1. No lv 28 loot? looks like the only think I'm looking at is the +5 tome, so ill be done in 3-4 days per char... 2 weeks tops.
2. As a suggestion for mobs spawning based on player level: don't. You set up the instances for reasonable levels. if players want to go to a different level range, they get that level monsters. So lets not see any cr 20's in the lv 25-30, period.
I don't want to lock players into the instance that is their level, because near the upper bound it is often best to move up a instance as the lv-2 can cause most mobs in the instance to not be profitable to slay, but that causes the next instance to have low CR's. So a more divisions may be in order, and restricting players to a level range.
3. Lets get all spells working in the graveyard, please.
4. It would be nice if the drop rates( they seemed quite low to me, but that may have been due to not enough lv appropriate mobs spawning, though it doesn't explain why i didn't end up with at least 1 lich dust or vamp fang after the number of them i killed) and spawn rates would go up, and there were more instances so players would be able to farm in peace.
on the upside
1. I get a +5/6 tome(s) !!! Not thrilled that +6 isn't available elsewhere yet, but i don't doubt that that will be changed by new years. plus I don't need to run EE [uber difficult raid that might not run often during my play time] a billion times for a decent chance, and still have the possibility of getting something i cant use. It doesn't eliminate the grind for people who want many stats boosted, but for less hardcore gamers its balancing. Id also like a +5 at the winter festival, .
2. Necro casters get live enemies to finger
3. The new augments seem great for melees; i didn't see a caster one.
Because honestly, none of what you said matters (even if fixed) if Dragon Instances are failing due to lag.
I had fun, especially once I got to fight the spectral dragon. I played two characters. I got "The Creature was too weak to give rewards" quite a bit even though I was at the low end of the level scale I entered into at level 12 in the 12-17 range. I did find a lot of monsters simply disappeared right after they appeared. They were there, a white dot over them, then they were gone. I did find it difficult to target creatures when they first appeared, but I didn't mind that so much. But with melee weapons they took a lot of zero damages back to back and with a crossbow I had to stand right in front of them to actually attack, which for a ranged weapon defeats the purpose. The graveyard was a bit of a free for all, so when playing with my rogue I had to get lucky to finish off something before a DPS fighter came by and wiped out everything. So between rare drops, the creature was too weak to give rewards, and kill steals it seemed I was there a long time with nothing to show for it. I had a bit more luck playing a 15th level Artificer. This was my first encounter of Mabar and I enjoyed it. I liked how the spectral dragon was a 'community' raid style fight rather than one person getting the credit or a party. I liked how there were range opportunities. My son and I are looking forward to trying it out in October.
Oh, and without spells in the graveyard, it's a bit harder on spell casters to fight/survive.
I agree 100% with what you have to say Prep. None of the little things matter if you can't reliably complete a dragon encounter.
Kaarloe - Degenerate Matter - Argonnessen
ohh.. its funny. but:
- moore spells viables, please. loss atracctive dont used blade barrier and similars
-poor loot and moore poor to change for motes
to rest... np ( except laggin//falls to server)
-one good option: change items (keys, fangs, dust, scales) for motes... ppls abused in bids!!! ( -_- )
If it's at all possible to fit into the next patch, would it be within the realm of possibility to offer a very basic loot upgrade for the current Mabar items? I'm thinking something as simple as adding a red augment slot to the wraps and a blue slot for the robe. That alone would make it worthwhile for me to run.
Compared to those two issues, everything you mentioned all put together is nearly meaningless.
I enjoyed the mote-farming portion of the event. It seemed the spawns were good sized, though the shadar-kai were a little odd to see in there. I guess they fit, but I don't know the lore all that well.
However, we failed miserably in the dragon instance, twice, because as soon as the gargoyles spawned, the whole instance would lag like I've never lagged before and the altars would get destroyed with no ability to do anything about it. That was frustrating and made the whole experience unenjoyable.
I like the looks of the event overall. I hope I'll be able to benefit from it.
i dont know if it has been said yet since there is allot of stuff people have posted. i like it. but my only question would be is:
is it possible to get some weapons for other classes besides monk/spellcaster (wraps/wands)?
i can use the wands a little since my umd is high but i mainly use staffs/kopesh/rapier. would it be posible to get a weapon like that? maybee a staff?
