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  1. #1
    Community Member Certon's Avatar
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    Default I miss the old item prefixes and suffixes. Bring them back.

    Yeah.

    The Ghostbane suffix is interesting, and so is Rapid Strikes, but I'm kind of sick of seeing them...

    Where's maiming, puncturing, wounding, virulent poison, fiery detonation, most of the other banes, metalline, pure good, righteousness...? The list could go on and on--

    If this is a design choice, you guys are messed up, EVEN if this is temporary while you work out the new itemization tables.

    If this is an oversight on someone's part, then someone in QA or coding is most likely incompetent.

    If this is a mistake, it isn't a small one. It's HUGE. Something that should be red flagged. Fix it.

    If this is WAI, let me know so I can quit playing.

  2. #2
    The Hatchery zwiebelring's Avatar
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    If this is WAI, let me know so I can quit playing.
    This is something that will never happen.
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  3. #3
    Community Member redspecter23's Avatar
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    The new system of lootgen is a complete fail in my opinion. Bring back the old affixes. Keep some of the new if you must. Give me back my +4 tomes and +5 upgrade tomes on level 27+ loot (or at least tell me what I need for it now). Put +4 and higher tomes back in raids. Have a talk to the person or persons in charge of this whole fiasco and let them know that I personally am very disappointed in them for implementing a bad system that is only half done and has completely undocumented tome changes that only serve to frustrate and infuriate when communication is nil on the subject.

    Right now I have no interest in anything loot gen and it's impacting my desire to want to play at all in an environment that has demolished any raiding endgame as well. You had it right with MotU lootgen. Why you decided to "fix" something that only needed minor tweaks at best is beyond my logical comprehension.
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  4. #4
    Community Member Bogenbroom's Avatar
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    There was plenty of chatter on this at release and Feather did chime in that at least *some* of those pre/suffixes would return Specifically mentioned were stat draining ones if I recall correctly.

    I was not a fan when I saw the changes, and, even though I am generally very positive of what the devs do, I still don't care for the changes on the whole. I do like the cursed items and the diversification of enchantments to slots. Those are good. But the simplification of enchantments and the tiered system... I really dislike it.

    Even if there is more overall power in the items now, there is very little diversity and the tiering mech makes them feel very generic. Yes, I am sure a Frost V of Hearteseeker V doohickey is a very nice weapon, but I'll be much more excited by my widget of the crusader or the thingamajig of the sun's fury. I REALLY hope we get back there. Although, I will say that on caster items, at least, it hasn't really been a problem. (Caster items were always bland.)

    So I just find myself hoping that what we currently have is a new base on which much building will happen. And naming.... please bring back (revamp/ whatever) the naming.
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  5. #5
    The Hatchery zwiebelring's Avatar
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    Woot, stat draining, completely useless since ehard. Yes, bring it back. But not the others.

    Fluffy pre- and suffixes like auroral and a thousand suns hurt this game and people leave, because they have to read descriptions now instead of *lame pre-/suffix name [insert roman number]*.

    On the one hand they generate superb new areas with love for details and fantasy and on the other hand they mess with iconic fantasy traditions like cool names for your items.

    FoS take your lame cappy off and return the cool stuff! Yes, I am angry. No, I won't ragequit. That made it too easy for you to mess again without people recognizing those bad decisions.
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  6. #6
    Community Member A3oN95's Avatar
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    I'd like them back as much as everyone else, but most of them probably won't came back again (I guess it will be just like what happened with mithril/adamantine/darkleaf loot: keep your old ones, because you'll never see them popping up again).

    The loot changes in u19 where a complete fail imho (although I liked the other changes they did in u19, in general)

  7. #7
    Community Member Qhualor's Avatar
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    Definitely need more variety. Need something that will actually do damage to ghostly skeletons and IQs incorporeal monsters. Also, I'm lucky if I can make it through a quest without my Q-staffs breaking and taking permanent damage after every quest. This goes for named and random. Is it just the staffs or are there other non crafted weapons that this is happening too?

  8. #8
    Community Member Havok.cry's Avatar
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    You know the ghostbane thing was added, according to the devs, because of newbies not being able to kill undead. I have to wonder though: Which undead? I mean, if it was the ones from Delaras, ghostbane solves nothing and the newbies that don't understand they need a good weapon to hurt them will still be just as turned off from the game. If it is margeruite in the catacombs wiping newbies out wholesale, again ghostbane won't help there. If it was the vampire boss in church and the cult or the necropolis 1 or 2, then ghostbane still wont help much as they need silver to break the DR. If it is mummies, thenghostebane really doesn't help the newbie as they are likely not killing them because they are paralyzed with fear and getting mummy rotted. In fact ghostbane will only help with the easiest of undead, so I can't even see it as being a solution to the problem.
    Last edited by Havok.cry; 09-27-2013 at 01:16 PM.
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  9. #9
    Community Member Bogenbroom's Avatar
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    Quote Originally Posted by A3oN95 View Post
    The loot changes in u19 where a complete fail imho (although I liked the other changes they did in u19, in general)
    See... I think it is a bit early to call it a complete fail. If what we have now is the end product, then yes. But if what we are seeing is stage 1 of the revamp, then okay... let's just point out where our concerns are.. And I think pretty universally the complaints are A) lack of variety, and B) the tiered naming scheme is bland and feels fake.


