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  1. #21
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    Quote Originally Posted by Lonnbeimnech View Post
    the best thing about barb is that it is placed highest on the list of original classes when they are in alphabetical order. which means doing a 7 barb 7 whatever 6 something else build will still give a barb past life.

    so if you really dont want to play a barb you can do 7 arti 6 rogue mechanic repeater build and still get the barb pl, or 7 rogue 6 ranger helf AA, or 9 druid 2rogue 9 barb self healing melee

    even 9 sorc 2 fvs 9 barb shiradi MM spammer
    Only issue with 7 arty vs one I posted is minimal self healing because you at least get repair critical, cold iron weapons, thundering armor and lightning motes with 9 arty, and I am not sure you add much with 6 rogue since you get insightful damage anyways. Plus if you want to melee as a barb, just switch dex and str as I mentioned as the only thing dex or str provide is "to-hit" with either range or melee since you have insightful damage and insightful reflexes. Rage would have no benefit on range and provides a boost to crits when meleeing, but if you have to dismiss often to heal and run out of rages, you still do decent damage.

    The AA barb looks like a decent option, but again druid you cant cast while raged and you are gonna run out of rages. You could not rage, but your gonna be lacking in DPS compared to the 9 Arty/ 2 Rogue / 9 barb.

  2. #22
    Community Member Lonnbeimnech's Avatar
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    Quote Originally Posted by jskinner937 View Post
    Only issue with 7 arty vs one I posted is minimal self healing because you at least get repair critical, cold iron weapons, thundering armor and lightning motes with 9 arty, and I am not sure you add much with 6 rogue since you get insightful damage anyways. Plus if you want to melee as a barb, just switch dex and str as I mentioned as the only thing dex or str provide is "to-hit" with either range or melee since you have insightful damage and insightful reflexes. Rage would have no benefit on range and provides a boost to crits when meleeing, but if you have to dismiss often to heal and run out of rages, you still do decent damage.

    The AA barb looks like a decent option, but again druid you cant cast while raged and you are gonna run out of rages. You could not rage, but your gonna be lacking in DPS compared to the 9 Arty/ 2 Rogue / 9 barb.
    i should have mentioned that the suggestions were not designed to synergise with barbarian core abilities, but to ignore them and still be able to get to 20 with what you get from the non barb levels. none of them will be soloing EE.

  3. #23
    Community Member smckelv's Avatar
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    Quote Originally Posted by Qhualor View Post
    I wonder if people confuse mana sponge with healing up. Barb is a great class if you look beyond the damage you do to yourself and see how a DPS barb can dish out a ton of damage........ I personally don't waste the points on it (UMD) and instead learned to play smarter.
    This.

    Cleave and glancing blows are Barbs best friend and worst enemy because it encourages stand and fight while surrounded mentality. Experienced barbs move more and CC more (stun, trip) to avoid damage.

    And as I have stated in other threads....win your healers over to your side by passing mem pots, bringing cure potions (disease, curse, etc.), and by knowing when they have aggro they don't want and taking it from them (you'll usually get your first heals from a new cleric friend after you save their butts from a mob of trolls).

    Running in Unyielding Sentinel destiny gives self heals, PRR, and general tankiness when desired for BYOH groups. Twist in DPS stuff to that when you ned that kind of survivability versus small/no heals.
    -------------------
    Anatir the Wild Man - Pure Barbarian
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  4. #24
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    Default Seriously confused now

    Thanks everyone for your input. I am even more confused now than I was when I started the thread. The 9 barb/ 9 arti / 2 rogue thing does seem interesting, but are you guys now suggesting doing pure barb for max dps etc? You saying evasion and umd is pointless?

    I don't need to go human, I can go any race, human just seemed like the best fit. Like I said, I've never built or played a barb, but I really hate babysitting them on my cleric. Too many times have I been there when the barb has gotten 2 shot killed, so I've actually had to tail them constantly to keep them alive. I don't want to be one of those.
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  5. #25
    Community Member smckelv's Avatar
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    From my exp. playing lvl 20 barb:

    Quote Originally Posted by Micki View Post
    but are you guys now suggesting doing pure barb for max dps etc? .
    Pure barb is not as good post-u19 because we lost the nicer capstone. But we didn't get nerfed either. Just that splashing 2 (or more) other into barb is easier to justify.

