as far as melee weapons it works with slashing and piercing type weapons and not weapons that deal slashing or piercing damage but are bludgeoning
If your not equipped with one of these slashing or piercing weapons while centered your not going to inflict ninja poison
My guess is that it was difficult to get it working with Vorpal Strikes, so they changed that to be WAI.
This sort of thing seems to happen a lot with unarmed Monk stuff.
Basic Ninja Training: You are proficient with short swords and treat them as Ki weapons. While you are centered, you can use your Dexterity modifier to hit with piercing and slashing weapons.
Sting of the Ninja: Weapon Stance: You poison your weapon with a secret mixture. While you are centered, your piercing and slashing weapons inflict your foes with a stack of Ninja Poison on critical hits. (Cooldown: 3 seconds)
it effects weapons just like basic ninja training does not add dex to damage on ivy wraps
notice where it says "weapon stance"
Still stupid because vorpal fists make fists slashing. Any sane person would expect a slashing weapon to be a slashing weapon.
Second there are no good epic kama. With shuriken its even worse. And shortswords? Hm the better ones are alignement restricted. So what are we going to use this with (outside 8 fighter splash)?
Last edited by Daitengu; 09-29-2013 at 06:28 PM.
I have already stated that the damage type is irrelevant only the weapon type.
I can use the same argument as you here ....any sane person would expect a bludgeoning weapon (handwraps) to be a bludgeoning weapon.
you can use this test as an indication of weather or not Sting of the ninja will work with a weapon of not.
does weapon X works with Improved Critical slashing/piercing = YES / NO
this may be your opinion that this is stupid however this is not a bug this is WAI
It may not be a bug but I don't think its right. I can live with it not working with vorpal strikes (as that kind of makes it just work for any old handwraps), but it seems stupid to screw over the exceptionally typed weapons.
Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind
Last edited by Daitengu; 09-30-2013 at 02:55 AM.
Wolf/Bear Claws =Weapons (which deal slashing and/or piercing damage)
Bows = Weapons (which deal piercing damage and can become ki weapons)
Thus they fulfill the slashing and/or piercing damage requirement. Thus is bugged this is pure cold facts it cant be argued. This and the fact that Bows don't generate Ki needs to be fixed.
Now without mentioning damage types answer WHY you think mechanically or lorewise this shouldn't work
Last edited by Failedlegend; 09-30-2013 at 08:45 AM.
Originally Posted by Cordovan
If it is the only reason than please stop posting here your derailing this thread with your ranting...Bows do piercing damage, Claws do slashing and/or piercing damage (wolf claws actually dont proc ANY bludegoning damage as skeletons DR applies) and Handwraps have various ways of obtaining slashing and piercing damage.
Originally Posted by Cordovan
As for lore, what difference does it make? There are a thousand things in the game that could be argued to work differently based on some point of lore or logic. The decision was made for it to work th sway, and it does. The End.
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