Hi expert forumites!
I've been kinda trying to plan out my TR roadmap, and what I keep running into is self-healing. I just cannot BEAR to play a toon without at least something. So with that in mind, I've been trying to compile a list of healing options for all classes, and possible suggestions to mitigate the lack thereof in certain mixes. I'm not an uber-experienced player, so any and all advice and (constructive) input is welcome. Please do not include Epic Destiny feats or twists as this is intended for players who may not be TRing and who may be on their first life.
Wizard - Repair spells if Warforged. Negative energy self-healing if a fleshy Pale Master
Sorcerer - Repair spells if Warforged
Artificer - Repair if Warforged, Contruct Essence gives repair spells to fleshies with significant penalty
Bard - Has healing spells
Cleric - Self-healing spells
Favored Soul - Self-healing spells
Druid - Heal over time spells
Ranger - Self-healing spells, but at a greatly reduced level to other divines
Paladin - Lay on Hands - an explanation of the limits of this would be appreciated.
Fighter - None. EDIT: Rogue 2 level splash will give both Evasion for survival and UMD for heal scrolls. Details to follow.
Monk - Fists of Light finisher - an explanation of the limits of this would be appreciated.
Rogue - UMD for wands. No innate. EDIT: Also scrolls.
Barbarian - None. EDIT: Again, rogue splash for scroll/wand healing, but have to drop Rage to use.
The UMD for wands is not a solution in my book. So sensible suggested splashes are welcome for these classes. It might someday help a newbie (like me) construct a character which doesn't need to have a pocket healer.
Anyone want to fill in any blanks or advice? I'll edit as replies are added.