rapier were, and are, the best 1 handed weapon that doesn't recquire feat( the example is that is threated as light weapon)
assassin 2nd core, not hard when someone says "3 rogue lvls" to check 2 cores of each pre, not hard i think
and what monks had "all slashing and piercing weapons" was plain dumb, affecting a weapon by damage type (what is objective, like the stat used to hit/damage that some named have, it's not pnp so i simply won't accept a staff that deals piercing weapon because it's so awful designed that needs IC to work) so they must work by weapon group/type
nerf to monks? really? it's sad to see that wow's pally crying dumbness started again
psykopeta - hoarding pl, for the sake of hoarding, the day i become ubercompletionist will be because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS i'm not a pro, maybe if i reincarnate in RL...
Personally I am very frustrated by Turbines fli flopping as well, Ive seen it negatively effect several players desire to continue with the game of late. And the fact they felt the need to alter ninja spy before fixxing the drow tree really has me ****ed.
Now on to the debate.
While I have personally seen an elderly woman, in her 60s, who was the grandaughter of the judo/jujitsu dojo founder take on and defeat the 5 much younger adults who taught the students regularly with ease, I wont at all deny strength and youthful agility are powerful assets in a fight.
Historically the best warriors are mixtures of stats that hearken back to 2nd ed and the days when classes had stat reqs to meet. For example a man like El Cid, clearly was possessed of great physical as well as mental ability. A strong, and quick sword arm, a keen mind that learned the art and learned it well, and the wisdom to put it to proper use, along with strong tactical understanding, and a charsimatic disposition that would have former rivals seek him out to become an ally.
Or Musashi Miyomoto, the most legendary of japan's swordsmen, the one and only true real world kensai as he is pretty much the source of that classes entire design concept.
This man was well known to be large and powerful by typical japanese male standards. Ive read he was likely well over 6 feet tall, virtually a giant among them in an era where the typical height was closer to 5 and a half feet tall. He was also considered ugly, and some things I have read suggest in his youth many thought him slow witted.
However by the time he was 14, he had already won his first duel. And would go on to have many that where documented after being witnessed. Most fought and won using only a simple wooden practice sword against men carrying katana, the sword even one of britains masters of arms has gone on record stating it may be perhaps the most perfect tool for killing a man in melee ever designed. Yet a man using speed, strength, and an understanding of the tactics and flaws of traditional sword play would go on to defeat many other well trained men.
In the end the real issue with DDo is the inability to stack these stat mods. In PnP several PRC and feats exist not to give stats to over write another but add with. Likewise several skills are commonly house ruled in my experience to give smart fighters more advantages, like the anatomy skill working much like our seeker bonus works in DDO for example is one I have seen used around many a table top to various degrees.
If anything I feel the sudden rise in dex users is not even many who where formerly strength users. many of us have been playing dex fighters on DDO since launch suffering the inequality that we had to with strength specs. Now we have a chance to rise and shine, and those who always hated us still do. They want their triple digit ****** barbs to remain king melee dps at any costs.
In general though I'm clumsy enough to be a menace to myself and anyone in the same room as me.
Then they cap it off by saying that many players have left the game because of there view points of Turbine's failures and unless they get take the effort to get it right many more will leave the game, it's that simple.
While I will agree Turbine could have made a few different decisions that may please some players or even make the game perform better they have certainly put great effort and money into DDO this can not be disputed. So to call them lazy and irresponsible is lazy and irresponsible from the players that make these claims without being better able to get their points across without being so incendiary or insulting. In other words these types of players just lack the ability to be civilized with their conversation, maybe they don't have the ability to be civilized who knows.
The best decisions Turbine has made besides adding new and great content is when they see a need to adjust game play (nerf as some call it) to better balance it and make classes more viable. I for one would hate to see everyone in the game play only one class because they are so unbalanced that to play any other class would be useless. Anyone remember the way wounded & puncturing weapons were back in the day, there was no reason to have any other weapon so Turbine made a much needed adjustment to the game. Instead of insults, Turbine gets my thanks for their adjustments to the game.
Fizban - Avatar of Khyber
Guild Leader of Legends: Where adventurers are born & Legends live.
1. previous to these changes, the tier 2 monkspy core cause a bug that overwrote damage on bow characters with higher strength than dex
2. previous to these changes, the Monk poison was had a bug where it wasn't working on several weapons(especially handwraps that could do slash/pierce damage) that it was supposed to work on(as per dev comment and common sense).
3. by changing both of these enhancements(textwise) to exclude bows and weapons that aren't normally slash/pierce(as in handwraps) turbine was able to "fix" 2 bugs without addressing the root of the problems.
4. The result of these actions was a severe nerf to some builds.
It doesn't take a genius or someone wearing a tin foil hat to add these up. Forum readers are supposed to be the educated segment of the player base right? Many seem so naïve and unaware.
For those claiming that it was only supposed to work on melee weaps that fall within the confines of imp crit slash or pierce, well, that's quite an assumption there. First of all devs specifically stated that it should work with any weapon that could do slash/pierce damage, including handwraps and other weaps that normally wouldn't. Additionally, it has always worked with and STILL works with shuriken, which is slash but certainly doesn't fall under imp crit slash.
To the people saying only str should add to damage, well, that's your opinion. It certainly doesn't justify this bs either way. I could go into some detail about my experience in combat sports and try to prove strength isn't the endall for damage, but that's something people just wont get who haven't experienced it firsthand I imagine, for the record tho, id put in maybe 6th out of 10 attributes that govern damage dealing in a fight.
The funny thing is this is surely not over, because the same tier 2 core mokspy still interferes with PDK charisma to shortsword, so which enhancement will get nerfed to fix that? If they stay the course the word "shortswords" will either be taken off the monk dex mod core or the pdk charisma mod enhancement, because they sure haven't shown they know how to fix it otherwise.
Last edited by 01000010; 09-29-2013 at 07:44 AM.
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