    Quote Originally Posted by Micki View Post
    You saying evasion and umd is pointless?
    Evasion w/ low saves: not pointless...it does proc. However, going from medium armor to light/cloth gives up some PRR.
    Evasion w/ high saves: very serious defense.
    Evasion planners should not forget the other levels of defense (prr, dodge, blurry, incorp). Some of these are separate miss rolls and giving buffs to them can help just as much.

    UMD scrolls don't help as much on a barb while in-combat because they can't be cast while raged. However, pre-fight and between fight (or jump out of the fight and grab a heal scroll) usage of heals and UMD buffs is an outstanding ability and can be done even on a Barb. Also raise dead scroll the healer is a big WIN.

    Quote Originally Posted by Micki View Post
    I don't need to go human, I can go any race, human just seemed like the best fit..
    The most popular barbarian race is half-orc. It has inherent STR and dmg bonuses for barbarian type stuff. Runner up is Dwarf because of enhanced CON and Axe bonuses. Actually not too distant 3rd is human barb, often taken for the extra feat (like stunning blow). That's less important now because toughness is no longer a must-have feat. But I like humans because...humans are pretty

    Quote Originally Posted by Micki View Post
    Like I said, I've never built or played a barb, but I really hate babysitting them on my cleric. ..
    For this reason, you will probably be an excellent barbarian.
    Last edited by smckelv; 09-21-2013 at 02:51 PM.
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  6. #26
    Community Member xMund's Avatar
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    Quote Originally Posted by Micki View Post
    Thanks everyone for your input. I am even more confused now than I was when I started the thread. The 9 barb/ 9 arti / 2 rogue thing does seem interesting, but are you guys now suggesting doing pure barb for max dps etc? You saying evasion and umd is pointless?

    I don't need to go human, I can go any race, human just seemed like the best fit. Like I said, I've never built or played a barb, but I really hate babysitting them on my cleric. Too many times have I been there when the barb has gotten 2 shot killed, so I've actually had to tail them constantly to keep them alive. I don't want to be one of those.
    As mentioned I just TR'd out of a very similar build, and I found evasion very useful. I ran an elite streak until about lvl 16 and then hard streak from then on out, soloing with hireling most of the way. I didnt do actual statistics but it felt like I was saving more often than not. Reflex save was at 28 plus bonuses to saves against spells from dwarf tree..

  7. #27
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    Quote Originally Posted by smckelv View Post
    This.

    Cleave and glancing blows are Barbs best friend and worst enemy because it encourages stand and fight while surrounded mentality. Experienced barbs move more and CC more (stun, trip) to avoid damage.

    And as I have stated in other threads....win your healers over to your side by passing mem pots, bringing cure potions (disease, curse, etc.), and by knowing when they have aggro they don't want and taking it from them (you'll usually get your first heals from a new cleric friend after you save their butts from a mob of trolls).

    Running in Unyielding Sentinel destiny gives self heals, PRR, and general tankiness when desired for BYOH groups. Twist in DPS stuff to that when you ned that kind of survivability versus small/no heals.

    Guys, lets not get off topic here. The OP is looking for a TR build to gain PL as painlessly as possible with a tough self-sufficient class.

    OP, you sound like you have a similar playstyle to my own and like to be self-sufficient and not require another to keep you alive, even during combat. I understand you don't like range, but if you are going to try it, doing arty is the easiest, simplest way to learn....and other than the annoying pewpewpew, it is by far the easiest class to level so leveraging arty goodness to do a tough class in TR is definitely the simplest I found. Like I said if you want to melee, you can do that too with a simple stat swap and grab some melee feats instead of range, but to me it defeats the purpose of what you originally looked to accomplish.

    I know others have utilized an arty framework in the past on many undesireable classes such as 9 arty/2 monk/ 9 xxx as well, but with the new EP, many classes are easy to do except barb IMO if you like to solo, do not like to use hirelings, or just want to get an LFM up and fill on the fly. In the end, it just depends on your playstyle and mine and others are just suggestions, hopefully based on personal experience with our own playstyles.

  8. #28
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    Quote Originally Posted by jskinner937 View Post
    Guys, lets not get off topic here. The OP is looking for a TR build to gain PL as painlessly as possible with a tough self-sufficient class.