    On that second point, let me put it this way. Can you picture someone charging into battle yelling "I will strike you down with my Frost IV longsword!" ?
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  10. #10
    Community Member Sarzor's Avatar
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    I just have a pain of a time trying to see what I have. Everything has the same name until you bore down into the descriptions, and that's kinda a pain. I want to know lesser undead bane vs. undead bane vs. greater undead bane without having to go "oh hey, a ghostbane item, I wonder what it is exactly."

  11. #11
    Community Member AbyssalMage's Avatar
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    Quote Originally Posted by Certon View Post
    Yeah.

    The Ghostbane suffix is interesting, and so is Rapid Strikes, but I'm kind of sick of seeing them...

    Where's maiming, puncturing, wounding, virulent poison, fiery detonation, most of the other banes, metalline, pure good, righteousness...? The list could go on and on--

    If this is a design choice, you guys are messed up, EVEN if this is temporary while you work out the new itemization tables.

    If this is an oversight on someone's part, then someone in QA or coding is most likely incompetent.

    If this is a mistake, it isn't a small one. It's HUGE. Something that should be red flagged. Fix it.

    If this is WAI, let me know so I can quit playing.
    There was three threads I found about this after U19 release. FoS did make a comment on one of the three We are now at Patch 19.2 and nothing; Double . If they were trying to implement Pure Good (and every other pre/suffix they removed) into Roman Numerals they have had their chance. Not to mention the horrible distribution of said pre/suffix's, although it may be that their is so few of them it just makes them look uneven.

    Then there is the ungodly rare chance to get smiting, disruption, vorpal, banishing, and ability tomes and it just drives players to get upset. Further complicating all of this is the silence of the developers, not just FoS. So I feel your pain because I am feeling it also but I won't quit. Probably play less though as I have already begun doing.

  12. #12
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    I had been hoarding random loot for some time(mostly anything -of the sun/sun's fury), so I am set for a while. That being said, the new loot system is terrible on just so many levels...

    I get that ghosts were a problem for lower-level players, but they weren't for higher levels(especially not with all the ML 11/13 wearable items that gave you ghost touch. This may be a dumb question but why not just make more of those?

    Where it really ****es me off though is just basic damage types. I had a couple of +1 Boreal weapons that were Ml8(yay!), thats 2-12 frost damage on an ML8 item. I dare you to show me a "Frost III" weapon that's ML8. They just don't generate under the new system. And yes I know Frost III actually does slightly more damage as its 3-12 instead of 2-12, but that's kind of my point: you have to go all the way to Frost III to get that potential 12 damage.

    Night's Grasp, Coruscating, Boreal/Blazing/Caustic/Voltaic were all great, and here is the most important thing of all: you could search for them on the AH. If you want a cold damage weapon now, you have to search Frost and mouse over every single item until you find one thats more than Frost I or has a decent suffix - they don't appear to BE generating without suffixes now.

  13. #13
    Community Member kmoustakas's Avatar
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    Not complaining, just wondering. Once we all get our +10 health with + 50 hp and our +10 deadly with +10 seeking or whatevers... what loot IS there to get? Once I had all my +6 abilities I was looking for large guild slot items because they had value. Then for random ulti-fixes like desert sand or 'chaotic' or 'pandemonium'. What am I looking for now? Keen 3 or 4?

    The reason I'm asking is, there's a +2 loot weekend running and all I'm picking up is guild renown. Seriously, what is out there for me to look for?

    Sidenote: All these suffixes and prefixes of yours, need a way to be visible in the ah. When I'm looking for deadly +6 item, I don't want to be looking at ALL deadly items.

    Edit and sidenote 2: I'm really afraid the reason they changed loot is because they run out of ideas for named loot and wanted to keep named items special over random ones. If that is the case, goodbye interest in chest.
    Last edited by kmoustakas; 09-27-2013 at 01:40 PM.

