Ive played this game a long time, there have been a lot of unreasonable nerfs in this game. Oftentimes the nerfs appear to have been side effects of turbine not wanting to fix game mechanics to work as intended, this is getting worse recently.
It is lazy and irresponsible and it hurts the game, many of my friends have left after ridiculous nerfs and I could go on for hours detailing them.
The two most recent however are near the top of the list as far being nonsensical, and since newer players can relate to recent nerfs I will use these as examples.
A: 3 lvls monk(ninja ass), previously allowed adding dex mod to all pierce and slash weaps as long as you remained centered. Now only adds dex to damage on shuriken and centered slash/pierce melee weapons(but not all).
Here are the facts:
1: this previously allowed bows to use dex for damage mod IF you were centered and take the zen archery feat
2: this was supposed to allow normally bludgeoning monk weaps to use dex for damage if you could somehow add pierce or slash damage(this was stated by a dev).
3: there are many other enhancements for other classes/races that allow dex to dmg for many of these same weapons, so it is a directed nerf, not just a nerf to dex to dmg for x weap.
1: Didn't ninjas use bows? Were they ineffective with them unless on steroids?
2: Shortswords aren't normally monk weapons, so bows fit squarely into the same category as shortswords in that they are a weapon that can be a monk weapon if specially trained(like what taking zen archery feat signifies).
3: It makes more sense for a bow to get its damage from dex than about any other weapon as far as I can see, and not only when you have pointy ears.
1: They didn't want to fix handwraps to work as intended with this enhancement, so many types of unarmed martial arts are based on quickness rather than brute strength, this is lazy.
2: Either bows got the nerf to help justify not bothering to fix handwraps or they want to pigeonhole ranged builds into needing strength again to be even slightly effective(which makes no sense, some of the greatest archers historically were not big strong peoples, they were agile).
B: Sting of the ninja(also 3 lvls monk ninja ass) previously added a poison procing on crits to all slash/pierce weaps while centered. Again pigeonholed into shuriken and specific(but not all) slash/pierce melee weapons.
1 & 2: see above
3: this is poison... but you need to be centered to use. Rogues use poison without needing to be centered.
1. Maybe im assuming to much, is this some sort of mind poison that you can only telekinetically apply to a weapon that feels balanced in your hands? Why cant I apply poison to any weapon I want? why cant I waterproof a quiver and pour a couple inches of it where the arrowheads will rest in it? Nonsensical. I can throw prepared flashbombs at will but I cant apply prepared poison? Silly.
2. There is no reason poison cant be applied to any weapon with slash or pierce ability, regardless of the "normal" damage type od said weapon.
1: They didn't want to fix handwraps to work as intended with this enhancement, still lazy.
2: Bows got the nerf to help justify not bothering to fix handwraps, maybe in this case they are afraid of poison exploit used after manyshot/10k as well, still not justified and make no sense historically, arrows have been poisoned for 1000s of years, and poison works on any weapon irl, although rarely were weaps poisoned that could often kill outright without it.
Take the effort to do things right or you will lose more customers, its that simple.
Edited due to some bad info.