    OP, you sound like you have a similar playstyle to my own and like to be self-sufficient and not require another to keep you alive, even during combat. I understand you don't like range, but if you are going to try it, doing arty is the easiest, simplest way to learn....and other than the annoying pewpewpew, it is by far the easiest class to level so leveraging arty goodness to do a tough class in TR is definitely the simplest I found. Like I said if you want to melee, you can do that too with a simple stat swap and grab some melee feats instead of range, but to me it defeats the purpose of what you originally looked to accomplish.

    I know others have utilized an arty framework in the past on many undesireable classes such as 9 arty/2 monk/ 9 xxx as well, but with the new EP, many classes are easy to do except barb IMO if you like to solo, do not like to use hirelings, or just want to get an LFM up and fill on the fly. In the end, it just depends on your playstyle and mine and others are just suggestions, hopefully based on personal experience with our own playstyles.
    Well.... it seems like the easiest way to get a barb past life is not playing a barb. So that means not using rage. Cause lets face it, not having alot of feats blows, but not being able to use damn near anything besides a neg pot is a good chunk of the pie.

    So first off if you haven't yet, grab some GS clickies. 3 is a good amount. Displacement GS clickies. These will make leveling so amazingly much easier.

    Next up the layout. If you have a helf take it. Again the sheer ease of being able to whip a heal scroll without jacking up 40 umd is nice with a cleric dili. Gonna make leveling cake. Since as far as I know a mnk cant mix with a barb, take 2 rog. Gonna net you evasion which you can shore up with a decent base, pots, scrolls and gear.

    After that take fighter. Your gonna get the dmg, feats, haste boost, extra boosts, and so on. I'd say a 10 barb 8 fighter, 2 rog set.

    Rog, ftr, ftr, rog, then barb and ftr. Normally ud take rog last but the hell good does that do you 1 through 20 without the evasion. Either way it should be more then good enough for survivability and dmg wise. Even taking it past 20 to flag for stuff. (The reason for the 10 barb is that should you choose, 8 fighter is needed to qualify for the feats to take the increased crit range kensei keep edge.)

    Anyway it'll take ya to end and hold up. Especially with gear now. So long as you don't hit the rage button.

    Eventually you could hit the rage button, but that's more at lv 23 or 24 when you've flushed out your ED's and you have the self heal ed's pumping into you will jacked heal amp from multiple sources and devotion/ high crit% gear.
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  9. #29
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    Quote Originally Posted by smckelv View Post
    From my exp. playing lvl 20 barb:



    Pure barb is not as good post-u19 because we lost the nicer capstone. But we didn't get nerfed either. Just that splashing 2 (or more) other into barb is easier to justify.



    Evasion w/ low saves: not pointless...it does proc. However, going from medium armor to light/cloth gives up some PRR.
    Evasion w/ high saves: very serious defense.
    Evasion planners should not forget the other levels of defense (prr, dodge, blurry, incorp). Some of these are separate miss rolls and giving buffs to them can help just as much.

    UMD scrolls don't help as much on a barb while in-combat because they can't be cast while raged. However, pre-fight and between fight (or jump out of the fight and grab a heal scroll) usage of heals and UMD buffs is an outstanding ability and can be done even on a Barb. Also raise dead scroll the healer is a big WIN.



    The most popular barbarian race is half-orc. It has inherent STR and dmg bonuses for barbarian type stuff. Runner up is Dwarf because of enhanced CON and Axe bonuses. Actually not too distant 3rd is human barb, often taken for the extra feat (like stunning blow). That's less important now because toughness is no longer a must-have feat. But I like humans because...humans are pretty


    For this reason, you will probably be an excellent barbarian.
    Ty. So, what about drow? Would drow be a good pick for an evasion barb?

    :P This is just cause, I like elves, I don't like horcs or dwafs. Especially not female ones. I can consider human, half-elf or drow, potentially even wf. I don't want to do horc or dwarf. Just cause I think they're ugly and clumsy. :P Oops, did I just insult a bunch of ppl?
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  10. #30
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    Quote Originally Posted by xMund View Post
    As mentioned I just TR'd out of a very similar build, and I found evasion very useful. I ran an elite streak until about lvl 16 and then hard streak from then on out, soloing with hireling most of the way. I didnt do actual statistics but it felt like I was saving more often than not. Reflex save was at 28 plus bonuses to saves against spells from dwarf tree..
    I mostly pug, but lately I've also been running in groups without healer. I do elite streak til lvl 20, then switch to hard.
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  11. #31
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    Quote Originally Posted by jskinner937 View Post
    Guys, lets not get off topic here. The OP is looking for a TR build to gain PL as painlessly as possible with a tough self-sufficient class.

