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  1. #81
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by Chai View Post
    And yet again, Turbine designs more quests where mob spawns severely violate the thresholds set for DA - something youve also denied in the past. Its like DA penalties are simply arbitrarily incorporated into the design nowdays for difficulty purposes. They come out and say that X# of active mobs causes lag in dungeons, then design quests for years and years after they say this, which spawn x+10 mobs. Do they want the game to intentionally lag?
    I find it very hard to believe any of these quests were actually play-tested on a server with DA enabled. it is painfully obvious something is broken to anyone with eyes.

    And why isn't their more talk about the double-spawns in quests? It hysterical at times.

  2. #82
    Community Member Ungood's Avatar
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    DDO is not a new game, it is an older game, in that regard, all I can say is you can't disrespect your longer standing players and expect your game to thrive.

  3. #83
    Community Member maddmatt70's Avatar
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    They could go to an even greater extreme and let people turn in shards for $$$ with Turbine taking a cut of the turn in. At this point I am game for about anything including playing with a bunch of plat farmers because what other choice I got. I can only put in so much work before I quit - if there is no end game to play there is no reason to play any portion of DDO.
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  4. #84
    The Hatchery
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    What any game can learn from D3:

    How not to be a putrid pile of s*** sequel to a great game.
    Why turning a single-player game into an always-online game to tack on trivial multi-player is both a bad idea and also a disingenuous excuse to use inconvenient DRM.

    But of course people focus on the real-money AH, a "pay2win" scheme for a single-player game.

  5. #85
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    Quote Originally Posted by IronClan View Post
    How much is enough grind is open to question. and I am certainly not for eliminating DDO's AH, but going back to the system where bound gear was not all auctionable/tradable seems like a sensible step in the direction of stopping the massive attrition DDO has experienced over the last year. BTW that attrition? A near 50% drop in player activity since MOTU? It corresponds exactly to the first auctionable/tradable powerful bound loot in new packs...
    Correlation does not mean causation. A lot of changes have occurred between u14 and now.

    I think the real, main reason why people have left is the complete butchering of the end-game. We have close to zero raids worth running anymore, and with random-gen being the best anyone who wants better gear is doomed to run the same few highest-level quests over and over again.

    What DDO really needs is more raids. Make epic versions of existing raids and improve loot of existing epic raids. There, problem solved, until more raids come out.

  6. #86
    Community Member Chai's Avatar
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    Quote Originally Posted by Qezuzu View Post
    What any game can learn from D3:

    How not to be a putrid pile of s*** sequel to a great game.
    Why turning a single-player game into an always-online game to tack on trivial multi-player is both a bad idea and also a disingenuous excuse to use inconvenient DRM.

    But of course people focus on the real-money AH, a "pay2win" scheme for a single-player game.
    They focus on the p2w aspect, the real money AH, regardless of the irrelevant single player game status, because it was realized and admitted by the devs themselves that it hurt the game.

    When they open a quarterly spreadsheet it looks great, but when they see what happens a few years down the road when the game is now saturated with loot no one wants to pay for any more, they realized they fell into the trap of short term profits. Their options if they werent backing off the RL$ AH would be to saturate the game with more power creep, which invalidates old loot people paid for, and then hope that the same folks who paid for it the first time will pay for the new loot, right after they invalidated that old loot they previously paid for.

    Sound familiar? Yeap, it does.
    Last edited by Chai; 09-19-2013 at 10:35 AM.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  7. #87
    The Hatchery
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    Quote Originally Posted by Chai View Post
    They focus on the p2w aspect, the real money AH, regardless of the irrelevant single player game status, because it was realized and admitted by the devs themselves that it hurt the game.
    Being a bad game is what hurt D3 the most.

  8. #88
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by Qezuzu View Post
    Being a bad game is what hurt D3 the most.
    That's one thing DDO has going for it, it's still a good game. It has the potential to be a great game again with just a few small changes.

  9. #89
    Community Member Chai's Avatar
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    Quote Originally Posted by Qezuzu View Post
    Being a bad game is what hurt D3 the most.
    The best selling game for an entire year was a bad game? It certainly turned into that, but right off the bat this is not what people thought.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  10. #90
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by Chai View Post
    The best selling game for an entire year was a bad game? It certainly turned into that, but right off the bat this is not what people thought.
    Justin Bieber sells a lot of records, but he still sucks.

