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Thread: BYOH Barb

  1. #81
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    Default Barbarians Need More Love

    Let them use heal scrolls while enraged (it is still hard to get enough umd) or change silver flame potions make them Stack 100 times instead of 10 and remove the Penalty with this more People will buy necropolis Packs to earn 400 favor to unlock them seriously every class gets more love recently barbarians get nothing have less feats than everyone Else cant use heal scrolls and get the self dmg Portion of frenzy and death frenzy when using a bow Without adding vicious or greater vicious to your bow Comeone Turbine do something ...

  2. #82
    Community Member Lauf's Avatar
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    Quote Originally Posted by pesch1991 View Post
    Let them use heal scrolls while enraged (it is still hard to get enough umd) or change silver flame potions make them Stack 100 times instead of 10 and remove the Penalty with this more People will buy necropolis Packs to earn 400 favor to unlock them seriously every class gets more love recently barbarians get nothing have less feats than everyone Else cant use heal scrolls and get the self dmg Portion of frenzy and death frenzy when using a bow Without adding vicious or greater vicious to your bow Comeone Turbine do something ...
    your reply seems to be in the wrong thread...
    try posting it here:
    https://www.ddo.com/forums/showthrea...fix-Barbarians

  3. #83
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    Did you ever try putting together a Halfling dragon-marked acrobat ameliorating strike barbarian build?

    I think it's a really interesting concept, so I tried working one up in the planner. The problem is that the enhancements are so incredibly tight: minimum 22 APs into Warpriest for Ameliorating Strike, minimum 32 into Acrobat for Staff specialization, minimum 12 into Halfling for Greater Dragonmark. That leaves virtually nothing left over for the Barbarian trees, especially since going so far into the other trees opens up a number of tempting options that practically demand to have points spent on them.

    I'm not saying I dislike the build, but I don't think it would play anything like a true Barbarian. I think your rages would be so weak (and so few) that you would basically choose not to use them. All in all, it seems like a great way for someone who doesn't like Barbarians to get the past life, but not really a good option for someone who just wants to play a self-healing Barbarian.

    For reference, I threw together a 32-point F2P-friendly version of the build. ("F2P-friendly" means no tomes and no paid classes, in this case.) I actually think it looks like it would be fun to play, although if I ever build it for real I'd go for favored soul rather than cleric for the saves.

    Code:
    Character Plan by DDO Character Planner Version 04.20.01
    DDO Character Planner Home Page
    
    Level 20 Chaotic Neutral Halfling Male
    (9 Barbarian \ 7 Rogue \ 4 Cleric) 
    Hit Points: 292
    Spell Points: 205 
    BAB: 17\17\22\27\27
    Fortitude: 19
    Reflex: 13
    Will: 12
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 21                   24
    Dexterity            10                 10                   11
    Constitution         16                 16                   16
    Intelligence         14                 14                   14
    Wisdom                8                  8                    8
    Charisma              8                  8                    8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               4                  4                    7
    Bluff                -1                 -1                    0
    Concentration         3                  4                    4
    Diplomacy            -1                 -1                   -1
    Disable Device        6                 25                   25
    Haggle               -1                 -1                   -1
    Heal                  1                 18                   23
    Hide                  3                  5                    9
    Intimidate           -1                 -1                   -1
    Jump                  7                 12                   17
    Listen               -1                 -1                    1
    Move Silently         4                  4                    6
    Open Lock             4                  6                    6
    Perform              n/a               n/a                   n/a
    Repair                2                  2                    2
    Search                6                 25                   25
    Spellcraft            2                  2                    2
    Spot                  3                 22                   22
    Swim                  3                  7                    7
    Tumble                1                  1                    4
    Use Magic Device      3                 22                   22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Heal (+2)
    Skill: Hide (+3)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Power Attack
    
    
    Level 2 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Search (+1)
    
    
    Level 3 (Rogue)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Hide (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Cleave
    
    
    Level 4 (Cleric)
    Ability Raise: STR
    Skill: Heal (+4)
    Feat: (Deity) Follower of the Sovereign Host
    
    
    Level 5 (Cleric)
    Skill: Heal (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Cleric)
    Skill: Heal (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Great Cleave
    Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 3)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
    
    
    Level 7 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Search (+1)
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+4)
    Skill: Search (+2)
    Skill: Use Magic Device (+4)
    
    
    Level 9 (Rogue)
    Skill: Disable Device (+2)
    Skill: Search (+1)
    Skill: Spot (+6)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Least Dragonmark of Healing
    