    OP, you sound like you have a similar playstyle to my own and like to be self-sufficient and not require another to keep you alive, even during combat. I understand you don't like range, but if you are going to try it, doing arty is the easiest, simplest way to learn....and other than the annoying pewpewpew, it is by far the easiest class to level so leveraging arty goodness to do a tough class in TR is definitely the simplest I found. Like I said if you want to melee, you can do that too with a simple stat swap and grab some melee feats instead of range, but to me it defeats the purpose of what you originally looked to accomplish.

    I know others have utilized an arty framework in the past on many undesireable classes such as 9 arty/2 monk/ 9 xxx as well, but with the new EP, many classes are easy to do except barb IMO if you like to solo, do not like to use hirelings, or just want to get an LFM up and fill on the fly. In the end, it just depends on your playstyle and mine and others are just suggestions, hopefully based on personal experience with our own playstyles.
    I've never played a barb or any other pure melee except the monk. Even though I hate healing barbs, and I really don't want to have to rely on someone else to heal me, I would like to try playing a high dps melee. So, atm, I think I would like to do the 2/18 evasion barb, like I at first said. I am, though a bit at a loss what starting starts to go with and what race to pick.

    If I don't go human, I think drow may be another option?
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  12. #32
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    Quote Originally Posted by goodspeed View Post
    Well.... it seems like the easiest way to get a barb past life is not playing a barb. So that means not using rage. Cause lets face it, not having alot of feats blows, but not being able to use damn near anything besides a neg pot is a good chunk of the pie.

    So first off if you haven't yet, grab some GS clickies. 3 is a good amount. Displacement GS clickies. These will make leveling so amazingly much easier.

    Next up the layout. If you have a helf take it. Again the sheer ease of being able to whip a heal scroll without jacking up 40 umd is nice with a cleric dili. Gonna make leveling cake. Since as far as I know a mnk cant mix with a barb, take 2 rog. Gonna net you evasion which you can shore up with a decent base, pots, scrolls and gear.

    After that take fighter. Your gonna get the dmg, feats, haste boost, extra boosts, and so on. I'd say a 10 barb 8 fighter, 2 rog set.

    Rog, ftr, ftr, rog, then barb and ftr. Normally ud take rog last but the hell good does that do you 1 through 20 without the evasion. Either way it should be more then good enough for survivability and dmg wise. Even taking it past 20 to flag for stuff. (The reason for the 10 barb is that should you choose, 8 fighter is needed to qualify for the feats to take the increased crit range kensei keep edge.)

    Anyway it'll take ya to end and hold up. Especially with gear now. So long as you don't hit the rage button.

    Eventually you could hit the rage button, but that's more at lv 23 or 24 when you've flushed out your ED's and you have the self heal ed's pumping into you will jacked heal amp from multiple sources and devotion/ high crit% gear.
    TY for your reply. Helf with cleric dilly feels like giving up way too much. You need 13 wisdom for it, and that's a lot of points away from something else.
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  13. #33
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    Ok, thank you all again for your input. I have decided that I would like to go with my first idea, 18/2, evasion barb with umd. I would not like to do horc or dwarf, just cause I don't like them, but both also get a penalty to cha, with is bad for umd. Half-elf with cleric dilly means putting points into wisdom, which feels like giving up too much. So, I would like to limit my race options to human, drow and halfling, drow and halflings both get bonus to dex, which fits my evasion build. So, How does any of these look for start up stats?

