Now excuse me while I wander off to arm myself with Grilled Cheese Sandwiches and hunker down behind my Armored Beer Refrigerator, while I have the UFO's take control of the Congresional Wives with the help of the International Cocaine Smugglers and the Evil Geniuses for a Better Tomorrow - btw, do you have change for 10 million population?
I suggest finding a guild to join and run with who would welcome showing you the ropes.
some guilds will only want experienced players but, their are plenty of guilds who would be happy to welcome new players to the game.
even if you join a pug raid for the first time just be sure to announce first thing that your new to the raid and then do your best to follow directions.
This way neither method would preclude the other. A person could both Raid for a higher payout and also do the quest for a far lesser payout. Thus more "reward for effort", without mandating either method to gain desired items.
I think it's a combination of all these things and not just any one factor. And yes, there is a truth to the fact that the gear is too easy to get for hardcore gamers and a lot easier for casual players than it's ever been.
If it had been done in a vacuum, we might be able to isolate cause and effect. But there are too many factors. Not the least of which is that there are newer f2p games out there and people feel a bit ripped off when they pay for VIP accounts and are still expected to pay for expansions.
Too many factors to isolate a root cause. We can speculate and look at it through the lens of what we expect out of the game and how it affects our enjoyment of the game, but it's still speculation. We could be right, we could be wrong.
All we can do is make suggestions, present our views, and hope some of it gets the developer's attention and that somehow they take it into account moving forward.
Two big MMO's just out, Neverwinter and GWII, don't even have raids, and I do not think Skryim is planning to have "raids" in it either.
If you were thinking of Older MMO's like EQ, their raids were open world events and could involve 60+ people easy and were nothing like DDO's raids and event then, the commonly acquirable BiS gear was crafted or just rare-spawn drops. I admit I never played WoW, so I have no idea how the loot mechanic worked there, but then again, DDO is not a WoW Clone, lets not try to turn it into one)
I think the only other MMO I know of and have played that had "raids" like DDO is TERA, and I am not sure if they required you to run them for the best gear, as I never did get too far in TERA.
Elitist behavior shouldn't be a concern in any new raids released. Most elitists run with their own insulated groups, and raiding is so unpopular, that anyone choosing to pug will not be able to be exclusive. Either very easy raids will be released, or they'll have to take everyone trickling in over the 10 years it takes to fill.
What everyone has said about piping up if you're new or even new-ish is a necessity though. I am often guilty of assuming people have run things at least once before when I form groups despite trying to remember to ask at the start of raids and quests. The obligation goes both ways, and when there's a mutual communication failure everyone's mad because their own failure to ask in addition to your failure to announce means they're doubly mad.
I'm still genuinely surprised by how negative your raiding experiences have been. Usually people are helpful if someone is acting like they don't know what they're doing regardless of if they have announced they are new or not.
I agree the mode of delivery in DDO (as in all MMOs) isn't always courteous, but try and see past the horrific packaging to what may be good advice.
People telling fleshie artificers who don't realize they have a specialty with respect to heal scrolls and so should be on top of that and able to heal both themselves and others (which was a total revelation to me when someone else informed me on my first artificer) is actually helpful.
Other general raid tips like "don't hit the Stormreaver", "wait until the tank has aggro", "don't talk to the dwarf" and "don't go into the center", which may or may not be delivered with bonus curse words and a failed diplomacy check, are also genuinely useful.
Once you've either learned a raid or announced yourself as unfamiliar you won't find yourself getting cussed out.
Khyber: Aggrim (Completionist!)
All of my builds are grossly out of date. Just roll a human or drow mechanic / assassin rogue thing.
Blind insta-kills floating eye balls.
Note it's not JUST DR, though - it was a bigger-picture disjointed approach. So much changed on the ramp-up to Forgotten Realms and after its release that felt like unfinished thoughts. Change is fine, implementing half-assed changes that didn't follow thru was the clincher.
We can't have pikers not think they are important.
Jokes and trolls aside . . . making your toon and skills good enough to be a key participant in a raid was a goal . . . something to aim for . . . something that we just don't have any more.
You know what else I miss? Building for AC, when squeezing in 1-2 points in a build was fun. I liked that balancing act and the game really is missing something with that gone.
The good old days truly were better. Get off my lawn.
I've been in some raids like you describe. It really depends on the group. But with 12 slots to fill, odds are that every couple of raids you are probably going to get at least one jack-hole or know-it-all who can't stop talking about how this should be run and how that is wrong, blah blah blah. If you can tune those (few) idiots out, or just squelch them, then you can have a pretty decent experience, and maybe take note of some of the nicer participants and run again with them some other time.
USUALLY, people are fairly patient and civil if you speak out and say it is your first time. At least some of the others in the group will probably tell the one d-bag to lay off or pipe down and get on with the quest.
Deleted. It's too early in the day to start insulting people.
Last edited by FlaviusMaximus; 09-23-2013 at 02:30 PM.
I felt like "I don't wanna be harsh but"... sounded smoother then "from what I read, I would think that you suck". What do you think?
And no, i'm not the kind of person you'd wish I was, sorry.
Kal Vas Flam... Corp Por... Corp Por
...And then there was silence
What happens is that it's 2 totally different things to understand how someone is as a player and how you deal with them in-game. Why would that one player ALWAYS fall on group full of elitists jackasses (add what you want)? There has to be reasons, if it's not just an eggageration.
As fast as I am to call out a rushing noob or a bad/less experienced player, as fast as I am there to provide them with tips and ways to improve. Very different because, in fact, a player is how he is and his interractions with the other players tell more than he'd like it to.
Kal Vas Flam... Corp Por... Corp Por
...And then there was silence
The blade itself incites to deeds of violence.
Highlanders Cannith - Kalimah, Calimah, Rustymonster, Kraps, Nepheli, Wurshuper
This is one of the greatest conflicts for know it all first raider types, and run it one for fun and done and get max favor type players. If you want content that will take 69 failures and 6 months to beat, then go play WoW. DDO should not have any content that requires meta gaming to even have a viable chance to beat.
This is why many just join raids without admitting to first timing it, they dont want to be kicked, nor have any spoilers so they often mute their PC so they cant here the know it all ruining all the surprise value, and often turn off party chat as well, hence why so many mistakenly call casuals solo playing in groups, its not taht they dont want to group, nor do they want to cause conflicts, they just want to be able to enjoy the game without others ruining it for them.
Again this is why raids, where so called teaching runs are seen as a required form of mentorship, actually hurt DDO. I have known people who quit DDO after VoN came out and experiencing nothing but groups with a PL who had already run it and was constantly spoiling it all for the rest. They would rather not be on a game that made spoilers a mandatory part of play nor expected during grouping and being seen as the bad guy for not letting them.
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