    
    Level 10 (Barbarian)
    Skill: Heal (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Barbarian)
    Skill: Heal (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+3)
    Skill: Search (+3)
    Skill: Spot (+3)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Halfling - Halfling Luck (Rank 1)
    Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 2)
    Enhancement: Warpriest (Clr) - Toughness (Rank 3)
    Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2)
    Enhancement: Warpriest (Clr) - Strength (Rank 1)
    Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
    
    
    Level 13 (Barbarian)
    Skill: Heal (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Barbarian)
    Skill: Heal (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Barbarian)
    Skill: Heal (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    Skill: Heal (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Barbarian)
    Skill: Heal (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Rogue)
    Skill: Disable Device (+6)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Two Handed Fighting
    Enhancement: Halfling - Dexterity (Rank 1)
    Enhancement: Halfling - Halfling Luck (Rank 1)
    Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 2)
    Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 3)
    Enhancement: Halfling - Cunning (Rank 1)
    Enhancement: Halfling - Lesser Dragonmark of Healing (Rank 1)
    Enhancement: Halfling - Guile (Rank 1)
    Enhancement: Halfling - Greater Dragonmark of Healing (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Improved Glancing Blows (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Improved Glancing Blows (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Improved Glancing Blows (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Strength (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Strength (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Specialization (Rank 1)
    Enhancement: Occult Slayer (Bar) - Weapon Bond (Rank 1)
    Enhancement: Occult Slayer (Bar) - Uncanny Dodger (Rank 1)
    Enhancement: Occult Slayer (Bar) - Uncanny Dodger (Rank 2)
    Enhancement: Occult Slayer (Bar) - Uncanny Dodger (Rank 3)
    
    
    Level 19 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+6)
    Skill: Use Magic Device (+1)
    Enhancement: Thief-Acrobat (Rog) - Sweeping Strikes (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Lunge (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Vault (Rank 1)
    Enhancement: Occult Slayer (Bar) - Resistance (Rank 1)
    Enhancement: Occult Slayer (Bar) - Extend Rage (Rank 1)
    Note that I figured I need at least 5 rogue levels, for quarterstaff specialization. I wanted to get to rogue 5 relatively early in the leveling process, but if you're going that far down the rogue path it seems like a shame not to take another level or two to keep trap skills up to snuff. Rogue 6 then became basically a minimum for me. I also want more barbarian levels than rogue levels (primarily just for flavor, and the past life). So possible class splits are 10/6/4, 9/7/4, or 9/6/5. I threw out the last option since (for flavor, mostly) I assume we're trying to limit the divine levels to the absolute minimum. In the end, Rogue 7 seemed to offer more than Barb 10, due to the extra sneak attack die and skill points.

    There's some freedom with enhancements. You get a little more Barbarian-ish by dropping 7 points out of the acrobat tree, but it would mean giving up the Vault ability (abundant step / wings clone). Similarly, you could save 1 point from Halfling and you could move the 6 points I put in Occult Slayer into Ravager or Frenzied Berserker for more DPS. (Bizarrely enough, I'm actually using the only 6 points I put into the Barbarian trees for survival boosts -- 3% dodge, +1 DR, and +1 to all saving throws.)

    This has to be one of the more survivable "Barbarians" I've ever seen: empowered healing dragon marks, ameliorating strike, decent dodge, "wings", solid saving throws, evasion. Nearly full trap skills. But DPS will only be "okay", rages will be nearly useless, and it really won't play much like a Barbarian at all.
    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  4. #84
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    Color me insane, but I'm finding a pure halfling barb to be a lot of fun. I've been playing the toon largely solo, and I'm not very high up yet. However this is the only barbarian I've been able to stand playing past level 4 or so.

    The dragon marks give substantial heals once you max them out. My very rough guess is around 50% of what an average even level Paladin could do between shrines. You also get +3 to all saves from halfling. I went up the OS tree, so that's +4 (with halfing) to all saves and a lot of extra damage resistance so the halfling heals get stretched out more. Plus you often screw over casters, the bane of all melee.

    I missed out on 2 points of strength (+1 to hit and damage...not really missed), and I do have to carry potions for the times I need to heal while enraged (rare). I also can't imagine the DM heals would keep up with epic content. But so far, I am finding it a very fun leveling build.

  5. #85
    Community Member Lauf's Avatar
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    Quote Originally Posted by yfernbottom View Post
    Color me insane, but I'm finding a pure halfling barb to be a lot of fun. I've been playing the toon largely solo, and I'm not very high up yet.

    <snip>

    I also can't imagine the DM heals would keep up with epic content. But so far, I am finding it a very fun leveling build.
    you are correct in your assessment that the halfing heals won't cut it at higher levels. the human version scales nicely into epics as the benefit of the +30% heal amp doesn't diminish, unlike the healing you get from the dragonmarks (as a % of your total hp, their benefit erodes as you level).
    however having the ability to cast heal in a pinch can sometimes be priceless.

