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  1. #121
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    Unhappy Just a slight problem

    Other than the invisible vampires I only had one problem. I accidentally applied the festival light effect to a crafted weapon. Well, the effect did not appear, which I understand as you aren't supposed to use crafted items and I just forgot to double check my scimitar. However, the signet was consumed as if the recipe had gone through.
    Last edited by Annabel; 09-24-2013 at 10:28 PM.

  2. #122
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    Actually, near as I can tell the "spawn griefing" is a myth. I think this is one thing they actually did fix.

    I just spent over an hour in the 26-30 zone with my level 13. Not one single solitary mob below CR20 ever spawned. It was liches and shadar-kai, just like everyone else spawned.

    (And no, I wasn't trying to grief anyone. I was killing the mobs.)

    I know people are getting those "too low" messages, but it's something else causing them.

  3. #123
    Community Member redspecter23's Avatar
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    Quote Originally Posted by JOTMON View Post
    Stupid Mabar.

    Used my store bought key from the last event , got stuck on a load screen as soon as I went into the dragon fight, game timed out kicked me out of DDO.
    and took forever to clear the old data and reconnect..
    Finally get reconnected, raid is finished didn't get end reward and took my key...

    yeah screwed again .. Thanks for the false Hope Cordovan.
    If it makes you feel better Jot, that run failed due to lag anyway so nobody in there got anything.

    So yeah, the difficult parts of the dragon fight seem to be having enough people in your instance to cover all the areas without having so many that you lose because of lag. Really once you know how the fight works, the only difficulty is luck based. Do you have enough people and will you keep the lag monster at bay. It's frustrating.

    Lots of Lich Dust dropped tonight, but I didn't see a single fang in the highest level graveyard area. Not a huge deal for me as I have a pile stashed from previous years, but some people might have trouble finding these. I personally don't have an issue with the Shadar-kai as it was nice to have a target to stun every once in a while. I do get why some people find them out of place though. From a distance I had a hard time telling them apart from the vampires in the same area.

    Lastly, please do away with the underlevel mobs. If I go into a level 26+ area, there is no way I should see any mobs that are too low to give rewards to my level 28 toon. Adjust this please. If lower toons come in, have them spawn high level mobs, not low level ones. They chose a higher difficulty. Let them fight the difficult mobs with their friends is they choose to take on the extra challenge and don't have them be a burden on other players.
    Kaarloe - Degenerate Matter - Argonnessen

  4. #124
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    The refusal by Turbine to adjust the way the dragon fight works, especially the number of people in the instance, is truly inexplicable. I will never get why so many decisions are made like this, where a slight change would yield huge benefits yet doesn't seem to happen.

    Somebody went to the trouble to make a whole new trade-in mechanism, but nobody could decide to make the boss fight less laggy, perhaps via the "halving" idea someone suggested? Boggles the mind.

  5. #125
    Community Member Hendrik's Avatar
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    Quote Originally Posted by twigzz View Post
    Sarlona yeah? I was so annoyed I had to leave lol.
    You saw them too?!?


    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  6. #126
    Community Member kanordog's Avatar
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    I enjoyed the event, will run it again.


    I had no lag on Sarlona and Wayfinder.
    The invisible vampire was annoyingly fun. Good idea, keep him.
    I played with two toons, a lvl4 and a lvl7. I easily managed to run instances two group above their actual level - I couldnt run a lvl 10 quest with my lvl 4 or a lvl 15 with my lvl7, I think the monsters were a bit too easy to kill for the cr they were. Basically they died quicker at cr10 then the kobolds at cr6.
    Oh, I also got lots of "the monster too low level" messages even when they were over 3+ cr then my toon :O

    But this:

    Quote Originally Posted by Malgin View Post
    some of the creatures I saw would come out then go back into the ground but would pop up fully when they took damage.
    The zombies at low levels look cool crawling out of the ground but they fall back and disappear...
    Last edited by kanordog; 09-24-2013 at 10:35 PM.

  7. #127
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    Quote Originally Posted by Cordovan View Post
    Tonight only (6:00 PM until 12:00 AM Eastern, -4 GMT!) Visit Delera's Graveyard in House Jorasco to see a special preview of the Mabar Festival of Endless Night! Once you're done, come back here and tell us about your experience! Thanks, and have fun!
    Looks better than last year, I look forward to running it this year. Couple of issues I saw. I'm running a level 28 in the 26-30 instance. The most plentiful monster to kill is CR 24 (no reward). Still have level 15 players running all over the place. Is there no way to keep players in levels that correspond with their toon, or has it been made so that they don't spawn low level monsters in higher level instances? It's already been said, but no fangs in the 26-30 level, and the lich dust was rare (though I'm assuming that's by design).

