I have two TR's and they are both sitting at level 17-18 (each holding a level). I have another TR planned. While I love the idea of TR-ing, the EXP needed simply seems excessive. I believe that most of the TR crowd has to "farm" certain quests, but that simply isn't fun for me in addition to being too time intensive. I do love this game and have played it for years. I tend to play lots of different types of builds/classes/races in order to experience the game in different ways. I also "dream" of three Druid past lives as I really love the pet classes!
Okay, that leads me to something that I thought about yesterday. Why have the big EXP increase anymore? Given that the cap is now at 28 (and 30 at some point), we already have to play a whole lot of quests in order to get to the upper levels!
So, is there anything "game-breaking" about just allowing the same EXP progression on 2nd, 3rd, and beyond lives? If there is a problem with this or is that simply doesn't seem acceptable, what about cutting to 5% and 10% increases per level instead of being additive.
Essentially, I was trying answer a different question - how could Turbine bring TR-ing to the masses? I am curious as to whether this would allow more folks to TR and play the game longer as well. I couldn't think of a downside, but then again, I haven't quite capped my first TR either. Thinking about heroic TR and the impending Epic TR is simply overwhelming (I also finally got my first 25 after Wheloon was released).
I love this game and would love to experience more of it, but the time sink can simply be overwhelming. I love running most of the quests instead of the "TR farm".
Again, this isn't meant as any sort of "hate thread", but more of a way to think through and re-engineer part of the game for the masses!