Join Date: Nov 2009
Now excuse me while I wander off to arm myself with Grilled Cheese Sandwiches and hunker down behind my Armored Beer Refrigerator, while I have the UFO's take control of the Congresional Wives with the help of the International Cocaine Smugglers and the Evil Geniuses for a Better Tomorrow
I hate to say this, but the new(er) guy is more right.
DDO has been stale for a long time. However the insistence on curving the complexity to be more advantageous to run solo has been a catastrophic failure.
Accessibility was introduced to lure the MeNow Gen. Not going to work, DDO is waaay to complex for them.
All the EasyButton has accomplished in my opinion has blunted the complexity and depth and negated the need to run with others, killing the camaraderie that was the strength of the playerbase. The final blow was the change of this very website.
Even me, who helps run one of the largest casual guilds in DDO, who has been able to adapt to just about anything that Turbine throws our way, sees the error in Turbine's recent direction.
The killing off of the "raid night" is a horrible concept. Challenge must exist. There needs to be an end game that offers challenge. Most important - there needs to be reasons to group up and find others. This game is about Dungeons and Dragons, not Farmville. Dont make it simple, stupid.
Honkin * Diaari * Bazongas
He had some good points for someone that's only been around since May of this year.
"End game" is relative, it always has been. DDO always had a narrow definition of end game. Me personally, I dont care. I want the journey to be as good as the end game, and for me it always has been. Hence why I'm an altoholic, that has helped provide for many more altoholics along the way
NOBODY has better grouping tools than DDO. Its DDO's niche, team-play that is, and I believe Turbine must continue to develop with this in mind, to stay relevant.
Last edited by LeslieWest_GuitarGod; 10-07-2013 at 01:49 AM.
If games are hollow pursuits, I guess I am a hollow person. That kind of sucks.
Once i found out they made it solo friendly i tried it again and enjoyed DDO. If they would try to force me to group again i just would play something else.
Mind you that's just for requiring grouping, i'm all for quests where the challenge does not only come from Quadrupling the amount of mobs and their hp per difficulty level.
Last edited by Pandir; 10-07-2013 at 08:39 AM.
Please edit your comments immediately and add at least one of the following:
- Flaming devs
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Thank you and have a good day.
Magical Rings are well... magical. - Gandalf
I don't mind grouping, but I quit playing the first time when they started shoving guilds down our throats and solo'ing anything past level 10 was frustrating for a non-uber past life geared veteran. I came back shortly after MotD and was happy to find soloing was doable and every piece of gear I found no longer required that I belong to a guild to use it - which was pretty silly if you think about it.
On the subject of end game - in what is essentially a 100% PvE game, there is no sustainable end game. If you want unlimited challenge you need to play a game with PvP raids.
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