it was not uncommon for groups to fail quests on norm. soloing elite was considered more of an accomplishment. now its expected that anyone should be able to and completion is expected in every quest or people cry that they wasted their time and blame others for the fail. there was more appreciation for completing quests, especially if you were able to do it on elite.
it is poor game design when it is encouraged to make characters powerful and offer rewards and better gear than what you have, but make quests auto complete and make it overall easy to get more powerful gear. the challenge is more for the new players. your typical new player isn't going to research for the best build to level with. they will typically start up a build they think is fun and go with it. its the attitude of the players in the game and the changes made to the game that are reflected back to these players that they are "doing it wrong" and re-roll. the rest of us either want auto completion or crave challenge. DDO doesn't scale to the players like it should. we are given this powerful loot and have a lot of different ways to build characters, but elite can be auto completed by a first life character with no good gear. elite is supposed to be the toughest difficulty. whats so tough about it?