I hate the new random loot. Its generic and stupidly easy to acquire amazing pieces. I think random loot should have potential to provide some best in slot pieces...but such pieces should be super amazingly rare. Rare to the point that if you got one you'd be like that guy on the server with the one of a kind thing.
As far as nerfing questing, I've hated dungeon scaling since its inception. Why would I want to make things easier for casuals and new players? When I was a new player you know what I did, I ran quests on casual and normal. I got through. It wasn't all that hard. Soloists? I'm playing an online game so I can play with people, stupid dungeon scaling that makes things easier to just solo then run with a pug is an awful idea. Prior to dungeon scaling if I wanted to make a quest easier I got more people in my group, not less.
What because of people like me turbine made end game suck? Yeah...you called it, I was on the secret panel of players that helped turbine design the last two expansions lol. I got news for you...end game sucked pre motu, and it sucks now. It was never good. With the exception of ToD only reason I ran most the other "end game" raids was because they dropped awesome twink gear with level reqs of 11-13 and a lot of it was useful all the way back up to level 20. It wasn't better then because you had 7 raids to farm into oblivion and now you have 2-3, it just meant you had to spend a little more time running on the hamster wheel to get what you want.
That little rant actually made me LOL becuase it was about as far from reality as you could have gotten.