  14. #14
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    Quote Originally Posted by kmoustakas View Post
    Not complaining, just wondering. Once we all get our +10 health with + 50 hp and our +10 deadly with +10 seeking or whatevers... what loot IS there to get? Once I had all my +6 abilities I was looking for large guild slot items because they had value. Then for random ulti-fixes like desert sand or 'chaotic' or 'pandemonium'. What am I looking for now? Keen 3 or 4?
    You're not looking for anything at that point, but that's kind of always been the case. Once you've picked up all the shinies you need, you wait for them to make new shinies. That's pretty much how MMOs work.

    What you look for then is items that have value to others, so you find a good seeker +10 and sell it to someone else. Or items with multiple augment slots and an actually good effect(very rare but I have a pair of bracers with +30HP and a green and a white augment slot).

    Unfortunately with the new loot gen system making crafting even more useless than ever, just finding items with augment slots isn't really of any value to anyone. There was a time when I would murder an entire raid group for a silver weapon with a red augment slot... no more! Well ok maybe a little more still since I like to craft.

  15. #15
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    I really liked having healing amp and parrying on bracers. I would like to see those on other items as well.

    I also noticed that lacerating doesn't drop on low level weapons anymore.
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  16. #16
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    If a dev is reading this I think you could make a lot of people happy just by setting it:
    50% old loot
    50% new loot
    Even if it only applied to level 27 loot and lower.

  17. #17
    Community Member FlaviusMaximus's Avatar
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    Until the old stuff comes back, you could try trading in for Cormyrian weapons. They still have a lot of the old abilities, and they don't take all that much grinding to get anymore.

  18. #18
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    Quote Originally Posted by FlaviusMaximus View Post
    Until the old stuff comes back, you could try trading in for Cormyrian weapons. They still have a lot of the old abilities, and they don't take all that much grinding to get anymore.
    I think if anyone wanted to grind exceedingly boring and tedious challenges they would have by now. What people are complaining about is the lack of these items showing up in RANDOM loot. Not the inability to get it at all(most is still up on the AH, a lot of folks have banked weapons, etc).

  19. #19
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    Quote Originally Posted by Havok.cry View Post
    You know the ghostbane thing was added, according to the devs, because of newbies not being able to kill undead. I have to wonder though: Which undead? I mean, if it was the ones from Delaras, ghostbane solves nothing and the newbies that don't understand they need a good weapon to hurt them will still be just as turned off from the game. If it is margeruite in the catacombs wiping newbies out wholesale, again ghostbane won't help there. If it was the vampire boss in church and the cult or the necropolis 1 or 2, then ghostbane still wont help much as they need silver to break the DR. If it is mummies, thenghostebane really doesn't help the newbie as they are likely not killing them because they are paralyzed with fear and getting mummy rotted. In fact ghostbane will only help with the easiest of undead, so I can't even see it as being a solution to the problem.
    ^this

    oh course it's needless to say because the reality is that "undead are too hard" is just the first fuse that tells us that new player is probably not going to enjoy/deal with the complexity in this game unless they ask/learn/adapt. After Deleras is just constructs and fiends and beholders oh my.

    The "fix" of adding ghostbane just suggests that the Devs (or more likely the upper management guy who dictated the change from his exit survey reports) don't understand their own game.

    Speaking of upper management decisions, say what you want about Feathers loot, but it was always flavorful, Brony inspired or not, it was not generic... The new loot has "Upper management guy who has no clue wrote this **** on a white board and told everyone to do it" all over it... I can visualize it now:

    "Oh and we're losing 3.25 newbies per day due to "loot is confusing I don't know whats good" so get rid of all that complex stuff and just make 5 new types of weapons and simple naming conventions... I like Roman numberals *some Dev whispers to another Dev "but we just got rid of roman numerals on spell power because they were confusing to new players", "shhhhh he's talking again"...

    Yeah this new thing has managerial exit survey reaction written all over it. Sad part is all it's doing it making old players go blah while new players find the next "fuse" probably one quest after they complained about Delera's still being hard because ghostbane needs holy or the defunct pure good to hit anything in their.
    You guys filibustering a new mode have already succeeded in scaring the Dev's into not doing it the right way and re-scaling the existing settings, why in the world are you still filibustering? Drunk on your success? Schadenfreude? Spitefulness?

  20. #20
    Community Member FlaviusMaximus's Avatar
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    Quote Originally Posted by HunterjWizzard View Post
    I think if anyone wanted to grind exceedingly boring and tedious challenges they would have by now. What people are complaining about is the lack of these items showing up in RANDOM loot. Not the inability to get it at all(most is still up on the AH, a lot of folks have banked weapons, etc).
    Wrong. It wasn't worth it for me to grind them until they drastically reduced the trade in costs.

    I think I made it clear in my post that I understood what the original complaint in this thread was about. I offered a temporary solution for players while they waited for the loot to return to the tables, but please don't let that get in they way of your boo-hoo-ing.
    Last edited by FlaviusMaximus; 09-27-2013 at 07:54 PM.

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