank instead of 2) and is powered by spell points instead of turn undead. There are some other nifty bonuses from 2 cleric, most notably the smite ability that causes vulnerable. You wouldn't get pally saves, though, of course.

  15. #15
    2014 DDO Players Council
    Alt-pletionist
    IronClan's Avatar
    Join Date
    Jan 2010
    Posts
    7,170

    Default

    Quote Originally Posted by NaturalHazard View Post
    So you got the shard and seal good to go, just need to farm a base item for the character your going to roll up? I do like the blade forged version greater earth stance centered with a weapon like sos-esos is so much fun, how much does the reconstruct SLA normally hit for?

    Though bard definately has its advantages, high umd, displacement spells though you can use clickies, and if CHA based awesome CC's which can be a lifesaver. THough PDK looks fugly and bladeforged just look mean.....mean bro.
    I dont even have a scroll bro, I have no luck with SoS, but as I said in another thread I'm rolling this one up with this weapon in mind pretty much to have something to do in the game, a goal to help keep playing... As endgame for me an Altitus player with no love for TR'ing, and a 28 level cap with only two relivant modern raids (with VON being a third I suppose because eSoS was so powerful that it's still relivant), Yeah PDK's are terrible looking, I managed to make a female one that could be described as cute if you like chunky gals, but the running animation is perhaps the worst looking single animation in the game (well nothing is as bad IMO as the Monk reverse floating air kick). She looked like a 5 year old running with Dad's boots on... A robe helped with that...

    Still Bladeforged are spikey goodness for sure. The synergies and self healing without giving up crit multipliers from Monk are too good I think it wins out. Shadow fade pretty much makes up for Displacement (I know ones incorp and the others concealment) and I will be honest I will probably never farm displacement quarter staffs for him... I always find it too clunky multi swapping and have a hard time keeping them going. I went that way on my FvS Ironvalkyrie and even she's getting an LR with Elf dragon marks just to make displacement less clunky, despite having 3 GS q-staffs already finished). I will be hard pressed to make a shroud SP item, except I will need it very badly with no native SP pool so I will
    Last edited by IronClan; 10-01-2013 at 08:27 PM.
    You guys filibustering a new mode have already succeeded in scaring the Dev's into not doing it the right way and re-scaling the existing settings, why in the world are you still filibustering? Drunk on your success? Schadenfreude? Spitefulness?

  16. #16
    2014 DDO Players Council
    Alt-pletionist
    IronClan's Avatar
    Join Date
    Jan 2010
    Posts
    7,170

    Default

    Quote Originally Posted by EllisDee37 View Post
    Just to be clear, you understand that you won't be able to use divine might until epic levels, and then only after you spend a twist slot on turn undead from unyielding sentinel, right?

    1 cleric level gets divine might, costs half as much (1 ap/rank instead of 2) and is powered by spell points instead of turn undead. There are some other nifty bonuses from 2 cleric, most notably the smite ability that causes vulnerable. You wouldn't get pally saves, though, of course.
    Yep in the planner Pali 3 is level 20 (I had thought 3 pali levels were needed but I was thinking of Divine Sacrifice). This is a toon that starts at 15th level and is STR based so it's hardly like I'm going to be hating life until I get DM. If it was a Bard with no levels up into a base 14 or 15 STR it might suck a lot to wait for the DM.

    1 Cleric means no Monk or No fighter on a BF, if I was to go that rout I suspect 8 Fighter some cleric and the rest Bard PDK would be my choice, I love Ameliorating Strike (4 Cleric WP) DM and healing spell power synergies plus 4 Charisma enhancements from Radiant and WP, on a Bard (especially because I can't stand the Bard trees and can't spend more than about 15-20 points in either of them). In fact theirs a Bard thread around here where I bring that idea up. I've got the healing strike (not going to try and spell it again) on my Bladeforged FvS and it is awesomesauce for a healing melee. couple hundred point mass cure + lesser resto for free every 15 seconds? Yes please. If I was going more healing and less crit Bard + Cleric would be on the table for sure.
    You guys filibustering a new mode have already succeeded in scaring the Dev's into not doing it the right way and re-scaling the existing settings, why in the world are you still filibustering? Drunk on your success? Schadenfreude? Spitefulness?

  17. #17
    Community Member
    Join Date
    Jan 2006
    Posts
    1,710

    Default Switch the levels up

    If you really want to go bladeforged then paladin is a must, with the saves youll be able to pull off tho i dont think 9 monk(imp evasion) is neccessary at all, just a 4th lvl of paladin will give you turns for divine might without using a very valuable twist, 8fighter/6pal/6monk works pretty well, even 12fighter(power surge)/6monk/2pal would be ok if you use the twist for turns. 10f/4p/6m would work too for the extra feat. Imp evasion is nice, but dont know if its worth a twist use.

