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    Community Member TDarkchylde's Avatar
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    Default Offensive Casting and how Favored Souls get the short end of the stick

    So, I just got back to the game after a bit of an absence, and there are a LOT more offensive SLAs available to casting classes, really helping them get the most out of a pool of spell points. This is great. For arcanes, it allows them to nuke at full potential without having to dump almost 100 SP on a single spell, also indirectly allowing them more SP for crowd control and instakill. For divines, the same thing applies in a sense, only add heals to the mix.

    I mean, here's what you have in the realm of possible SLAs per class.

    Wizard
    • Too many to list with Archmage, but the Magic Missile/Chain Missile SLAs are obscenely good
    • Necrotic Touch (Pale Master, Tier 1, no metas, touch, cost 2 HP)
    • Necrotic Bolt (Pale Master, Tier 3, no metas, cost 5 HP)
    • Necrotic Blast (Pale Master, Tier 5, no metas, AOE blast radius, cost 10 HP)


    Sorcerer
    • (Note: It is impossible for a Sorcerer to get more than five of any of these SLAs at one time, these are just all of the options)
    • Shocking Touch (Air Savant, Tier 1, touch, metas as the spell, cost 4/3/2 SP)
    • Electric Loop (Air Savant, Tier 4, metas as the spell, cost 8/6/4 SP)
    • Lightning Bolt (Air Savant, Tier 5, metas as the spell, cost 12/8/6 SP)
    • Acid Spray (Earth Savant, Tier 1, metas as the spell, cost 4/3/2 SP)
    • Acid Arrow (Earth Savant, Tier 4, metas as the spell, ray spell, cost 8/6/4 SP)
    • Acid Blast (Earth Savant, Tier 5, metas as the spell, AOE blast, cost 12/8/6 SP)
    • Burning Hands (Fire Savant, Tier 1, metas as the spell, cost 4/3/2 SP)
    • Scorch (Fire Savant, Tier 4, metas as the spell, cost 8/6/4 SP)
    • Fireball (Fire Savant, Tier 5, metas as the spell, AOE blast, cost 12/8/6 SP)
    • Niac's Cold Ray (Water Savant, Tier 1, metas as the spell, ray spell, cost 4/3/2 SP)
    • Snowball Swarm (Water Savant, Tier 4, metas as the spell, AOE 'blast', cost 8/6/4 SP)
    • Frost Lance (Water Savant, Tier 5, metas as the spell, ray spell, cost 12/8/6 SP)


    Druid
    • (A single Druid can take all of these with enough investment in Season's Herald)
    • Storm of Vengeance (Season's Herald, Core (Min level 18, 30 AP spent), metas as the spell, cost 20 SP)
    • Produce Flame (Season's Herald, Tier 2, metas as the spell, cost 6/5/3 SP)
    • Creeping Cold (Season's Herald, Tier 3, metas as the spell, DoT, cost 6/5/3 SP)
    • Call Lightning (Season's Herald, Tier 4, metas as the spell, cost 10/8/6 SP)
    • Word of Balance (Season's Herald, Tier 5, metas as the spell, cost 10/8/6 SP)


    Cleric
    • (Clerics are limited by their choice of Divine Disciple core enhancement to either Light or Dark SLAs listed here)
    • Chill Touch (Divine Disciple (Dark), Tier 1, presumably metas as the spell, cost 4/3/2 SP)
    • Nimbus of Light (Divine Disciple (Light), Tier 1, see above, cost 4/3/2 SP)
    • Necrotic Bolt (Divine Disciple (Dark), Tier 3, meta capability not known by me, cost 12/9/6 SP)
    • Searing Light (Divine Disciple (Light), Tier 3, presumably metas as the spell, cost 12/9/6 SP)
    • Negative Energy Burst (Divine Disciple (Dark), Tier 4, presumably metas as the spell, cost 13/10/7 SP)
    • Holy Smite (Divine Disciple (Light), Tier 4, presumably metas as the spell, cost 13/10/7 SP)
    • Inflict Moderate Wounds, Mass (Divine Disciple (Dark), Tier 5, presumably metas as the spell, cost 15/12/10 SP)
    • Flame Strike (Divine Disciple (Light), Tier 5, presumably metas as the spell, cost 30/25/20 SP)


    Let's throw Artificers in the mix, too, since they also get the following:
    • Static Shock (Arcanotechnician, Tier 1, presumably metas as the spell, cost 4/3/2 SP)
    • Lightning Sphere (Arcanotechnician, Tier 3, presumably metas as the spell, cost 8/6/4 SP)
    • Blast Rod (Arcanotechnician, Tier 4, presumably metas as the spell, cost 12/8/6 SP)
    • Lightning Motes (Arcanotechnician, Tier 5, presumably metas as the spell, cost 12/8/6 SP)


    Now, we get to my favorite class, the quintessential Divine nuker before the bugs were even thought of being hammered out of a still in-development Druid and before most of these other SLAs even existed... Favored Soul.
    • ...
    • ...
    • No spell-like abilities possible other than the old Capstones (now in Angel of Vengeance), requires Level 20, only get one based on faith


    ...Are you kidding me?

    Wizards, Sorcs, Druids, Clerics and even Artificers get all these cool, cheap and very effective tools, some of which are worth diluting caster levels to splash and get (namely the Archmage Evocation SLAs), but Favored Souls don't get squat?

    Worst yet, supposedly the final FvS class tree is supposed to be the healing tree. We already have a melee tree in Warpriest, and we have our "caster" tree in Angel of Vengeance.

    But it doesn't have ANY spell-like abilities for us to spam?

    Seriously, what is this? Devs, could you possibly please look at adding some offensive SLAs to Favored Souls for the next update? You took away the only non-Capstone SLAs with the removal of the Protection tree. As it stands, they're now probably the worst class to keep pure from a divine nuking standpoint. Clerics have their toys, and Druids can be godmode in the right hands. Favored Souls are better off now splashing Wizard for offensive casting, or staying out of that game entirely.
    Last edited by TDarkchylde; 09-26-2013 at 05:39 PM.
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