  8. #128
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    Unhappy First impressions

    Event! Cool -> Go check it...
    - Cool, kill undeads, get rewards, sounds great!
    - Oh wait, im a support bard and there is TONs of players one hitting stuff.
    Cant get a kill.
    - Hey got a kill after walking around for 5 mins. "Creature too low for you level".
    - Ok, not gonna give up yet, lets find something, oh its a vampire! Let me kill it!
    *Ninja players come from everywhere* *Steals kill*
    - It cant be that bad, maybe if i get a group.
    *gets into group*
    *everyone getting stuff every second*
    Cant get a kill.

    Maybe i should lesser reincarnate as sorc to play this?

    Really... No solo option, ninja players stealing kills, groups are useless...
    I can see how fun this could be, but it isnt right now.

  9. #129
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    Quote Originally Posted by puberdade View Post
    Event! Cool -> Go check it...
    - Cool, kill undeads, get rewards, sounds great!
    - Oh wait, im a support bard and there is TONs of players one hitting stuff.
    Cant get a kill.
    - Hey got a kill after walking around for 5 mins. "Creature too low for you level".
    - Ok, not gonna give up yet, lets find something, oh its a vampire! Let me kill it!
    *Ninja players come from everywhere* *Steals kill*
    - It cant be that bad, maybe if i get a group.
    *gets into group*
    *everyone getting stuff every second*
    Cant get a kill.

    Maybe i should lesser reincarnate as sorc to play this?

    Really... No solo option, ninja players stealing kills, groups are useless...
    I can see how fun this could be, but it isnt right now.
    "Kill-stealing" is another Mabar myth. It doesn't exist.

    If you make the first hit, you or someone in your group can get a drop. Doesn't matter who gets the kill. I've tested this extensively over a number of openings and it is consistent.

  10. #130
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    600 kills: 2 opals, 11 skulls, 13 fingerbones. This'll take a while.

    The only things I'm seeing consistently spawn under level ("too weak...") are the shadows. I haven't run into anything that *I've* spawned that gave me that error (so, not including other people's monsters).

  11. #131
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    Quote Originally Posted by Delonigan View Post
    Looks better than last year, I look forward to running it this year. Couple of issues I saw. I'm running a level 28 in the 26-30 instance. The most plentiful monster to kill is CR 24 (no reward). Still have level 15 players running all over the place. Is there no way to keep players in levels that correspond with their toon, or has it been made so that they don't spawn low level monsters in higher level instances? It's already been said, but no fangs in the 26-30 level, and the lich dust was rare (though I'm assuming that's by design).
    I stand corrected.. the CR 24's are dropping mats..

  12. #132
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    Thumbs up

    undead disapeard a lot otherwise it was not bad

  13. #133
    Bwest Fwiends Memnir's Avatar
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    After reading through the thread - it seems like too few of the problems I've had with the event in the past have been fixed or changed. So, I'll just keep happily ignoring Mabar and think of myself as none the poorer for it. None of the dangling carrots seem to be worth putting up with pulling a cart through the event, as far as I am concerned.


    Not hating on or putting down anybody who enjoys Mabar - it's just not for me.
    Last edited by Memnir; 09-24-2013 at 10:50 PM.
    53461

  14. #134
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    Quote Originally Posted by Qaliya View Post
    "Kill-stealing" is another Mabar myth. It doesn't exist.

    If you make the first hit, you or someone in your group can get a drop. Doesn't matter who gets the kill. I've tested this extensively over a number of openings and it is consistent.
    Then I was pure unlucky with drops?
    It seemed everyone was getting a lot of stuff from what i could see on chat. I got like 5 last hits in 10 mins on a group and got 2 chipped bones (or w/e they are called)

    If there is no ninja stealing (just first hitting) and groups kills gives rewards then I would have no complains.

    Going to test it a bit

  15. #135
    Scholar Of Adventure & Hero Missing_Minds's Avatar
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    Running in the 26+ region for one hour. Monk in gmof.

    4 lich dust
    1 key
    25 skulls
    37 fingerbones.
    0 opals
    0 vampire fangs. <-- very wrong.

