I'm trying to figure out my feats/enhancements for a Ranger. I want to do a hybrid of both Ranged and Melee damage so I figure that DWS with a splash into Tempest/AA would probably be best.
I like to sneak around, but I like to do it in a way where I sneak in, murder everybody one at a time if I can't take them all on, or just all of them at once starting by killing the most vulnerable target, and then repeat. I like to Solo, and that's 90% of my gameplay. I'm not expecting to be a force to be reckoned with in EE- this is a "Just experience the game" character.
I can't really figure out how to build this and fit everything in, in a nice clean way.
Race would probably either be Halfling or Elf, but only if I have enough room to invest into the tree.
Halfling would benefit from 3 extra sneak attack dies, and a dodge cap increase. One feat later and you can use the dragonmark line to get you up to the top of the guile line, which allows you to have some extra healing power that synergizes from the massive amount positive energy boost in DWS.
Elf's major benefit besides the extra to-hit/damage/dodge would be to DEX to damage for longbows. They have some other nifty toys too, and the displacement dragonmark and the no-save negative level debuff are both really awesome too- however these both are a huge AP investment. Halfling's last guile will be at 16, Elf's DEX to damage would be at 22.
Really simple to flesh out feats because Rangers get so many for free, not sure what to do with them though. Ones without question marks are definitely a good idea.
Point Blank Shot
Imp. Crit Ranged
Imp. Crit Slashing/Pierce
Quick Draw? (shrug)
Here's where the tricky part is.
Conjure arrows is 2 AP, and is monumentally helpful.
3 AP total for the Magical Training feat essentially gives you 100 SP and Echos of Power. This will be really good pre-20, as Echoes of Power equals infinite healing and never going "Oops" when you've ran out of potions or anything along those lines.
Having a single imbue is 2 AP, and probably worth it.
8(or 6) AP total.
41 Points minimum for Horizon Shot. (6 AP for core)
I can't decide between Exposing Strike or Sniper Shot. I know that sounds silly. Sniper Shot is probably better because of Manyshot, but I can switch around.
I like having faster sneaking 3 for my playstyle, which is 6 AP total.
Increased Empathy/Versatile Empathy is 75 Positive for 6 AP, no brainer.
Emphatic healing may be cool, but I have mixed feelings about it. It will be useful leveling but endgame won't be fantastic.
Aimed Shot is okay, but Leg Shot is fantastic so I'll be getting it. 2 AP
Leg Shot synergizes so well with the sneak style it's not even funny. 2 AP
Extra Favored Enemy. Self Explainitory. 2 AP
Heavy Draw. 2 AP
Head Shot. 2 AP
Undecided on Imp. Archer's Focus. Synergy with Aimed Shot but you tend to have a lot more actives to spam.
Hunter's Mercy line- Not sure about this. I like killer but Hunter's Mercy sucks for soloing. I will have extra AP to hit the 40 mark anyway, so I'll probably take this. 14 AP.
42 AP spent.
11 required for Graceful Death
21 required for Deflect Arrows/Elaborate Parry
Whirling Blades line - 8 AP
Core - Deflect Arrows - 4 AP
Haste Boost III - 6 AP
Improved Parry III - 6 AP?
Improved Dodge Line - 6 AP?
30 AP Spent
That's how I'd flesh it out without racial lines.
With Racial lines the bare minimum requirement is:
0 in AA
41 in DWS
11 in Temp
52 Spent total
28 For racial (excessive, probably)
This would probably be the Elf path.
The minimums I'd probably like to hit in regards to that are:
3 in AA (Conjure Arrows)
41 in DWS
21 in Temp (100% offhand)
65 Spent Total
15 for Racials (probably take a point out of temp and sacrifice 100% offhand for the last point of the racial)
This would probably be the Halfling path.
Not really sure how this would perform. I'm probably going to go for Shadowdancer, but again, I'm not sure.