    Though I must admit after that thing with the Superman/Batman script he might be the greatest internet troll ever.

  11. #91
    The Hatchery
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    Quote Originally Posted by Chai View Post
    The best selling game for an entire year was a bad game? It certainly turned into that, but right off the bat this is not what people thought.
    Popularity almost never means quality, and a lot of those sales were pre-orders. Error 37 and forced online put a bad taste in everyone's mouth, but the real problem is that it's just a badly streamlined version of D2 with less content. Torchlight II was a better "sequel" to D2 than D3 was.

    Removing the auction house is only solving one of many problems. It just wasn't a good game.

  12. #92
    Community Member Chai's Avatar
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    Quote Originally Posted by Qezuzu View Post
    Popularity almost never means quality, and a lot of those sales were pre-orders. Error 37 and forced online put a bad taste in everyone's mouth, but the real problem is that it's just a badly streamlined version of D2 with less content. Torchlight II was a better "sequel" to D2 than D3 was.

    Removing the auction house is only solving one of many problems. It just wasn't a good game.
    But it is solving a problem, and its a problem their devs were willing to admit their error on.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  13. #93
    Community Member bsquishwizzy's Avatar
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    Quote Originally Posted by Chai View Post
    They focus on the p2w aspect, the real money AH, regardless of the irrelevant single player game status, because it was realized and admitted by the devs themselves that it hurt the game.

    When they open a quarterly spreadsheet it looks great, but when they see what happens a few years down the road when the game is now saturated with loot no one wants to pay for any more, they realized they fell into the trap of short term profits.
    FLAG ON THE PLAY!!!!


    There is no trap of short-term profits. There is only profits, and when they start to decline it is time to lay off all the lazy employees. Decisions approved by management are never wrong!

    You so don’t get this “big business” thing…

  14. #94
    Community Member bsquishwizzy's Avatar
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    Quote Originally Posted by Teh_Troll View Post
    Justin Bieber sells a lot of records, but he still sucks.

    Though I must admit after that thing with the Superman/Batman script he might be the greatest internet troll ever.
    TAKE THAT BACK!!!!

    What other sorta-male-type-person in the world of entertainment could pull off wearing a beehive hairdo on stage, and STILL remain all gansta?!?

    H8ter!

  15. #95
    Community Member Chai's Avatar
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    Quote Originally Posted by bsquishwizzy View Post
    FLAG ON THE PLAY!!!!

    There is no trap of short-term profits. There is only profits, and when they start to decline it is time to lay off all the lazy employees. Decisions approved by management are never wrong!

    You so don’t get this “big business” thing…
    Yeap, lay off all those people who had nothing to do with making the decisions that caused and or contributed to the decline. That'll learn em!!!
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  16. #96
    Community Member Chai's Avatar
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    Quote Originally Posted by bsquishwizzy View Post
    TAKE THAT BACK!!!!

    What other sorta-male-type-person in the world of entertainment could pull off wearing a beehive hairdo on stage, and STILL remain all gansta?!?

    H8ter!
    Bah, The Beibs couldnt even defeat Beethoven in a rap battle, or outdance Shaq. Yes, he lost both those battles.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  17. #97
    The Hatchery zwiebelring's Avatar
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    Instead of listening to some other bs cashgrab game DDO should listen to its community regarding quality of life fixes. That made people happy to pay money on a regular basis.
    Characters on Orien:
    Wanzer/ Klingtanz/ Incanta Superior/ Mercantus

  18. #98
    Community Member Qhualor's Avatar
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    Quote Originally Posted by zwiebelring View Post
    Instead of listening to some other bs cashgrab game DDO should listen to its community regarding quality of life fixes. That made people happy to pay money on a regular basis.
    I remember a couple years ago most people on the forums shot down requests for quality of life fixes. They wanted devs to spend time developing more content. The teeter has tottered to the other side it seems.

  19. #99
    The Hatchery zwiebelring's Avatar
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    So much time has passed and still no clean access points for eveningstar outside of that stupid key. Or rework of teleport scrolls. Instead we got one friggin' gate in inspired quarters...
    http://www.dailymotion.com/video/xcu...?search_algo=2
    Last edited by zwiebelring; 09-19-2013 at 03:14 PM.
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  20. #100
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by zwiebelring View Post
    So much time has passed and still no clean access points for eveningstar outside of that stupid key.
    We should have had a guild hall there a year ago.

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