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  1. #1
    Build Constructionist unbongwah's Avatar
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    Default Weekend Warriors #3 - Faithsworn Hunter (ftr 12 / rgr 4 / pal 4)

    After a really long hiatus, I've decided to revive my Weekend Warriors series . . . because you demanded it!

    *crickets chirp*

    *tumbleweeds blow thru*

    You're killing me here, guys, seriously.

    Like the first two Weekend Warriors (Shadow Princess, Jorasco Medic), the goal is to come up with 28-pt F2P-friendly builds which are a bit more interesting & versatile than the usual bog-standard minmaxed builds. The Faithsworn Hunter is a PnP 3.5E prestige class intended for multi-classed paladin / ranger characters. To be honest, I didn't borrow too much from the PrC, other than being a rgr / pally mix; I just like the name and can't come up with anything better.

    The core concept here is TWF melee + Manyshot w/Improved Precise Shot for burst ranged DPS. An idea which has been around for ages, of course, going back to the original Monster, at least. But the U19 changes to Enhancements has made this particular split uniquely attractive. Basically, both rgr & pally had some of their nicer abilities become more front-loaded, meaning you don't need as many levels of both classes to access them.

    So why'd I go fighter 12 / ranger 4 / paladin 4? Glad you asked!


    • Pally 4 gets you Divine Grace to boost saves; fear & disease immunity; as well as Divine Might (now an insightful STR bonus), Exalted Smite, and Divine Sacrifice from KotC tree. It also gets you access to Empower Heal feat, which we'll want for Rejuvenation Cocoon someday (doesn't everybody?).
    • Rgr 4 gets you a few free feats (namely Bow STR, Rapid Shot, Precise Shot, TWF, and Diehard just to round things out), +10% offhand proc from Tempest tree (meaning 90% offhand once you have GTWF), and Ram's Might (+2 STR, +2 dmg). You can also pick up various perks from AA & DWS trees, like Conjure Arrows, Magical Training (EotW), up to +3D6 sneak atk, and Devotion (about to be nerfed, but it looks like it's still worth up to 40 Positive Spellpower in U19.2).
    • Ftr 12 gets you 7 more feats (4 go to Weap Foc/Spec feats for Kensei pre-reqs), core enhs thru Power Surge (+8 STR action boost), and DPS bonuses inc. Keen Edge (+1 bonus to crit range).


    Drawbacks:
    • No Evasion (unless you make Shadowdancer or Primal Avatar your primary ED).
    • Not terribly self-sufficient: can use rgr/pally wands while leveling, has 11 ranks of UMD, and will get Rejuv Cocoon someday, but that's about it. [Lay on Hands will help a bit at low lvls, but since it won't scale beyond pal lvl 4, it's not much good later on.]
    • No tactics or extra survivability feats (like Toughness or Dodge), unless you rejigger feats a bit.
    • No trap skills, no stealth - Heal & UMD are the only skills I maxed, with extra pts of Spot, because why not? [It's a bit unusual for me to invest in skills which don't pay off until very late, actually, particularly on what's intended to be newbie-friendly.]
    • A bit more tome-intensive than a lot of my "F2P-friendly" builds: human version needs +2 DEX tome by lvl 7 (for ITWF & Manyshot), +2 STR tome by lvl 20 (for OC), and +2->+3 DEX upgrade tome by lvl 24 (IPS).
    • Not Yet Another Centered Earth Stance Monk / Kensei Build. Oh wait, is that a perk instead?