    I will add the OS halfling to the builds list in the OP.

  6. #86
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    This build in post 16 will cut it anywhere.

  7. #87
    Community Member Lauf's Avatar
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    Quote Originally Posted by Tilomere View Post
    This build in post 16 will cut it anywhere.
    could be, but as I've stated earlier in this thread:

    Quote Originally Posted by Lauf View Post
    I'll keep the information in the opening post limited to builds that are mostly barbarian, assuming that that is what people expect to find when looking up a BYOH barb.
    and with only 5 barb levels, this build doesn't quite fit the "byoh barb" category.

  8. #88
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    Quote Originally Posted by Lauf View Post
    could be, but as I've stated earlier in this thread:

    and with only 5 barb levels, this build doesn't quite fit the "byoh barb" category.

    After 5 levels of barb, you sorta have everything. You have all the tiers of enhancements, rage, and fast movement. They only thing that works that you don't have are frenzy and death frenzy, but since healing is a problem you are trying to solve, the vicious self damage puts a damper on those abilities. Honestly, after level 1 rage and fast movement, a barb to me is pretty much solely enhancements and a playstyle. More barb levels to me don't seem to add more "barb-ness'. But I play a druid and sorc mainly, so I don't really know 'barb-ness' that well. I only posted the build since it seemed related to me. It definitely doesn't play like a hybrid shapeshifter, so regardless of level split, it isn't a druid. A 1 barb 19 sorc seems like a fast moving sorc. However, once that 1 barb/19 sorc hits barbarian rage and locks everything sorc out, its a barb. At least in my opinion.

    That aside, if you are going to use ameliorating strike for healing, it makes sense to use TWF and a lot of double strike for more procs. It makes sense to have HAMP. Unarmed makes sense since it gives you full strength bonus to offhand. Druid is the only fit I see for giving barbs good unarmed twf damage and double strike at the same time, with 30% HAMP from a Wall of Wood. It seems like a good fit.

    If you want a barb past life, 8 barb 8 druid 4 fvs would also work just fine, using the exact same setup I linked earlier, except you wouldn't need extend spell for animal growth and could pick up another NF feat.
    Last edited by Tilomere; 03-11-2014 at 06:13 AM.

  9. #89
    Community Member Lauf's Avatar
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    Quote Originally Posted by Tilomere View Post
    If you want a barb past life, 8 barb 8 druid 4 fvs would also work just fine, using the exact same setup I linked earlier, except you wouldn't need extend spell for animal growth and could pick up another NF feat.

    Added, thanks.

  10. #90
    Community Member Fedora1's Avatar
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    Please excuse me if someone has already made this comment - BYOH Barbarian to me means Bring Your Own Hireling.

    Okay now I am subscribed to the thread, thank you.

    Might have to try a barb sometime now.
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  11. #91
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    Does anyone have a barbarian in Epics now that wants to try out the new epic destiny for viable self healing? On lammania a while back the healing sacred ground would work while raged, killing should also proc self healing. I'd recommend having some devotion slotted.

    I'm thinking Healing Amp, with positive spell power on a barbarian in this destiny.

  12. #92
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    Quote Originally Posted by Arcanegrin View Post
    Does anyone have a barbarian in Epics now that wants to try out the new epic destiny for viable self healing? On lammania a while back the healing sacred ground would work while raged, killing should also proc self healing. I'd recommend having some devotion slotted.

    I'm thinking Healing Amp, with positive spell power on a barbarian in this destiny.

    It is enough healing to solo any normal dungeon on EH and BYOH in EE on my druid/barb/cleric. I have around 230 positive spell power and an effective 100% hamp. It doesn't keep you alive against new raid fire damage that 1 shots you though, or swarms of EE mobs that effectively instakill you.
    Last edited by Tilomere; 04-09-2014 at 01:10 PM.

  13. #93
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    Quote Originally Posted by Tilomere View Post
    It is enough healing to solo any normal dungeon on EH and BYOH in EE on my druid/barb/cleric. I have around 230 positive spell power and an effective 100% hamp. It doesn't keep you alive against new raid fire damage that 1 shots you though, or swarms of EE mobs that effectively instakill you.
    Are you using Ameliorating strikes while testing? Was hoping that wouldn't be needed to be viable.

  14. #94
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    Quote Originally Posted by Arcanegrin View Post
    Are you using Ameliorating strikes while testing? Was hoping that wouldn't be needed to be viable.
    I think they are about equal. So both for harder things.

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