I can't math? I can, however, use some logic in my arguments. Many functions, when brought into reality, have a domain. Why? Because what's outside that domain is either impossible or irrelevant. (You can't have a negative speed, for example.) Now, if you'd be so kind, refute this statement: "A graph of player levels with the domain of [0,p] is irrelevant, whereas the same graph, but with the domain of [p-30, p] would be relevant." (t is time, 0 is game creation, p is present, values are in days. So, that's a graph of creation to present with player levels on the y axis, versus a graph of a month ago to present with player levels on a y-axis.)
I can't have a civil discussion who will not budge on a point. I'm prepared to agree you're right, if you can create a compelling argument - you however, are not. Thus it is two people butting heads, as opposed to a discussion.
Personal attacks? I compared you to a scientist who, discarding the relevance of information, came to conclusions - as did you. Feel free to compare me to someone, though make it accurate.
Lies? I read over every comment - I have posted no lies. Please, enlighten me.
As for my reading comprehension? I read what you posted. I disagreed with it. Such is the nature of life, that not everyone can agree on everything - nor can you please everyone. (hint hint)
Now, if you're looking for a valid debate, refute my point... and stop replying to one or two choice lines. (Also, you insulted many people in one comment. I would've -snipped- it (as it was massive), but.. had to point it out.)
If you're looking to troll and/or start a flame war, just say so.
*edit* Ah, you got me! I said I'd stop replying, thus this entire comment makes the earlier one a lie. You are a better troll than Teh_Troll. Have a cookie.
Last edited by Soulfurnace; 10-01-2013 at 06:42 AM.
1) The majority of accounts, at least on Cannith, are F2P
1a) F2P players, by definition, do not pay for the game. I'm not saying it isn't useful to have them around for a multitude of reasons, but they don't pay for the game, period.
2) Of the players who are not F2P, most are premium players that only own a couple packs (generally the "basics" such as vale, GH, and frequently sands) and rarely buy more TP
3) A comparatively small percentage of the server pays very large amounts of money (compared to the previous two categories)
Yes, I'm aware that this is overly simplistic, and there are a lot of subcategories and "in between" people. Nonetheless, I think that these basic categories and more than sufficient for this purpose.
Of course, it's impossible for me to say how the numbers add up - it's entirely feasible that the amount of premium players outnumbers the high spenders to the point where the revenue earned from them surpasses the uppermost percent. However, a very important factor to keep in mind is as follows: whether or not the total amount of revenue gained by category #2 over the years has surpassed that earned from category #3, category #3 is vastly more likely to pay for new content (whether via continuing to pay for a VIP subscription or paying TP), whereas the majority of premium players will either wait for people to say that the new pack is "essential" and has great items, or bypass it completely.
And that, Ungood, is what I'm basing my assumptions on, although I probably should have termed my observations "facts based on what I've seen over time on Cannith" rather than "known facts".
Anyways, hope I've made my viewpoint more clear.
Cannith: Capricorpus (triple all heroic/iconic/epic past lives, no stones) / Capiorcorpus / Capicorpus / Capricopus / Iconless the Hero
How did you acquire the info that Group 2 even exists. The reason I ask, is that you claim they are Premium and while only owning a very small section of the game, thus they are not continuing to buy more of it. That either tells me they have stopped playing (hence why they don't want more content to run) or have no motive to play more of the game. That alone would have me believe that would be in the smaller group of paying players who continue to play the game with any regularity or any perseverance.
It stands to reason that the bulk of paying players of this game is made up of the players who have some longevity as players, which is typical for more older game, thus the largest portion of revenue would come from players that have been playing for a while and thus own the majority of the packs (if not all) and maybe purchase additional points/items when the "good sales" hit or are VIP's. This means, they are not only the largest source of income, they are also the largest percent of the paying player base.
I have no idea how you got your conclusions, but, Personally, the only people who I know that have a small selection of packs are either Former VIP's returning to the game, or honest new players, both of which from my observations make up the smallest section of the games active and paying population.
So, the question now, is not which of your Groups provides the most money, but which demographic of the current active paying players make up the largest section of money, none of which are in any groups you have listed, in fact, the real money for this game is not in your list at all.
I base this on the fact that the biggest seller in the store are raid-bypass timers and Raise cakes. That means there are 2 very sound groups of players buying stuff, and they are exclusive of each other. If you are using cakes you are not raiding, if you are raiding you can't use cakes.
That alone should tell us that there are at least two groups of money makers in DDO, and they are nothing alike.
While, Whales are a viable part of a Micro-Transaction game, they too can be any type of player base, from casual to super hard core, they are just individuals with a disposable income and a willingness to spend their money on a game.
So, no. I conclude that your Proposition 2 is false. That also renders your Proposition 3 false by default, the only Sound Logical points you have made is 1 and 1a
Thus we disagree.
I wish you congratulation in your hard won forum victory.
Pug it out.
Shrug it off.
Pugs come in all flavours and colours of fur.
I've been pugging since the day I started playing this game. Almost 4 years later I still pug, because it's what I do and how I enjoy playing the game.
Fact is; people are different. That is literally the entire point. You run into bad people in a pug, you remember their name and choose to not run with them. Nice people exist. You want a good experience pugging? Keep with it.
I am now what I'd consider to be someone who is well versed in game mechanics. I know how to do the puzzles in various challenging quests. I did not get here by complaining on the forums about the negative people I've run with. I got here by doing the quests constantly and challenging myself to learn mechanics and puzzles and honestly, learning how to play. You will not learn unless you open yourself up to it. If you want a chance to run through a raid... keep clicking LFMs. Someone's being a jerk then squelch em and don't run with them again. You gotta keep yourself optimistic and open, otherwise you'll keep running into negative attitudes because... you walked in with one.
I do not believe the idea behind every quest being a raid. That removes the point of raids being special challenges for facing extraordinarily strong quests where you would need more than just the standard six. It's the difference of sending in a scouting group vs an army. Plus this idea would essentially remove the point of epics in their current incarnation and we really don't need epics tweaked with more, other than being bug fixed and maybe having gear updated.
I personally believe that we *do* need more raids. Shadowfell looks massively lackluster to me. Most of the things introduced when the expansion was launched... are free to everyone. Shadowfell *needs* a raid to make many people actually want to buy it. So far it's been less expansion and more "special order" adventure pack.
I must question you; did you ever run epic chronoscope when the level cap was 20? To me that was an exciting experience. It was challenging but not impossibly hard, and the loot was top tier. You knew someone had skills(and a lot of money) when you saw them with an epic abishai set. I feel like that experience doesn't exist anymore in DDO and I miss it. Seems most of the raids run nowadays are /yawn loot runs by people already overgeared for it. The experience of having a known top tier that gives gear worthy of the "top tier" label is something I definitely miss, and I have a feeling I'm not the only person.
and in the words of Jay-Z, you really need to "Get, that, dirt off your shoulder"
Pyrerose, the Mother of Life
Life #26: Honey I Shrunk the Warlock - Pure 20 Warlock
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