    Human: str 18, dex 16, con 16, int 8, wis 8, cha 8.
    Human: str 18, dex 14, con 16, int 8, wis 8, cha 14.
    Drow: str 16, dex 16, con 16, int 8, wis 8, cha 8.
    Drow: str 16, dex 14, con 16, int 8, wis 8, cha 12.
    Halfling: str 16, dex 14, con 18, int 8, wis 8, cha 8.
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  14. #34
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    Quote Originally Posted by Micki View Post
    Ok, thank you all again for your input. I have decided that I would like to go with my first idea, 18/2, evasion barb with umd. I would not like to do horc or dwarf, just cause I don't like them, but both also get a penalty to cha, with is bad for umd. Half-elf with cleric dilly means putting points into wisdom, which feels like giving up too much. So, I would like to limit my race options to human, drow and halfling, drow and halflings both get bonus to dex, which fits my evasion build. So, How does any of these look for start up stats?

    Human: str 18, dex 16, con 16, int 8, wis 8, cha 8.
    Human: str 18, dex 14, con 16, int 8, wis 8, cha 14.
    Drow: str 16, dex 16, con 16, int 8, wis 8, cha 8.
    Drow: str 16, dex 14, con 16, int 8, wis 8, cha 12.
    Halfling: str 16, dex 14, con 18, int 8, wis 8, cha 8.
    If you like elf, play an elf....that race and Halfling have the best dragonmarks. Elf = 4 displacement clickies maxed out.

  15. #35
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    Quote Originally Posted by jskinner937 View Post
    If you like elf, play an elf....that race and Halfling have the best dragonmarks. Elf = 4 displacement clickies maxed out.
    Ooh, I didn't even realize that elves are immune to sleep. You are correct, I like my elves, or half-elves. I have decided to go with elf as class. Sort of unconventional for a barb, but doesn't feel like that bad of a choice with the bonus to dex and immunity to sleep.

    I'm thinking start stats: str 18, dex 14, con 16, int 8, wis 8, cha 8. Feats: power attack, cleave, thf, improved critical: slashing, Great Cleave, improved thf and greater thf. Enhancements balance and umd mostly.
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  16. #36
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    Quote Originally Posted by Micki View Post
    Ooh, I didn't even realize that elves are immune to sleep. You are correct, I like my elves, or half-elves. I have decided to go with elf as class. Sort of unconventional for a barb, but doesn't feel like that bad of a choice with the bonus to dex and immunity to sleep.

    I'm thinking start stats: str 18, dex 14, con 16, int 8, wis 8, cha 8. Feats: power attack, cleave, thf, improved critical: slashing, Great Cleave, improved thf and greater thf. Enhancements balance and umd mostly.
    If you are going Elf anyway, seriously consider the Dragonmark feat. Displacement is very nice, and since it is now only one feat I would think it is worth it. I would cut GTHF and move ITHF down to accommodate it.

  17. #37
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    Quote Originally Posted by xMund View Post
    If you are going Elf anyway, seriously consider the Dragonmark feat. Displacement is very nice, and since it is now only one feat I would think it is worth it. I would cut GTHF and move ITHF down to accommodate it.
    Ah, oops, I missed the feat prereq. So if I take the dragonmark as 2nd last and ITHF as last?
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  18. #38
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    Quote Originally Posted by Micki View Post
    Ah, oops, I missed the feat prereq. So if I take the dragonmark as 2nd last and ITHF as last?
    I think that is good. It will be hard to find AP for dragonmarks earlier anyway.

  19. #39
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    I've done DMed elf barbs before; I'll forewarn you that (A) you can't use DMs while Raged and (B) w/out Extend, Displace SLA is usually shorter than barb Rage, which can get annoying. Since we also got a bit screwed by moving Displacement to Greater DM - costs more APs for fewer casts (thanks for nerfing such an OP race, Turbine! ) - you might want a caster splash to pick up Extend.

    Depending on how "barb-y" you want to be, I would consider elf barb 12 / rgr 6 / rog 2: TWF (90% offhand)+Manyshot+Shadow DMs. Feats would be something like Power Atk, Least DM, Extend, IC:Pierce (assuming rapiers), GTWF, CL, GC, OC. Rog 1, rgr 1-6, rog 2, barb 1-12.

