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  1. #1
    Community Member Mamba_Lev's Avatar
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    Question Melee weapon list for DR bypass

    Knew i would need a good selection of weapons to bypass the many damage reductions but i'm having trouble compiling a list could someone please post with a basic list possibly with examples of named items if applicable of the must haves and should haves. The class is a full dexterity Tempest so light weapons prefered although for the purpose of guidance it won't matter.

    Thanks in advance.
    If real life had a block function i would probably go out more.

  2. #2
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by Mamba_Lev View Post
    Knew i would need a good selection of weapons to bypass the many damage reductions but i'm having trouble compiling a list could someone please post with a basic list possibly with examples of named items if applicable of the must haves and should haves. The class is a full dexterity Tempest so light weapons prefered although for the purpose of guidance it won't matter.

    Thanks in advance.
    1) No need to colour your post white, that's done automatically. Just makes it harder to reply to.

    2) Low level(ish) DR breaker

    3) This for higher levels - breaks 99% of DR

    *edit* Okay, fine. Turb Epee is the easy (almost) grind-free option.
    A more realistic weapon is a min II [weapon choice]. It breaks good, evil and all metal based DR's (which is most of which you'll encounter), comes with keen and slicing. (slicing giving 2.5 avg damage, versus lightning strikes 9.15)

    Typically built as Holy, Acid burst, [pick whichever you want. Typical choices are acid burst (1 avg dmg irrc), 20% acid absorption (helps with some traps), corrosion (maybe) or exceptional con+2 (for more hps).]
    Last edited by Soulfurnace; 09-23-2013 at 07:56 AM.

  3. #3
    Community Member Mamba_Lev's Avatar
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    No idea about the white i did nothing deliberate to change the colour.

    Rapier won't be any use as i am dex based. Like the CITW item it's on my list just how many dozens of runs before i get it well..

    Min II? Are you referring to GS? Got plans for at least 3 scimitars currently which are linked below. If i have Improved critical slashing keen will do nothing correct?

    http://www.iro.umontreal.ca/~delalle...,_acid&altar=3
    http://www.iro.umontreal.ca/~delalle...d,holy&altar=3
    http://www.iro.umontreal.ca/~delalle...ocking&altar=3

    Love GS, i will wet my pants if they ever Epic it and it works.
    If real life had a block function i would probably go out more.

  4. #4
    Community Member Ausdoerrt's Avatar
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    Quote Originally Posted by Mamba_Lev View Post
    Rapier won't be any use as i am dex based.
    Rapiers are finessable and work with a variety of Dex builds, more since the enhancement change.

    Min II? Are you referring to GS? Got plans for at least 3 scimitars currently which are linked below.
    Scimitars, on the other hand, are not light nor traditionally finessable, though I believe you may be able to use them on a dex build with a proper enhancement setup. Some appear potentially bugged though, do dig around recent posts in class forums.

    Quote Originally Posted by Mamba_Lev View Post
    Love GS, i will wet my pants if they ever Epic it and it works.
    Alchemical is somewhat similar, though no longer "epic" in today's sense of the word. Few seem to care for running the raids these days as well, sadly.

  5. #5
    Community Member Mamba_Lev's Avatar
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    Rapiers do not use Dexterity for damage, at least in the Tempest/fighter enhancements. While they do get the to-hit it's useless without the damage provided by STR which is a dump stat. Only at 13 for Power attack. Tempest Core ability tier 2 makes Scimitars use Dexterity for damage and to-hit.



    I have loads of base alchemical weapons and as you say no one really does those RAID's anymore which is a shame. GS is still the best option i think.
    If real life had a block function i would probably go out more.

  6. #6
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    It's really quite simple. I would recommend that you possess the following:

    A silver + good weapon for fighting devils.
    One or more silver + good weapons for fighting undead; these may also need to be bludgeoning, slashing, or (very rarely) piercing, depending on the type of undead you're fighting. Bludgeoning for skeletons and liches and slashing for zombies are the main variants, but if you don't have a way to get universal ghost touch, then you'll also need a ghost touch or ghostbane option. The silver aspect is primarily to break vampire DR, and may not be required on certain alt weapons, ie, a zombie beater. You may be able to use your devil beater (but it probably won't be optimised).
    A cold iron + good weapon for fighting demons.
    A chaotic, adamantine, anti-construct weapon; preferably blunt. True Chaos Adamantine of Construct Bane or Smiting is ideal. Chaos is necessary to break the DR of Maruts, but not for most other constructs.
    A lawful + byeshk weapon for fighting xoriat creatures.
    A glass or everbright blunt weapon for fighting oozes, and this can also serve as your anti-rust monster weapon if you wish (though any wooden weapon can fulfil that particular function).

    Those are the primary weapon types that I'd recommend to any weapon user. But you don't have to stop there:

    A cold iron + evil weapon for fighting eladrin (mostly for the Running With Devils quest). Your demon beater may be able to do some duty in this role, particularly if it includes an anti-chaotic element (eg, Holy Cold Iron of Greater Chaotic Outsider Bane).
    A crystal + good weapon for fighting Quori... and particularly the Devourer of Dreams. Your devil beater should work fine on most quori.
    A piercing + good weapon for fighting Raksashas. Note that Wheeps also require piercing weapons and are also lawful evil. Crimson Foot require piercing weapons and are true neutral.

    If in doubt, all your DR beaters should also be tagged as magical (+1 enhancement bonus or greater). This won't usually be a problem, but do be aware that without this flag you can't bypass the DR of creatures like wraiths, gargoyles, and some others.

    You may also want to take a "golf bag" style approach to weaponry even for creatures that don't have specific DR requirements - you may not need anything in particular to hurt a plant monster, but having a greater plant bane weapon can still be a fantastic notion if you have the time, space, energy, and resources.

    Named weapons aren't always the best at breaking DR. There are some, like the Turbulent Epee, that specialise in it at the cost of lacking specific bonuses against a narrow range of targets, and many more that have red augments that you can use if you wish to get past certain specific resistances. Some you may want to use even though they don't and can't break DR... but if in doubt, weapon switches are your friend. Know your enemy and all that jazz.

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