I have some issues with heroic quest scaling. I don't believe it is conducive to pugging.
First, me: I love to pug. I rarely solo. I love pugging with people who are at my level or better, but I also do teaching runs and have no issues with people new to the game. I don't care if anyone dies, and I sometimes die, too. In most pugs, probably 90% of them that I join, I kill between 70-90% of the mobs, perhaps b/c I play arties and sorcs. When I don't kill that many, it's b/c I'm trying to leave some for the other players - and I just zerg ahead.
So I tried soloing some heroic elite stuff. Wow! I completed it faster than in pugs - mobs dropped ridiculously fast. I had no idea that scaling favored solo players.
All I can say is: bad!
Many of the forumites here are uber players (I probably can't keep up) and they solo b/c it's faster to level, faster to TR if you're on the TR train.
So I was wondering...maybe elites should actually be elite and not scale? Maybe they should already be scaled for 4 or 6 players or whatever and not dropped down when you solo it?
Yes, yes, I'll keep pugging - I can already hear the argument "if pugging is what you enjoy, keep doing it." Sure, no problem. The thing is, I like pugs, and I'm worried about not having enough. Why is scaling designed to solidify the advantage "elite" players have by promoting solo play for those who just want quests done asap?
I imagine I'll anger soloists who want fast runs. Sorry. I'm interested in your thoughts, though.