  20. #40
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    I was thinking along the lines of this:
    Code:
    Character Plan by DDO Character Planner Version 04.19.01
    DDO Character Planner Home Page
    
    Level 20 True Neutral Elf Female
    (12 Barbarian \ 2 Rogue \ 6 Ranger) 
    Hit Points: 314
    Spell Points: 50 
    BAB: 19\19\24\29\29
    Fortitude: 16
    Reflex: 15
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    25
    Dexterity            16                    17
    Constitution         14                    16
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Dexterity used at level 11
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    
    Level 1 (Rogue)
    Feat: (Selected) Power Attack
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Feat: (Selected) Least Dragonmark of Shadow
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Extend Spell
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    
    
    Level 9 (Barbarian)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 10 (Barbarian)
    
    
    Level 11 (Barbarian)
    
    
    Level 12 (Barbarian)
    Ability Raise: STR
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 13 (Barbarian)
    
    
    Level 14 (Barbarian)
    
    
    Level 15 (Barbarian)
    Feat: (Selected) Cleave
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    
    
    Level 17 (Barbarian)
    
    
    Level 18 (Barbarian)
    Feat: (Selected) Great Cleave
    
    
    Level 19 (Barbarian)
    
    
    Level 20 (Barbarian)
    Ability Raise: STR
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 1)
    Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 2)
    Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 3)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Lesser Dragonmark of Shadow (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Greater Dragonmark of Shadow (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Die Hard (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Toughness (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Frenzy (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Extra Rage (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Extra Rage (Rank 2)
    Enhancement: Frenzied Berserker (Bar) - Extra Rage (Rank 3)
    Enhancement: Frenzied Berserker (Bar) - Power Rage (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Power Rage (Rank 2)
    Enhancement: Frenzied Berserker (Bar) - Power Rage (Rank 3)
    Enhancement: Frenzied Berserker (Bar) - Athletics (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Athletics (Rank 2)
    Enhancement: Frenzied Berserker (Bar) - Athletics (Rank 3)
    Enhancement: Frenzied Berserker (Bar) - Blood Tribute (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Blood Tribute (Rank 2)
    Enhancement: Frenzied Berserker (Bar) - Extra Action Boost (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Extra Action Boost (Rank 2)
    Enhancement: Frenzied Berserker (Bar) - Extra Action Boost (Rank 3)
    Enhancement: Frenzied Berserker (Bar) - Blood Trail (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Blood Trail (Rank 2)
    Enhancement: Frenzied Berserker (Bar) - Supreme Cleave (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Supreme Cleave (Rank 2)
    Enhancement: Frenzied Berserker (Bar) - Supreme Cleave (Rank 3)
    Enhancement: Frenzied Berserker (Bar) - Exhausting Blow (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Exhausting Blow (Rank 2)
    Enhancement: Frenzied Berserker (Bar) - Exhausting Blow (Rank 3)
    Enhancement: Frenzied Berserker (Bar) - Focused Wrath (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Focused Wrath (Rank 2)
    Enhancement: Ravager (Bar) - Furious Rage (Rank 1)
    Enhancement: Ravager (Bar) - Pain Touch (Rank 1)
    Enhancement: Ravager (Bar) - Barbarian Power Attack (Rank 1)
    Enhancement: Ravager (Bar) - Barbarian Power Attack (Rank 2)
    Enhancement: Ravager (Bar) - Barbarian Power Attack (Rank 3)
    Enhancement: Ravager (Bar) - Hardy Rage (Rank 1)
    Enhancement: Ravager (Bar) - Action Boost: Damage (Rank 1)
    Enhancement: Ravager (Bar) - Action Boost: Damage (Rank 2)
    Enhancement: Ravager (Bar) - Action Boost: Damage (Rank 3)
    Enhancement: Occult Slayer (Bar) - Weapon Bond (Rank 1)
    Enhancement: Occult Slayer (Bar) - Extend Rage (Rank 1)
    Enhancement: Occult Slayer (Bar) - Extend Rage (Rank 2)
    Enhancement: Occult Slayer (Bar) - Extend Rage (Rank 3)
    Enhancement: Occult Slayer (Bar) - Uncanny Dodger (Rank 1)
    Enhancement: Occult Slayer (Bar) - Uncanny Dodger (Rank 2)
    Enhancement: Occult Slayer (Bar) - Uncanny Dodger (Rank 3)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 3)
    The Enhancements could probably use some work, but you get the gist, I'm sure. The only must-have is 12 APs into elf tree for Greater DM; otherwise the whole thing is pointless. Might want to take barb 1 sooner - like lvl 4 or 5 - to get +10% run speed and T1 enhs ASAP.

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