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  1. #1
    DDO Central The_Human_Cypher's Avatar
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    Jul 2010
    Denver, Colorado, USA

    Default Artifacts in the Crafting System

    The new items in the game, even the low level items, are more powerful than what was available for loot just a few years ago. This development has led players to discuss revamping the Cannith Crafting system to make it more competitive with what can be acquired from quests only.

    If more levels are added to crafting and/or crafting is introduced in the Forgotten Realms environment, the devs may consider allowing very high level crafters to create artifacts as they existed in the pencil and paper game. These would be unique, named items like the Wand of Orcus, Sword of Kas, or Hand of Vecna from the Greyhawk campaign setting. The items would be unbound so that other characters may take possession of them but with major level, class, race, and/or alignment restrictions, for example. Creating an artifact would be a massive undertaking involving many different levels of ingredients, destroying very high level items that are not unique in the crafting process, and even completing related quests to finish the artifact. I think this addition to the crafting system would be a good end game enhancement for the lvl 30 toons which will be available next year and provide a greater incentive to develop crafting levels.

    If anyone thinks this is a interesting idea and would like the devs to consider this, please reply to this thread and give your comments on the subject.

  2. #2
    The Hatchery kierg10's Avatar
    Join Date
    Aug 2010
    Toronto ON


    Ckarlock Alarm (PDK bard 7 fighter 6 rogue 2) life 17
    Dragonbloodz Power (Drow sorc 20/epic 8) life 6
    Sorinsal (Drow rogue 20/epic 5) life 2
    Quote Originally Posted by Memnir View Post
    What I think is OP is anyone who uses implemented game mechanics, standard game features, or their own skill to be more effective in quests then I am - so I then find the time to post complaints about their use of implemented game mechanics, standard game features, or their own skill thus making me OP on the forums.
    Quote Originally Posted by Bridge_Dweller View Post
    Here's a new flash for the people who have not evolved and still play sponge toons: you serve no purpose. it's rude, but it's the truth. Divines are powerful, have been for a long time. They don't need you. If you need them you add no value to the group.

  3. #3
    Community Member Arianka's Avatar
    Join Date
    Apr 2013


    Nightmare to code.

    Forget it.

  4. #4
    Community Member Shmuel's Avatar
    Join Date
    Apr 2006


    if they do this, the 'rare and powerful" ingredients are almost certain to include large numbers of astral shards. Assuming that is the case, no way.
    Shmuel Xadin Xadins Errand Mohnster Yitzhak

  5. #5
    Community Member Sokól's Avatar
    Join Date
    Apr 2013


    The new op random loot just killed the game a little imo...
    Argonnessen: Hilmir - Purkilius - Jinu - Vignir @ Blood Assassin´s

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