What happened to End Game, Devs?
Let me cast your mind back: Level cap was 20, and we had a variety of loot that was applicable to lots of different builds coming from raids as diverse as Visions of Destruction, The Shroud, Hound of Xoriat, The Devil You Know (aka ToD), and people still ran Reaver's Refuge, Abbot, Titan, ADQ2 and Reaver's Pike for items that they wanted that fit them and there builds.
It was good. There was community at End game. People banded together and ran all these raids together, repeatedly, and DDO felt like an MMO. You know, a 'Massively Multiplayer' experience. Not the solo TR grind we have today.
Solve this problem through more raid content. Not just one raid, or two, but give us back the meaningful selection we used to have. Explode content from 24 onwards for raid sized parties. Why not have 12 man quests, and not just boss beat downs? Why not have 24 man boss beat raids? Have intricate, interesting, functional loot drops that are BtCoA and none of this "I'll just go trade if off the ASAH" nonsense.
Hear me Devs, or it will be time to vote with the Wallet and play for free, and spend my £ elsewhere thanks.
To the players out there: Wake up, please. Voice your opinion/keep voicing your opinion and get us back the end game we deserve. Not this constant TR treadmill we all have now.