    Now onto the basic build. This is using the old builder, which hasn't been updated for U19 yet, but the feat pre-reqs haven't changed. Plus it shows you how I planned to max out UMD & Heal (boosts Pos Spellpower for Rejuv Cocoon).
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 Lawful Good Human Female
    (12 Fighter \ 4 Paladin \ 4 Ranger \ 5 Epic) 
    Hit Points: 337
    Spell Points: 40 
    BAB: 20\20\25\30\30
    Fortitude: 22
    Reflex: 16
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 25)
    Strength             16                    23
    Dexterity            15                    19
    Constitution         14                    16
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             12                    14
    
    Tomes Used
    +2 Tome of Dexterity used at level 7
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Charisma used at level 20
    +3 Tome of Dexterity used at level 23
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 25)
    Balance               4                    11
    Bluff                 1                     7
    Concentration         2                     8
    Diplomacy             1                     7
    Disable Device       n/a                    n/a
    Haggle                1                     7
    Heal                  3                    26
    Hide                  2                     9
    Intimidate            1                     7
    Jump                  7                    15
    Listen               -1                     4
    Move Silently         2                     9
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     4
    Search                3                     8
    Spot                  3                    14
    Swim                  3                    11
    Tumble                3                    10
    Use Magic Device      2                    18
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Heal (+4)
    Skill: Jump (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Human Bonus) Cleave
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Power Attack
    
    
    Level 2 (Paladin)
    Skill: Use Magic Device (+1)
    
    
    Level 3 (Paladin)
    Skill: Heal (+2)
    Feat: (Selected) Point Blank Shot
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Paladin)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Ranger)
    Skill: Heal (+3)
    Skill: Spot (+3)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Ranger)
    Skill: Heal (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Heal (+1)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 9 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Feat: (Fighter Bonus) Manyshot
    
    
    Level 10 (Fighter)
    Skill: Heal (+1)
    
    
    Level 11 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Heal (+1)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 13 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 14 (Fighter)
    Skill: Heal (+1)
    
    
    Level 15 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Heal (+1)
    
    
    Level 17 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Precision
    
    
    Level 18 (Fighter)
    Skill: Heal (+1)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 19 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    Skill: Heal (+6)
    
    
    Level 21 (Fighter)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 22 (Fighter)
    
    
    Level 23 (Fighter)
    
    
    Level 24 (Fighter)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 25 (Fighter)
    Lvl 26 ED feat: Perfect TWF
    Lvl 27 feat: Blinding Speed or Epic DR or maybe Epic Reflexes
    Lvl 28 ED feat: Toughness or Elusive Target

    CHA: base 12 + 2 tome + 8 item + 3 insightful item + 3 Action Surge = 28 -> +9 Insightful STR bonus (Divine Might)
    STR: base 16 + 6 lvl-ups + 2 tome + 3 enhs + 8 item + 3 Exceptional + 2 Ram's Might + 2 Rage spell + 8 Power Surge + 9 Insightful (DM) + 3 Action Surge = 62 (+26)

    That's a rough estimate on my part; I'm sure there are even more bonuses which could be added to both stats.

    Enhancements: this is only a partial list of what I consider the must-haves, which will leave several APs to tweak things with.
    • Kensei: at least 31 APs spent - core enhs thru Power Surge (6 APs), max Haste Boost (3 APs), max Extra Action Boost (6 APs), full Weap Specialization (8 APs), STR x2 (4 APs), Keen Edge (1 AP), 3 APs on filler
    • KotC: at least 15 APs spent on core enhs (2 APs), extra Smite & TUs (4 APs - filler), max Divine Might (6 APs), Divine Sacrifice (1-3 APs), Exalted Smite (2-6 APs)
    • Tempest: at least 6 APs spent on 1st two core enhs (+10% offhand), Whirling Blades 1 (2 APs), Imp Reaction x2 (2 APs - filler)
    • Human: at least 7 APs spent on Dmg Boost (1 AP), +1 STR (2 AP), Action Surge STR (2-3 APs), Action Surge CHA (2-3 APs)
    • DWS: 6 APs on Pos Spellpower boosts (+40); not until you have Rejuv Cocoon, tho, so those pts can go elsewhere until then


    That leaves up to 15 APs left over to beef up whatever you like; e.g., 6 APs for 30% heal amp (20% human 10% KotC), 9 APs in AA for max EotW (grants Magical Training), Conjure, Morphic, and Force or Corrosive Arrows.

    Other comments about the build / playstyle:
    • Like a lot of TWF chars, this one is meant to use 2H weapons for the first several levels; hence why I took Cleave & GC ASAP. Carnifex is your best option if you've got one, otherwise a keen falchion is fine. Switch to dual-wielding once you have ITWF+Tempest (70% offhand).
    • Exalted Smite & Divine Sacrifice work best with weapons with large crit ranges, which is why I've specced her for scimitars (18-20 x2). If you prefer khopeshes, drop either IC:Ranged or Precision to add khop prof. You could also take Piercing feats to switch to rapiers (Balizarde FTW!) or heavy picks (Deathnips FTW!). Axes and hammers are not ideal because their base crit range is only 5% (20); although Mornh or the various drow / duergar weapons would work well for their expanded crit profiles. [A dwarf / drow / elf variant would most likely spec to exploit their racial weapon bonuses, ofc.]
    • I delayed rgr 4 until lvl 20 so I could use the skill pts to max out Heal; but that means waiting until then before you have Ram's Might + Prec Shot. You can move it up sooner, but w/out +2 INT tome you won't have enough skill pts on ftr lvls to max UMD & Heal. [If I had to choose, I'd pick max UMD over max Heal; plenty of ways of boosting Spellpower, not so many for UMD.]
    • Epic Destinies: Fury of the Wild is probably the best overall for melee+ranged builds, but as mostly-fighter, you'll start Legendary Dreadnought. From there, go to Shiradi Champion, then Primal Avatar (just long enough to Twist in Rejuv Cocoon, at which point you'll also add in the DWS Pos Spellpower enhs), then over to FotW to max it out. But if you're planning to pick up Elusive Target as one of your ED feats, you'll also need to max out two Martial EDs; I'd go with LD and Shadowdancer.

  2. #2
    Build Constructionist unbongwah's Avatar
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    Halfling

    The halfling version goes for everybody's favorite: Dragonmarks!

    Compared to human, you miss out Dmg Boost, Action Surge, and heal amp; but gain several uses of healing DMs to help out while leveling and (depending on how you spend your APs) extra sneak atk dmg. The main drawback is Least DM + metamagics crowd out other feats, in this case CL/GC/OC chain; also I wound up delaying Manyshot to lvl 13.
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 21 Lawful Good Halfling Female
    (12 Fighter \ 4 Paladin \ 4 Ranger \ 1 Epic) 
    Hit Points: 285
    Spell Points: 55 
    BAB: 20\20\25\30\30
    Fortitude: 23
    Reflex: 17
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 21)
    Strength             14                    21
    Dexterity            16                    19
    Constitution         14                    16
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             12                    14
    
    Tomes Used
    +1 Tome of Dexterity used at level 6
    +2 Tome of Strength used at level 20
    +3 Tome of Dexterity used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 21)
    Balance               3                     5
    Bluff                 1                     3
    Concentration         2                     4
    Diplomacy             1                     3
    Disable Device        n/a                   n/a
    Haggle                1                     3
    Heal                  3                    25
    Hide                  3                     9
    Intimidate            1                     3
    Jump                  2                     8
    Listen               -1                     2
    Move Silently         3                     7
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     1
    Search                0                     1
    Spot                  3                     9
    Swim                  2                     6
    Tumble                4                     6
    Use Magic Device      2                    14
    
    Level 1 (Ranger)
    Skill: Heal (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Least Dragonmark of Healing
    
    
    Level 2 (Paladin)
    Skill: Use Magic Device (+1)
    
    
    Level 3 (Paladin)
    Skill: Heal (+2)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Paladin)
    Skill: Heal (+2)
    
    
    Level 6 (Ranger)
    Skill: Heal (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Heal (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Ranger)
    Skill: Heal (+2)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Maximize Spell (OR Cleave)
    
    
    Level 10 (Fighter)
    Skill: Heal (+1)
    
    
    Level 11 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Heal (+1)
    Feat: (Selected) Point Blank Shot
    
    
    Level 13 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Manyshot
    
    
    Level 14 (Fighter)
    Skill: Heal (+1)
    
    
    Level 15 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Heal (+1)
    
    
    Level 17 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 18 (Fighter)
    Skill: Heal (+1)
    Feat: (Selected) Empower Spell (OR Great Cleave)
    
    
    Level 19 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    Skill: Heal (+6)
    
    
    Level 21 (Ranger)
    Feat: (Selected) Improved Precise Shot
    Basically at some point you have to decide if you're taking the metamagics to boost your Least & Lesser DMs (Emp+Max); or if you want CL+GC with the option of picking up Overwhelming Crit @ lvl 24 (w/+3 STR tome). One option is to level with Emp+Max, then once you have Rejuv Cocoon, swap them out for CL+GC; Cocoon+4 uses of Heal ought to be enough for most situations. I.e., use Cocoon most of the time and save Heal for those "OH $#!t!!!" moments when you're about to die.

    Enhancements

    Most will be identical to human; you still want the same things from each class. From the halfling racial tree, you want the first core enh (1 AP), max out all the Dragonmark enhs (9 APs), and Cunning+Guile 1&2 (3 APs?). Max Guile will take 17 APs, I think; in which case I would also max out sneak atk from DWS (3d6 for 6 APs) on top of Empathy (+Pos Spellpower).

    Drow

    Because I'm a glutton for punishment and pretty pointy-eared ladies, here's the drow version:

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 Lawful Good Drow Female
    (12 Fighter \ 4 Paladin \ 4 Ranger \ 5 Epic) 
    Hit Points: 312
    Spell Points: 40 
    BAB: 20\20\25\30\30
    Fortitude: 22
    Reflex: 17
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 25)
    Strength             16                    24
    Dexterity            17                    19
    Constitution         12                    14
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             14                    16
    
    Tomes Used
    +2 Tome of Dexterity used at level 11
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 25)
    Balance               5                    11
    Bluff                 2                     8
    Concentration         1                     7
    Diplomacy             2                     8
    Disable Device        n/a                   n/a
    Haggle                2                     8
    Heal                  3                    23
    Hide                  3                     9
    Intimidate            2                     8
    Jump                  3                    12
    Listen               -1                     6
    Move Silently         3                     9
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     5
    Search                0                     7
    Spot                  3                    21
    Swim                  3                    12
    Tumble                4                    10
    Use Magic Device      4                    19
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Heal (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Power Attack
    
    
    Level 2 (Paladin)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 3 (Paladin)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Point Blank Shot
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Paladin)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Ranger)
    Skill: Heal (+1)
    Skill: Spot (+5)
    Feat: (Selected) Manyshot
    
    
    Level 7 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Heal (+1)
    Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
    
    
    Level 9 (Ranger)
    Skill: Heal (+2)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 10 (Fighter)
    Skill: Heal (+1)
    
    
    Level 11 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Heal (+2)
    Skill: Spot (+4)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 13 (Fighter)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Fighter)
    Skill: Heal (+1)
    Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
    
    
    Level 15 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Specialization: Piercing Weapons
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Heal (+1)
    Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons
    
    
    Level 17 (Fighter)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Fighter)
    Skill: Heal (+1)
    Feat: (Selected) Cleave
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 19 (Fighter)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Heal (+1)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Piercing Weapons
    
    
    Level 21 (Fighter)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 22 (Fighter)
    
    
    Level 23 (Fighter)
    
    
    Level 24 (Fighter)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 25 (Fighter)
    Specced for rapiers to exploit drow racial bonuses. Advantages of drow for this build are:
    • Slightly lower tome pre-reqs thanks to drow racial stat bonuses; only needs +2 DEX for IPS & +2 STR for OC.
    • Drow Spell Resistance is kinda-sorta useful while leveling, which meshes well with higher saves courtesy of Divine Grace.
    • +2 base CHA and up to +2 CHA enhs means higher saves & STR from Divine Might.
    • I was able to squeeze in all of the TWF and ranged feats I wanted by lvl 12.


    Drawbacks to this variant are:
    • As always, -2 CON is never a good thing.
    • Because I was able to front-load the ranged feats, I backloaded CL+GC to lvl 18, which means no AoE melee atks until then.
    • Lacks the healing amp of humans and the healing DMs of halflings, so it's even less self-sufficient.
    • By taking rgr 4 much sooner, I was able to get Prec Shot + IPS by lvl 12; but it also means I don't have enough skill pts to max Heal. Had I started INT 12 CHA 12, there would've been enough, but that means -1 saves -1 STR; so it's up to you which is more important.
    Last edited by unbongwah; 09-21-2013 at 02:58 PM.

  3. #3
    Build Constructionist unbongwah's Avatar
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    Reserved just in case

  4. #4
    Build Constructionist unbongwah's Avatar
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    Updated 2nd post w/halfling version.

  5. #5
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    Quote Originally Posted by unbongwah View Post
    The halfling version goes for everybody's favorite: Dragonmarks!

    Compared to human, you miss out Dmg Boost, Action Surge, and heal amp; but gain several uses of healing DMs to help out while leveling and (depending on how you spend your APs) extra sneak atk dmg. The main drawback is Least DM + metamagics crowd out other feats, in this case CL/GC/OC chain; also I wound up delaying Manyshot to lvl 13.
    If the LR+20 only included alignment change...

    Oh well, have to try this thing some time later.
    No longer completely f2p as of November 2014. Father of 3 more DDO players so far (I do have more children than that).

  6. #6
    Community Member Trillea's Avatar
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    Any chance that you might make a Purple Dragon Knight build setup for this? My wife is wanting a tank and seeing it planned out may help her out some.
    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
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  7. #7
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Trillea View Post
    Any chance that you might make a Purple Dragon Knight build setup for this? My wife is wanting a tank and seeing it planned out may help her out some.
    Well, it is possible to put some APs into SD to pick up Defensive Stance (threat+PRR+saves); as well as Imp Parry from Tempest for another +10 PRR while dual-wielding. [~50 PRR in med armor, ~60 PRR in hvy armor @ lvl 15, if I'm calculating right.] But this is in no way intended to be a "real" tank. Still, it should be a pretty easy conversion to PDK (or 32-pt human).

    The first question is what to do with the extra stat pts. The options as I see it:
    • Bump up CON to 16 for more HPs.
    • Bump up DEX to 16 to reduce tome req's (+1 for MS/ITWF/GTWF, +3 for IPS)
    • Bump up INT for more skill pts (helps make up for being forced to start ftr and losing 16 skill pts to start)
    • Bump up CHA for higher saves & (insightful) STR


    Here's a quick draft of a PDK build:
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 Lawful Good Human Female
    (12 Fighter \ 4 Paladin \ 4 Ranger \ 5 Epic) 
    Hit Points: 337
    Spell Points: 115 
    BAB: 20\20\25\30\30
    Fortitude: 23
    Reflex: 17
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 25)
    Strength             16                    24
    Dexterity            16                    19
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom                8                    10
    Charisma             14                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Dexterity used at level 20
    
    Level 1 (Fighter)
    Feat: (Human Bonus) Cleave
    Feat: (Selected) Point Blank Shot
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 3 (Paladin)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 9 (Ranger)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Fighter)
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Selected) Manyshot
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 14 (Fighter)
    
    
    Level 15 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    
    
    Level 17 (Fighter)
    Feat: (Fighter Bonus) Precision
    
    
    Level 18 (Fighter)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    
    
    Level 21 (Ranger)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 22 (Ranger)
    
    
    Level 23 (Ranger)
    
    
    Level 24 (Ranger)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 25 (Ranger)
    You'll have to tweak it based on what tomes you actually have available. Starting at lvl 15 (ftr 8 / pal 4 / rgr 3) means you'll start with almost all of the good stuff: 90% offhand procs (GTWF+Tempest), Manyshot, Keen Edge, everything you'll want from KotC. And like I said, if you want to use khopeshes, take khop prof. @ lvl 15 instead of IC:Ranged; then take IC:R or Precision as lvl 17 feat.

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