So...maybe consider increasing the ingredient rewards in the interim so long as it is a "known issue" rather than "fixed"?
Might also want to check into some of the ES challenges as well.. blazing a trail of death and destruction in Fight to the Finish for a measly 40 silvers? Heck.. I'd be happy with an exchange for ingredients, so I can ransack Defenseless and make my items for alts while I run CitW for the weapons I'll be married to.
Just a thought.
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I am not privy to any timelines, but my guess on U20 would be early/mid-November, after Mabar but before Thanksgiving.
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So are they totally ignoring teleporters post 19.2 or is this the same bugginess we've had for some time now?
So really the only way to place them wrong is to place them nowhere near where the kobolds are collecting crystals.
Not quite true. Kobolds use teleporters when they're placed within searching radius BEFORE they decide on a path. So if you see a kobold running past you heading to foreman and you place a teleporter there, the kobold will never notice it.
There are certain places in Lava Caves where the kobolds will never use the teleporter. It has always been this way. This may or may not be an actual teleporter problem, because what is really happening is that once they collect the crystals, they don't follow the line back to the teleporter. It's not like they're running PAST the teleporter.
Apparently this bug is different... or at least it's spread out to become challenge-wide. Kobolds without crystals still take the teleporter back and during Collosal Crystal, the kobold carrying the big crystal took the teleporter back. It's almost like once they run out and collect a crystal, they disengage from the line and they never seem to register it again.
The current bug has them ignoring Teleporters (and Dimension Doors) outright, which is not working as intended; a fix has been completed internally, and once it has been run past QA will be scheduled for release. We are aware that this impacts the difficulty of these Challenges significantly, and are looking to get the fix out as soon as we can. Thanks!
EDIT: actually, they should compare the shortest route to a teleporter to the shortest distance home and choose between them, not arbitrarily prioritize one over the other.
Last edited by Katie_Seaglen; 09-24-2013 at 11:53 AM.
Bit hard to guide them to the Foreman if they ignore the torches...
Not to mention I've had them ignore a teleporter they can see and travel a long way across the map.
So wouldn't it make more sense and save a lot of trouble for them to just follow the torch path back to the foreman, if there's a torch path, and only take the shortest route if there's not?
I ran time is money last nite and noticed the same thing.
Fortunately it seems that when kobolds do not use the teleporter they are completely unmolested on their trip back.
When I saw what was happening I ran down to try and protect what would have been a bunch of dead kobolds, and aggro'ed a bunch of stuff that apparently they didn't in their long journey back home.
I have not tried them using DD, but will try that tonite.
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