  18. #18
    2014 DDO Players Council
    Alt-pletionist
    IronClan's Avatar
    Join Date
    Jan 2010
    Posts
    7,170

    Default

    Quote Originally Posted by 01000010 View Post
    If you really want to go bladeforged then paladin is a must, with the saves youll be able to pull off tho i dont think 9 monk(imp evasion) is neccessary at all, just a 4th lvl of paladin will give you turns for divine might without using a very valuable twist, 8fighter/6pal/6monk works pretty well, even 12fighter(power surge)/6monk/2pal would be ok if you use the twist for turns. 10f/4p/6m would work too for the extra feat. Imp evasion is nice, but dont know if its worth a twist use.
    well with a mostly dumped CHA (thinking 12-ish) plus gear and tome we're not talking about 2 Pali 18 Sorc saves.

    If there was a twist that made every reflex based attack half damage no matter what else happened I would expect that it would be the defacto must have twist for every build that didn't already have it...

    Obviously I don't need cocoon, and I'm going to obviously be in LD as a main destiny given the crit focus, so I'm not sure what I'd do with all three twists ATM. It's going to have retarded amounts of Fortification already, so probably some PRR and Intolerant Blows (for +1W and gathering mob aggro up for another +4W on a whirlwind)

    I think the main thing I have against more Pali levels without actually really digging into that idea is that I don't care for their Enhancement trees very much for a fleshy Pali, let alone this Frankenstein..
    Last edited by IronClan; 10-01-2013 at 09:27 PM.
    You guys filibustering a new mode have already succeeded in scaring the Dev's into not doing it the right way and re-scaling the existing settings, why in the world are you still filibustering? Drunk on your success? Schadenfreude? Spitefulness?

  19. #19
    Community Member
    Join Date
    Jan 2006
    Posts
    1,710

    Default there ya go

    I go near max charisma on my div might guys, so we were on different pages there. On a build like this with all the feats ill go a little lower con and take a couple toughness with monk feats(worth about 2 con each). Yeah, if your going 12 charisma imp evasion will help a good bit.

    Edit: Exalting smite is nice on build like this, 2 more crit multiplier, thos can only use here and there.

  20. #20
    2014 DDO Players Council
    Alt-pletionist
    IronClan's Avatar
    Join Date
    Jan 2010
    Posts
    7,170

    Default

    For me it's hard to pump Charisma up (if DM is the primary reason) without paying more for it than just putting the points in STR. For example for about 14 Charisma (1 for 1 point buy) it's worth dropping 2 CON say from 18 to 16, for the 6 build points needed. But at this point you're really not feeling good about dropping CON any more, and you're only getting 2 points from doing that. So you look for something else (well I do). Assuming its a STR based build you have 18 STR and probably everything else dumpped... dropping even one point of STR to get 15 charisma and 1 left over point (probably you put it in INT for 9 for example so you can have 1 more skill point from level 3 (+1 tome) onward) this is obviously a bad deal for STR based... I don't need to tell you. But that's a loss of half a STR modifier for a gain of a quarter STR modifier from DM. Dropping STR to 16 for 6 points gets even worse. you gain enough points to make CHA 16 with two points left over. gaining you a half STR mod at the cost of a full STR mod. There's no way to make this a good trade off. It starts as a really bad value and just gets worse from there.

    Of course if you really get so much out of LOH and Saves that the trade off is worth more to you than DPS, knock yourself out, there's all sorts of decision points in this game, and how much you want of each thing you're trying for is always going to be different from one player to the next.

    In this context (Crit focused wanting big huge crit numbers as often as possible, and Survival being a primary criteria also so HP..) dumping STR any for any CHA would be a bad trade off, and more than a point or two of CON is undesirable. Basically even with a 12 CHA you will end up in the mid 30's (maybe nearing 40 with the new random +11 stuff and fully geared) giving a 10 to 14 Charisma mod to STR and saving throws. Not uber, but definitely still a nice synergy with the build. Interestingly upping this to 16 at a high cost of build points taken from STR really doesn't buy you that much... 14 CHA is the sweet spot IMO 1 for 1 points into CHA are a good deal as long as STR is already maxed.

    Sadly I sound like a total min maxer when in fact more than three quarters of my toons are flavor builds but digging deeper into characters and Alt's has become my replay value in DDO, it's like a puzzle minigame
    You guys filibustering a new mode have already succeeded in scaring the Dev's into not doing it the right way and re-scaling the existing settings, why in the world are you still filibustering? Drunk on your success? Schadenfreude? Spitefulness?

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload