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Thread: Last life sorc

  1. #1
    Community Member Trillea's Avatar
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    Default Last life sorc

    I am done TRing my main Selee through off-lives, and will most likely be TRing her for the last time into sorc tonight. She has 2 wiz, 2 sorc, and 3 cleric past lives (God I hate being cleric).. I am currently thinking of going 16 sorc/2 fvs/2 pal with specs in fire, force and electric for wings. I will be going spell focus Conjuration because I love web enough to suffer through 3 past lives of cleric.. She will be human for the extra feat and healing amp. Here is what I am thinking of using for her build:

    STR: 20=10 (base - 2 build points) +3 (tome) +7 (item)
    DEX: 19=10 (base - 2 build points) +3 (tome) +6 (item)
    CON: 27=14 (base - 6 build points) +3 (tome) +7 (item) +1 (exceptional) +2 (insightful)
    INT: 24=15 (base - 8 build points) +3 (tome) +6 (item)
    WIS: 19=10 (base - 2 build points) +3 (tome) +6 (item)
    CHA: 48=18 (base - 16 build points) +5 (tome-already have) +7 (levelups) +5 (enhancements) +8 (item) +1 (exceptional) +2 (insight) +2 (ED - twisted in from spellsinger) - What am I missing here??

    Non-CON and CHA stats may have some other buffs due to my random equipment but this is the base I know I have..

    Feats:
    1) Maximize
    1H) Empower
    3) Wiz past life
    6) Spell Focus Conj
    9) Heighten
    12) Grtr spell focus conj
    15) Spell pen
    18) Grtr spell pen
    21) Epic spell pen
    24) Epic spell focus Conj
    27) Ruin? Epic CHA?

    Leveling order - PSSSSSSSSPSSSSSSSSFF - start with Pal to get Heal as a class skill, then 8 sorc for wall of fire ASAP, then 2nd paladin for saves when spells kinda start to hurt some, then sorc till 18, then FvS to get more fire/force spell power.

    Skills - Maxing Spellcraft, Heal, UMD and Concentration (after tomes kick in) every level will pretty much take all my skill points

    I still have her +20 heart just in case I screw her up royally (or decide I just love pure sorc too much), but I would much rather not need it if at all possible. Any and all feedback would be greatly appreciated!
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    Quote Originally Posted by Trillea View Post
    +5 (tome-already have)
    The build itself I can not really help with, as it is not the type of caster that I personally like. But I would suggest that you consider waiting to TR until you can run 3x Spectral Dragons in the Mabar event and pick up another +5 tome? It is very easy to do if you are patient enough to wait a couple of weeks, and would potentially unlock Epic Toughness for this build. At least, if you siphon 4 build points from places where they are not doing much for you like STR.

    EDIT: Also, what exactly are you using Spell Penetration for that you do not also have an increase to your saving throws for? Web is great because it is no-SR crowd control, so what is it that you are trying to pierce Spell Resistance but not increasing your DCs for?
    Last edited by RedHost; 09-25-2013 at 05:39 PM.

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    Community Member Trillea's Avatar
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    Quote Originally Posted by RedHost View Post
    The build itself I can not really help with, as it is not the type of caster that I personally like. But I would suggest that you consider waiting to TR until you can run 3x Spectral Dragons in the Mabar event and pick up another +5 tome? It is very easy to do if you are patient enough to wait a couple of weeks, and would potentially unlock Epic Toughness for this build. At least, if you siphon 4 build points from places where they are not doing much for you like STR.

    EDIT: Also, what exactly are you using Spell Penetration for that you do not also have an increase to your saving throws for? Web is great because it is no-SR crowd control, so what is it that you are trying to pierce Spell Resistance but not increasing your DCs for?
    The spell pen feats are to be able to CC stuff that is web-immune with Otto's Irresistable Dance. Too many firey critters to put all my eggs in 1 (really sticky) basket..
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    Community Member Havok.cry's Avatar
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    May I suggest fitting quicken in, since you are going to be doing the epic levels now I assume. Quicken will make your spells unable to be interrupted. If you are going to go for epic elite quests, then concentration will not be enough by itself to prevent interruption, not like it was before.
    maybe:
    18) Quicken
    21) Greater spell pen
    24) Epic spell focus Conj
    27) Epic spell pen
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    Community Member Wizza's Avatar
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    Will you be running EEs? Stormhorn and Wheloon EEs?
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    Community Member Trillea's Avatar
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    Quote Originally Posted by Havok.cry View Post
    May I suggest fitting quicken in, since you are going to be doing the epic levels now I assume. Quicken will make your spells unable to be interrupted. If you are going to go for epic elite quests, then concentration will not be enough by itself to prevent interruption, not like it was before.
    maybe:
    18) Quicken
    21) Greater spell pen
    24) Epic spell focus Conj
    27) Epic spell pen
    I like this. Will heavily consider it, esp since I didn't know what to do with that last feat.

    Quote Originally Posted by Wizza View Post
    Will you be running EEs? Stormhorn and Wheloon EEs?

    Yes, I hope to.
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    Community Member Panzermeyer's Avatar
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    Quote Originally Posted by Trillea View Post
    The spell pen feats are to be able to CC stuff that is web-immune with Otto's Irresistable Dance. Too many firey critters to put all my eggs in 1 (really sticky) basket..
    Something to consider around spell pen. The new Wheloon and Storm Horns, and a lot of the Gaint Hold Stuff for that matter doesn't have much in the way of Spell Resistance.

    Spending 3 feats for the bonus to spell pen when you also already have 2 wizzy (+4 spell pen) seems like a bit of overkill for more or less one spell. You might want to considering not taking all 3 spell pen feats and spending those in some other areas, (like quicken).

    Just a thought.
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    Community Member Trillea's Avatar
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    Quote Originally Posted by Panzermeyer View Post
    Something to consider around spell pen. The new Wheloon and Storm Horns, and a lot of the Gaint Hold Stuff for that matter doesn't have much in the way of Spell Resistance.

    Spending 3 feats for the bonus to spell pen when you also already have 2 wizzy (+4 spell pen) seems like a bit of overkill for more or less one spell. You might want to considering not taking all 3 spell pen feats and spending those in some other areas, (like quicken).

    Just a thought.
    It is a good thought, and thank you. I am also trying to future-proof this for if they ever make epic Amrath or (please please please) go into the Celestial part of Amrath. Epic hellhounds and the like would be immune to fire and have very significant SR. Like I said, I would really like to not have to TR her ever again, I am tired of it.

    Other friends have suggested dropping the whole SR line to go for mental toughness as well, I am also considering that.
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    Community Member Havok.cry's Avatar
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    Quote Originally Posted by Trillea View Post
    It is a good thought, and thank you. I am also trying to future-proof this for if they ever make epic Amrath or (please please please) go into the Celestial part of Amrath. Epic hellhounds and the like would be immune to fire and have very significant SR. Like I said, I would really like to not have to TR her ever again, I am tired of it.

    Other friends have suggested dropping the whole SR line to go for mental toughness as well, I am also considering that.
    Mental toughness line would get you more staying power in the form of extra sp, and higher dps in the form of extra spell crit chance. Spell pen on the other hand gives you greater versatility in your effective spell selection and what you are effective against. If you are trying to build for the long term, versatility is what I would choose.
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    Community Member Trillea's Avatar
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    Quote Originally Posted by Havok.cry View Post
    Mental toughness line would get you more staying power in the form of extra sp, and higher dps in the form of extra spell crit chance. Spell pen on the other hand gives you greater versatility in your effective spell selection and what you are effective against. If you are trying to build for the long term, versatility is what I would choose.
    Pretty much exactly my train of thought. Thanks.
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    Community Member psykopeta's Avatar
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    Quote Originally Posted by Trillea View Post
    Pretty much exactly my train of thought. Thanks.
    few thoughts about what are u gonna do in your last life:

    ur sp will be over 2,5k w/o conc opp item nor mental toughness line

    ur dc will be 10+8+19+4+3 = 44 that's 1 more than "no fail on most EH"

    will have to remove your stick (that will have the spell power prolly) for a heal scroll, which means a concentration check (you're gonna take prolly quicken to avoid it with spells) and non empower/maximized cause u won't have anything for scrolls, only healing amp

    so:

    about the dc, don't spend 3 feats on it and get sp, +3 to dc from items isn't that hard to meet (and looking at ur plan u won't reach a safe spot for your web unless waste sp with symbolf death+web and prolly not even this way will work)

    spell penetration? i would never take it as sorc

    healing with scrolls? u have sp, bad idea losing spellpower to use scrolls, twisting cocoon+empower heal would make the deal, but need to be good kiting XD

    i would go wf and aim more for survavility (that means at cap: more sp, more feats to reduce damage incoming via dodge, saves that are low right now, like force of personality as example or having evade also, more hp, and if you are gonna be shiradi drop empower+maximize)

    as lvling the feats, etc aren't bad planned, simply won't work on most EE and some EH

    don't get me wrong, my sorc uses scrolls to heal too, but between combats and to save sp, with mobs dealing 80+ per hit wisn't the best idea to have a concentration check (i've said 80, pretty common in EH)
    Last edited by psykopeta; 09-25-2013 at 11:27 PM.
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    Community Member Panzermeyer's Avatar
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    Quote Originally Posted by Havok.cry View Post
    Mental toughness line would get you more staying power in the form of extra sp, and higher dps in the form of extra spell crit chance. Spell pen on the other hand gives you greater versatility in your effective spell selection and what you are effective against. If you are trying to build for the long term, versatility is what I would choose.
    I am all for versitility, but they did only talk about a sp check for disco ball. If most of the spells they carry are none spell pen check spells (ie many of the damage spells for a sorc) I wouldn't both with Spell pen.

    Like I said if as a sorc I only carry one or two spells that require a spell pen check (which I do on my sorc) spending 3 feats when I am already getting a +4 from past lives and can get more from equipment, it a big waste. Feats are hard to come by and there are much better feats I can take to increase the survivability of my sorc depending on how I build the toon.

    If I carry 4, 5 or 6 spells that have a spell pen check, then yes spending the 3 feats for spell pen successful definitely makes sense. But that is generally not something I would do. Sorcerers, particularly with the new enhancement pass, will rarely if ever hit the spell pen and dc's that a wizard will be able to have. If I was spell pen and dc's I'd go Wizard. Otherwise I would just play on the strengths of the sorcerer, damage output.
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    Community Member Havok.cry's Avatar
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    Quote Originally Posted by Panzermeyer View Post
    I am all for versitility, but they did only talk about a sp check for disco ball. If most of the spells they carry are none spell pen check spells (ie many of the damage spells for a sorc) I wouldn't both with Spell pen.

    Like I said if as a sorc I only carry one or two spells that require a spell pen check (which I do on my sorc) spending 3 feats when I am already getting a +4 from past lives and can get more from equipment, it a big waste. Feats are hard to come by and there are much better feats I can take to increase the survivability of my sorc depending on how I build the toon.

    If I carry 4, 5 or 6 spells that have a spell pen check, then yes spending the 3 feats for spell pen successful definitely makes sense. But that is generally not something I would do. Sorcerers, particularly with the new enhancement pass, will rarely if ever hit the spell pen and dc's that a wizard will be able to have. If I was spell pen and dc's I'd go Wizard. Otherwise I would just play on the strengths of the sorcerer, damage output.
    Yes, I am sorry I was assuming this was understood. If you don't have enough spells to make the spell pen feats useful then they would be a waste. On my own sorc I was specced for both conjuration and evocation, and nothing I had used spell pen, so I didn't bother. I was assuming that he was taking more spell pen using spells that disco ball, as he didn't exactly go over his entire spell list.
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    Community Member Panzermeyer's Avatar
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    Quote Originally Posted by Havok.cry View Post
    Yes, I am sorry I was assuming this was understood. If you don't have enough spells to make the spell pen feats useful then they would be a waste. On my own sorc I was specced for both conjuration and evocation, and nothing I had used spell pen, so I didn't bother. I was assuming that he was taking more spell pen using spells that disco ball, as he didn't exactly go over his entire spell list.
    Yes, he did not go through spell list. But in original post he only mentioned using Spell Pen with disco balls. If that was all he was shooting for it did seem like a waste of three feats for just one spell, particularly since the new content most mob's don't have Spell Resistance.
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    Community Member Trillea's Avatar
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    Quote Originally Posted by Panzermeyer View Post
    Yes, he did not go through spell list. But in original post he only mentioned using Spell Pen with disco balls. If that was all he was shooting for it did seem like a waste of three feats for just one spell, particularly since the new content most mob's don't have Spell Resistance.
    Here is my spell list plan for now:

    1) shield, prot/evil, jump, magic missile
    2) Web, scorching ray, resist energy, blur
    3) fireball, haste, chain missiles, displacement
    4) Wall of Fire, fire shield, force missiles, enervation
    5) Ball Lightning, Eladar's Electric, Prot/elements, Cyclonic Blast
    6) Disintegrate, Chain Lightning, Acid fog
    7) Prismatic Spray, DBF
    8) Ottos Irresistable Dance

    SLA's - shocking grasp, electric loop, lightning bolt, burning hands, scorch

    After going through this, I can definitely see doing away with the spell pen line. I literally have 1 spell that would benefit from it..

    So I can have my high DC web and my SP too.... yes please!

    Let's see what the feat line looks like now:

    1) Maximize
    1H) Empower
    3) Wiz past life
    6) Spell Focus Conj
    9) Heighten
    12) Grtr spell focus conj
    15) Mental Toughness
    18) Quicken
    21) Empower Healing Spell (for cocoon and spring)
    24) Improved Mental Toughness
    27) Epic Spell Focus Conj

    Hmm, that looks good.. Anyone see other improvements in the spell line or feat choices?
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  16. #16
    Community Member Panzermeyer's Avatar
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    Quote Originally Posted by Trillea View Post
    After going through this, I can definitely see doing away with the spell pen line. I literally have 1 spell that would benefit from it.
    2 spells. Enervation checks against Spell Resistance. But again 2 spells, don't justify 3 feats to me.

    Quote Originally Posted by Trillea View Post
    1) Maximize
    1H) Empower
    3) Wiz past life
    6) Spell Focus Conj
    9) Heighten
    12) Grtr spell focus conj
    15) Mental Toughness
    18) Quicken
    21) Empower Healing Spell (for cocoon and spring)
    24) Improved Mental Toughness
    27) Epic Spell Focus Conj

    Hmm, that looks good.. Anyone see other improvements in the spell line or feat choices?
    I'd say that looks good based on what you want to do.

    Something to consider, though I am not familiar enough with FvS and what it adds with the new enhancements.

    But taking 2 lvl of FvS being an Air Savant you loose the immunity to Knock-down. IMHO that is pretty powerful ability. What you gaining with the 2 lvl of FvS that is off setting that lose?
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  17. #17
    Community Member Trillea's Avatar
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    Quote Originally Posted by Panzermeyer View Post
    2 spells. Enervation checks against Spell Resistance. But again 2 spells, don't justify 3 feats to me.



    I'd say that looks good based on what you want to do.

    Something to consider, though I am not familiar enough with FvS and what it adds with the new enhancements.

    But taking 2 lvl of FvS being an Air Savant you loose the immunity to Knock-down. IMHO that is pretty powerful ability. What you gaining with the 2 lvl of FvS that is off setting that lose?
    30 fire/force spellpower from scourge, better universal spellpower per point spent, 4% crit chance with fire and force, free spellpoints on every spell crit on fire and force.
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    I nominate you as head developer of DDO!
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.
    Concentrated power is the enemy of liberty - Ronald Reagan

  18. #18
    Community Member Panzermeyer's Avatar
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    Quote Originally Posted by Trillea View Post
    30 fire/force spellpower from scourge, better universal spellpower per point spent, 4% crit chance with fire and force, free spellpoints on every spell crit on fire and force.
    Bazinga =)
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    Kirisin Shannara - Sun Elf Shadovar Infiltrator (TR XIV - Barb x1, Bard x1, Clc x3, Fvs x3, Sorc x3, Wiz x3 - EtR V - Mart x2, Div x3 - ItR - MLE x1)


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