Given that lag was THE major concern with the Spectral Dragon instance last year, and was again the major concern with the preview, with no sing of improvement. I think its safe to say that Turbine have devoted precisely zero resources to it in the intervening period. I get that its difficult, what with the age and complexity of the game's architecture but surely a responsible developer would have one of two responses. Either stop producing large complex instances involving large numbers of players simultaneously, or acknowledge the problem exists and devote serious effort to developing some sort of solution. The current situation, which is a short step from Turbine calling everyone who complains of crippling lag either a liar or an idiot who is unable to tell the difference between server side and client side lag, is not the attitude of a responsible developer.
Regarding the Lich Dust and Vamp fangs, I didn't see a single one drop for my group in approximately three to four hours of playing and at least eight Lich's (eight red name Lichs not just the Night Lichs) killed, same went for vampire fangs. I did begin to question if they were dropping at all.
Personally I'm not in favour of the constant loot power creep we've seen over the last few years, and all the broken promises associated with it (Anyone remember the promise when +3 tomes 1st appeared in the store?) but I guess we're too far down that road to go back now.
What about the simple stuff? Changing the number of items per opening can't possibly take more than a few minutes, can it? It's just one number I'd imagine.
I'm sure the DDO team is working its backside off, and LET IT BE KNOWN, i think all in all, they do a good job. That said....
Mabar still has ONE major flaw... the level increments are un-enforced. I go in with may guild, all around the same level, and someone shows up several levels lower than us. We get penalized for killing stuff lower level than us. To the point of getting killed by the penalty. The only thing we do "wrong" is kill mobs that we cant ID levels for.
SUGGESTION: REMOVE the player level sensoring program, and make the instance levels absolute. In other words, If you bring a level 4 toon into the level 8-13 instance, you WILL fight ONLY level 8-13 monsters (or whatever level mobs pop there).
Alternative suggestion: if your toon isn't the appropriate level, you cant get into that level instance at all. Im sure the DDO team can make Delara's an auto level area.
I know this may not be addressing the intent of your question, but you kinda left that open to interpretation
Please refer to the first statement i made. have a groovie day
Gotta admit though the art work is absolutely beautiful.
I loved the new monsters. I went in on level 16-20, with a lvl 16 Artie (and his little dog, too). It was fun, and the updated monsters helped keep int interesting.
My only complaint was that the targeting is seriously foobarr'ed. I could only ever hit anything by turning off "auto target" and doing it manually. Right-click, left-click--nothing would highlight the monsters, no matter how hard I tried to click on them. It was exactly like being in the Market, only with monsters...
But the no-target bug meant that all my tracking-type rune arms were useless (pea shooter, force arms, etc). Fortunately? I still had the venerable and somewhat dated Hand of the Tombs, which seemed quite effective (it basically shoot fireballs--so targeting isn't critical). Years of playing first person shooters has honed my mouse/aim skill, so I was hitting with my repeater in spite of the targeting system failure.
The invisible vampire monster was ... interesting. Fortunately, my venerable dog could "see" invisible, even though I could not (in spite of a high level True Seeing spell effect on my toon). So I simply blasted fireballs where the dog was attacking, and that seemed to have a 50/50 chance of doing something.
Those two nits were my only complaint-- the rest was quite a nice upgrade from last time.
Kudos to the Dev team!
New mobs were a definite plus to this event's update. I was expecting to see shadows along with the shadar kai that I was fighting, but who know's, maybe later. I was also expecting to get a view of the level 26-30 loot; apparently its not available :-(. Great update to this festival event though!!!
can we have an infraction system?
by reporting low level players for grieving they gain the following:
first warning: a pop up stating they are in the wrong instance, a confirmation button is needed to get rid of it.
Second warning: a screen filling pop up, requiring a click on the confirmation button to get rid of it.
Third warning, auto banned from the game for 4 weeks.
To protect the new/lowbies a 10 min timer would be needed between warnings.
Being in the right instance for your level range makes you immune to reporting by grievers
A explanation text on the forum/launcher would be great too.
Glad to hear you're all working on bugs, please fix the lag too and keep the darn forgotten realm emo assasin race out of Mabar, they don't belong there.
Please don't open Mabar before fixing everything mentioned in this thread, as it is now the event is laughable at best, stocked with lag and grievers.
don't turn mabar into another rushed job.
No red named in hours of play... significant number of "too weak" opponents at top tier instance.
REALLY Disappointed that Cloak had no lvl 28 upgrades let alone lvl 24 being made post U18 current with attributes...
Tried one attempt at Dragon for an augment, lagged at 25% and lost key.
Two years no joy on this cool event, thats a shame. No reason to go again this year.
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