    Drop rate seems smaller as if Turbine wants us to pay for draughts.

    Perky Piotr can't link to Draught of Midnight correctly. "Unknown offer id in request; cannot process request."


    Over all... with what Marbar is going to have, this is going to be a pain in the ass to make the dragon show up.

  16. #136
    Scholar Of Adventure & Hero Missing_Minds's Avatar
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    Quote Originally Posted by puberdade View Post
    Then I was pure unlucky with drops?
    It seemed everyone was getting a lot of stuff from what i could see on chat. I got like 5 last hits in 10 mins on a group and got 2 chipped bones (or w/e they are called)

    If there is no ninja stealing (just first hitting) and groups kills gives rewards then I would have no complains.

    Going to test it a bit
    If you truely wish to farm, you solo, honestly. It was not group friendly in the past.

  17. #137
    2014 DDO Players Council
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    Default oh another turbine started thread where they ignore anything past page 1

    Not much point in offering my opinion, as I've quite literally never seen anyone at Turbine (with the notable exception of Eladrin) ever respond to anything past the first two pages in any thread they start or respond to.

    So at page 7 I'm shouting into the wind:

    I feel that 1 per day signet limit is an arbitrary punishment of anyone who has a job/life/family or otherwise can play for hours on some days (such as a weekend) but not at all other days. It will also arbitrarily punishes anyone who plays outside of prime time US hours as the dragon instance spawn mechanic might not happen during the wee hours at all due to less players playing. So European players are excluded just like working players are excluded.

    I think Turbine has been running MMO's for too long to need to say this but... Seriously YOUR PLAYER BASE HAS DIFFERING SCHEDULES AND PLAY TIMES. Please start considering this reality before you put in inflexible and arbitrary limits, or mass gathering mechanic (such as collecting turn ins to get an instance to spawn which arbitrarily punishes people who have play time at odd hours) anything else that needlessly and thoughtlessly excludes people for no good reason.

    This whole mess is simple to avoid, give everyone a token per day automatically like any gift, they can spend the tokens when they wish once per day as they get them, or all of them in bunches in a day or two (when ever they have play time tom do so; like a weekend). With this token plus lets say 100 each Finger bone, Opal, and skull fragment turn ins (or whatever number is deemed by Turbine to represent a sufficient play time investment in hunting turn ins, be that 50 or 500) this lets them start or join a spectral Dragon raid, of which they can run as many as they have tokens + turn ins for. Make the spectral dragon a raid, 12 man, full voice comm with 3 people per Alter a viable defense.. Everyone needs 1 token and X turn ins to join the party, turn ins can be bought off the AH as a plat maker for new players and a luxury for older plat capped players.

    On the positives side: thanks for keeping the items around, I had heard the cloak was no longer available... at least I can earn more than one spectral scale a day and outfit some characters with their cloaks.
    Last edited by IronClan; 09-24-2013 at 11:21 PM.
    You guys filibustering a new mode have already succeeded in scaring the Dev's into not doing it the right way and re-scaling the existing settings, why in the world are you still filibustering? Drunk on your success? Schadenfreude? Spitefulness?

  18. #138
    Community Member btolson's Avatar
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    In the graveyard, too many creatures were too weak to give rewards. Either level ranges for graveyard instances need to be tightened so a narrower selection of mobs can appear, or the difference between player level & mob CR at which items can be rewarded needs to be expanded.

    0/4 on dragon attempts across a couple servers; 3 failures due to crippling lag, 1 due to less than 16 players in the instance. Something must be done here, such as reducing the number of gargoyle spawns by 75% whilst giving them 2x damage and 2x attack speed or seriously revising their AI towards the ultra-simple. Or just get rid of gargoyles in altar rooms and make them spawn at levers only.

  19. #139
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    Default Weak

    I'm doing the 20-25 instance and get the too weak error message on target lvl18 and on target lvl 24(My ranger is still lvl 20) so a CR 4 more than me triggered multiple time the error message.

    Also i killed a lot of lich(even red named) some solo and never got one lich dust on this instance(with my lvl 27 wizard i got 1 lich dust in the instace 26+).

    Really great event, love it a lot but some bug that needed to be patched!

  20. #140
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    Default Lag, Discos, Studdering, oh and lag

    This years preview was so laggy i couldn't tell you much more then ummmm lag?¿

    sorry i couldn't be more positive about it but on for 3 hrs and only under 1000 motes....

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